Jelly Brawl Devlog #10
[previewyoutube=e8vSL68MWWw;rightthumb][/previewyoutube] Welcome back to the Jelly Brawl devlog. We are in double digits baby, episode 10! Day 84. Remember when I said this was gonna be done in April and then you realized I'm a big fat liar. Well Im here to say Ive changed my ways cause Im finally coming through with one of my promises so stick around till the end. But lets first undergo the part where I blast you with new things and such. Let me first address the beautiful elephants in the room as I gave the game another face lift and added two new visual effects to the game. The first being a slime system that leaves a slime trail along the ground where you move. This not only adds quiet a bit of fun in the lobby but also gives the game that mmmmm yum let me stick my fingers in it factor. Additionally this slime system is gonna play into how the final game mode will work. But that's for another devlog.
The second thing I added is some HBAO, Horizon based ambient occlusion. It adds great depth to scenes by making further away objects darker and makes everything pop out as well as can a little bit of a bounce lighting effect and just yum you know.
Remember how I love taking thi- being inspired by Animal Crossing? Well I did it again and added a new challenge system totally not inspired by Nook Miles! At the beginning and end of each match you are shown the current three challenges you are assigned and are awarded little exp boosts for completing them and after completing one, another takes its place.
All the challenges were designed to be completed in under 5 minutes or at least feel like they could be done quickly to give you that, mmmmmm maybe just one more feeling (do you want some more). Whats also nice is that the challenges are just made using Unitys scriptable object system where Ive defined the class structure and I can just add a new one whenever I please within the editor making it real intuitive and quick to iterate. Finally the cherry on top this week, I finished an opening cutscene to the game! However, Im not gonna show you it all here because you can see it for yourself, this Friday (5/22/20 - May 22nd)! Because thats right Im fulfilling my promise of a demo! I would love your support by downloading and leaving a review as it really helps! I will be releasing a new little demo trailer to make sure you dont forget. And if youre a real real one, come join the discord, its lit. I actually gave everyone there an early access look at the demo so you better hop in there now before the next big thing you miss out on. Im gonna try to do some giveaways and competitions so get on it. Join The Discord!: https://discord.gg/mXMgGSc https://store.steampowered.com/app/1278350/Jelly_Brawl/ Let me know about the new changes and what else you would like to see steamhappy Thanks for taking the time to read/watch! - Cole
[ 2020-05-17 17:46:47 CET ] [ Original post ]
The tenth episode of Jelly Brawl's devlog is out now! Feel free to either read the written version below or catch the five minute video version on my youtube channel right here!
[previewyoutube=e8vSL68MWWw;rightthumb][/previewyoutube] Welcome back to the Jelly Brawl devlog. We are in double digits baby, episode 10! Day 84. Remember when I said this was gonna be done in April and then you realized I'm a big fat liar. Well Im here to say Ive changed my ways cause Im finally coming through with one of my promises so stick around till the end. But lets first undergo the part where I blast you with new things and such. Let me first address the beautiful elephants in the room as I gave the game another face lift and added two new visual effects to the game. The first being a slime system that leaves a slime trail along the ground where you move. This not only adds quiet a bit of fun in the lobby but also gives the game that mmmmm yum let me stick my fingers in it factor. Additionally this slime system is gonna play into how the final game mode will work. But that's for another devlog.
The second thing I added is some HBAO, Horizon based ambient occlusion. It adds great depth to scenes by making further away objects darker and makes everything pop out as well as can a little bit of a bounce lighting effect and just yum you know.
Remember how I love taking thi- being inspired by Animal Crossing? Well I did it again and added a new challenge system totally not inspired by Nook Miles! At the beginning and end of each match you are shown the current three challenges you are assigned and are awarded little exp boosts for completing them and after completing one, another takes its place.
All the challenges were designed to be completed in under 5 minutes or at least feel like they could be done quickly to give you that, mmmmmm maybe just one more feeling (do you want some more). Whats also nice is that the challenges are just made using Unitys scriptable object system where Ive defined the class structure and I can just add a new one whenever I please within the editor making it real intuitive and quick to iterate. Finally the cherry on top this week, I finished an opening cutscene to the game! However, Im not gonna show you it all here because you can see it for yourself, this Friday (5/22/20 - May 22nd)! Because thats right Im fulfilling my promise of a demo! I would love your support by downloading and leaving a review as it really helps! I will be releasing a new little demo trailer to make sure you dont forget. And if youre a real real one, come join the discord, its lit. I actually gave everyone there an early access look at the demo so you better hop in there now before the next big thing you miss out on. Im gonna try to do some giveaways and competitions so get on it. Join The Discord!: https://discord.gg/mXMgGSc https://store.steampowered.com/app/1278350/Jelly_Brawl/ Let me know about the new changes and what else you would like to see steamhappy Thanks for taking the time to read/watch! - Cole
Jelly Brawl
Cole Chittim
Cole Chittim
2020-10-27
Indie Casual Adventure Singleplayer Multiplayer Coop
Game News Posts 59
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(17 reviews)
https://store.steampowered.com/app/1278350 
Jelly Brawl Linux [468.92 M]
Jelly Brawl is a physics based local multiplayer party game where you gotta jiggle, flop, and pop your way to the top! Fight alone or against friends and experience the gelatinous mayhem as you struggle to be the last jelly standing!
Features
- Wild Physics Based Mayhem! With simple point and go controls, Jelly Brawl is easy to pick up but hard to master. Without quick reactions and well timed taps, it’s easy to lose control of the slick jelly. But even if you’re not a pro, it’s still fun to watch everyone spiral out of control.
- Up to 4 Players Versus! Face off against up to four of your friends in local multiplayer! Fight to be the last jelly standing on the stage or take the victory in one of the many modes of play!
- 5+ Modes and 50+ Stages! Dive into 5+ modes such as Hit & Run, Race, or the Standard last jelly standing mode. New modes and stages can be unlocked by leveling up and playing any mode in Solo or Versus.
- Full Controller Support! Jelly Brawl is completely playable using all standard wired and wireless controllers and will be playable with friends outside our living room using Steam Remote Play Together.
MINIMAL SETUP
- OS: Linux (Most distributions should work)
- Processor: Intel Core i3. AMD A4Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 8800 GT. AMD HD 6850. Intel HD 4400
- Storage: 1 GB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5. AMD A6Memory: 8 GB RAMStorage: 1 GB available space
- Memory: 8 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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