It has a unique feature that the opponent will block the incoming attack according to the direction that the player is striking or even try to knee the player if they see a level change of the player going for a takedown.
The combat has a simple realistic fighting system, such as, the wider and faster your attack it, the more damage it will deal, just like in real life. It sounds silly, but this is one of the only or the only game like that out there for now. Most VR games out there, you can knock the opponent down by just waving the controller on the their faces really fast, and that's very unrealistic.
Expect real challenges, each opponent having a different fighting style and ability.
Although the combat is realistic, Heavens Tournament has a few flashy abilities inspired by Animes (and my personal favorite, Hunter x Hunter), making the combat even more fun.
This game can be a stress reliever or just some casual fun if you wanna play on Easy mode. Or a challenge, workout or practice if you wanna try the Hard mode.
Room setup and 2 towers is required for this game with the minimum space of at least 2m by 1.5m or 6.5 feet by 5 feet.
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[b]
Main upcoming change [/b]
On the upcoming days, I will add many new attack animations for all opponents, and change their fighting style of more lunging in and out instead of just standing in front of your face and attacking sometimes, because lunging in and out is much more realistic. I wanted to do that a long time ago, but attack animations were very expensive to purchase, but now its possible for me to do that.
[b]Gameplay Changes
[/b]
Added 6 new attack animations, and removed 1 jenky animation for Arthas(Paladin). It might happen that the Paladin throws himself on the walls, so let me know if that happens, please.
Now Arthas maintains a longer distance and follows more of a pattern of moving in and out quickly and he attacks more from a certain distance since he has a Long Sword.
Now opponents get up much quicker after getting knocked out.
[b]Visual and Sound effects
[/b]
Added new sound hits according to how much damage you inflict to the Dummy inside the Tutorial Room.
Now Fynis maintains her fists closed all the time. Before she would close her fists only when punching, but some people couldnt see that, and they thought she punched with her hands open.
[b]Quality of life changes
[/b]
Added a button to go back to the previous instruction inside the Tutorial Room.
Minimum Setup
- OS: Linux
- Processor: AMD 8 cores
- Graphics: GTX 1050 2GB
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