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Patch Notes v0.1.28
[ 2022-11-18 11:32:32 CET ] [ Original post ]
- Lots of new Summon and Transform spell types! Get transformed into a golbin!
- Summoner enemy uses some of the new summon types.
- [spoiler]Added secret shops! Some secret areas will hide a shop, even if it's not the right level to find one.[/spoiler]
- Lots of fun, new upgrades added! Including:
[expand type=spoiler]
- Make friends with blobs!
- Several more branches for Melee Attack upgrade tree!
- Find secrets easier!
- Improved poison!
- Improved blood magic!
- Free partial spell identification!
- Added a rarity system to upgrades, along with a small overhaul to the Choose Upgrade menu. Generally useful upgrades like health, energy, and inventory space are now more common.
- New icons for some upgrades.
- Health and energy upgrades rebalanced, making the flat increases more attractive.
- Spell strength/duration upgrades no longer apply to non-spells.
- Blood magic and Reduced Attack Cost upgrade now synergize.
- More Charges upgrades now apply their effect instantly to all scrolls.
- Reduced enemy respawn rates. This should make the earlier levels quite a bit easier.
- Reduced upper bounds of generated level complexity and size. This will especially make the first few levels much less complicated on average.
- Reduced the number of memorization slots, now that the upgrade for it is more commonly found. You will no longer start with a spare slot.
- Reduced destructible wreckage jittering against walls.
- Throwing Key Stones no longer destroys them, which trapped you on the current floor. Have fun tossing it around!
- Adjusted item appearance rates: More Power Stones, fewer utility potions.
- Spell identification on cast no longer tells you the effect in cases where you couldn't see anything happen.
- Fixed some summoned monsters not properly belonging to their caster.
- Fixed some 1-turn duration spells to feel more impactful on the player.
- Fixed the crash on the "A Long Time Later" screen.
[ 2022-11-18 11:32:32 CET ] [ Original post ]
Are You A Wizard
Comatose Turtle
Developer
Comatose Turtle
Publisher
2020-04-30
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Public Linux Depots:
- Are You A Wizard Linux [650.19 M]
Are You A Wizard is a game about being a wannabe spell-caster in a labyrinth full of magic and monsters. Can you survive long enough to find powerful spells that will pave your path to victory? Or will you die tragically while experimenting with unknown magic, surrounded by hostile creatures? Will you really learn magic, or will you just try everything until you get lucky?
Features:
- Procedural spell generation that makes spells with widely varying effects, targeting methods, strengths, and durations.
- Procedural spell name generation! Can you crack the code to figure out what your spells will do before you use them?
- Procedural level generation that can make anything from a maze of small rooms and snaking tunnels to one big room filled with obstacles.
- Upgrades along the way that can have huge effects on how you play.
- A fog of war system that lets you see everywhere you've been, but not what it looks like now or what may lurk there.
- Lots of pots and crates to smash!
- Walls that can be moved or destroyed with the right tools -- and who knows what you might find behind them!
- A variety of items that may help or hurt you along the way.
- Subtle turn-based play that lets you take as long as you want to make decisions, but doesn't bog you down with too much waiting.
- The unexpected is around every corner! Be prepared for hilarity or tragedy to strike at any moment!
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: x64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system
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