Are You A Wizard
Comatose Turtle Developer
Comatose Turtle Publisher
2020-04-30 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Public Linux Depots:- Are You A Wizard Linux [650.19 M]
Patch Notes v0.1.32
- Improved AI!
- Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice!
- AI that set traps will do a better job of interacting with them.
- AI now knows they can't hit through an altar.
- Blinded AI will no longer attack, even if they were about to when they were blinded.
- AI no longer report getting angry at themselves.
- AI will no longer evacuate their position for a potential friendly who they're mad at.
- AI with a master will now get angry at otherwise-friendlies for the sake of their master getting hit.
- Enemies are no longer immediately fooled by players who transform into a friendly monster type in front of them.
- Autonomous spells target more accurately, particularly with defensive effects.
- More various small improvements.
- New upgrades:[expand type=spoiler]
- Blob Hunter upgrade gives you stats for killing blobs!
- All Items Revitalize gives you an additional option in your inventory menu to sacrifice any item for health and energy!
- Find Traps 2 upgrade makes you find traps with near certainty!
[/expand]
- Add two new types of rare destructibles: urns that contain a bunch of ether, and golden chests that always contain a bunch of money.
- Traps no longer stack, and the overwritten one will trigger immediately if already armed. If not yet armed, the overwritten trap will fizzle!
- Persistent spells of the same type will no longer stack. Goblin Sappers, mourn.
- Added new loading screen tips and separated them based on the control type detected.
- Reword "Demon" category to "Horror", to disambiguate with the monster also called "Demon".
- At some point, bombs stopped giving useful logs. Fixed!
[ 2023-04-19 04:11:59 CET ] [ Original post ]
Are You A Wizard is a game about being a wannabe spell-caster in a labyrinth full of magic and monsters. Can you survive long enough to find powerful spells that will pave your path to victory? Or will you die tragically while experimenting with unknown magic, surrounded by hostile creatures? Will you really learn magic, or will you just try everything until you get lucky?
Features:
- Procedural spell generation that makes spells with widely varying effects, targeting methods, strengths, and durations.
- Procedural spell name generation! Can you crack the code to figure out what your spells will do before you use them?
- Procedural level generation that can make anything from a maze of small rooms and snaking tunnels to one big room filled with obstacles.
- Upgrades along the way that can have huge effects on how you play.
- A fog of war system that lets you see everywhere you've been, but not what it looks like now or what may lurk there.
- Lots of pots and crates to smash!
- Walls that can be moved or destroyed with the right tools -- and who knows what you might find behind them!
- A variety of items that may help or hurt you along the way.
- Subtle turn-based play that lets you take as long as you want to make decisions, but doesn't bog you down with too much waiting.
- The unexpected is around every corner! Be prepared for hilarity or tragedy to strike at any moment!
MINIMAL SETUP- OS: Ubuntu 16.04+
- Processor: x64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system
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