The tenth episode of Jelly Brawl's devlog is out now! Feel free to either read the written version below or catch the five minute video version on my youtube channel right here!
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Welcome back to the Jelly Brawl devlog. We are in double digits baby, episode 10! Day 84. Remember when I said this was gonna be done in April and then you realized I'm a big fat liar. Well Im here to say Ive changed my ways cause Im finally coming through with one of my promises so stick around till the end. But lets first undergo the part where I blast you with new things and such.
Let me first address the beautiful elephants in the room as I gave the game another face lift and added two new visual effects to the game. The first being a slime system that leaves a slime trail along the ground where you move. This not only adds quiet a bit of fun in the lobby but also gives the game that mmmmm yum let me stick my fingers in it factor. Additionally this slime system is gonna play into how the final game mode will work. But that's for another devlog.

The second thing I added is some HBAO, Horizon based ambient occlusion. It adds great depth to scenes by making further away objects darker and makes everything pop out as well as can a little bit of a bounce lighting effect and just yum you know.

Remember how I love taking thi- being inspired by Animal Crossing? Well I did it again and added a new challenge system totally not inspired by Nook Miles! At the beginning and end of each match you are shown the current three challenges you are assigned and are awarded little exp boosts for completing them and after completing one, another takes its place.

All the challenges were designed to be completed in under 5 minutes or at least feel like they could be done quickly to give you that, mmmmmm maybe just one more feeling (do you want some more). Whats also nice is that the challenges are just made using Unitys scriptable object system where Ive defined the class structure and I can just add a new one whenever I please within the editor making it real intuitive and quick to iterate.
Finally the cherry on top this week, I finished an opening cutscene to the game! However, Im not gonna show you it all here because you can see it for yourself, this Friday (5/22/20 - May 22nd)! Because thats right Im fulfilling my promise of a demo! I would love your support by downloading and leaving a review as it really helps! I will be releasing a new little demo trailer to make sure you dont forget. And if youre a real real one, come join the discord, its lit. I actually gave everyone there an early access look at the demo so you better hop in there now before the next big thing you miss out on. Im gonna try to do some giveaways and competitions so get on it.
Join The Discord!:
https://discord.gg/mXMgGSc
https://store.steampowered.com/app/1278350/Jelly_Brawl/
Let me know about the new changes and what else you would like to see steamhappy
Thanks for taking the time to read/watch!
- Cole
[ 2020-05-17 17:46:47 CET ] [ Original post ]