Greetings adventurers of Zoria,
Now that the launch for Zoria: Age of Shattering Prologue is behind us, what we can say is the reception has been completely beyond our expectations and we thank you all for it.
Since we have been gathering great feedback from you this whole week, and we will continue to do so, based on this feedback, we have a first update that introduces a number of changes and additions to the game, aimed mostly at quality of life and other issues and requests that could be developed in a timely manner.
Local map and minimap are live: it is not a final implementation, as it is missing fog-of-war for the moment, but nonetheless it should be of real help in navigating the various areas in the game. At this moment, the overall design of the game does not include on-map quest tracking. This is not an oversight, it is intended in the overall design, as we try to avoid turning the game into quest-tracker hunting and instead encourage exploration and all the necessary clues are usually in the quest dialogue or description.
Pre-combat positioning, a highly requested feature. We have managed to address part of the problem, and now the followers will group around the Commander and no longer remain behind. The next step we are working on is an actual formations system, but it will take a little more to develop and test properly. We will return with updates in the following devlog on the intended working of the system.
Camera update: we have made an update to the camera with the following items:
-Increased zoom-out to allow the player to see more of the surroundings;
-Decreased minimum camera angle to the ground, to allow the player to see further ahead;
-Slightly adjusted post-processing values to address some issues with overall color and representation of black;
All this said, the camera is still not where we want it to be and there will be regular updates to its workings, as we gather more feedback and address all the issues that arise, so expect further changes in the future.
New lore acquired information: we introduced a new UI feedback for the player, making him aware when new lore is acquired through any means (picking up a piece of information, encountering a new creature or character or the story advancing).
Text edits and fixes we fixed some typos that managed to escape proofreading in the previous builds.
Abilities and skill tree: We made an update to all the abilities descriptions to better illustrate the differences between them, since we found some major differences were not perceived due to insufficiently clear descriptions. Also, we made small changes on a number of abilities that were not performing as expected.
With these changes in place, we are now working on an overhaul of the skill trees to make them more relevant to the players and allow for clear, distinct builds. We are also removing the level check for unlocking these abilities.
This is a mock-up of what we have in mind with the new skill trees. Again, it's still a work in progress, nothing is final.
Now, with all this said, there is still much feedback from you that is being considered or worked on for future updates. One of the most important points was the lack of clear information on how to improve character survival and damage, so we are making a quick description on how various stats that affect survival work. Also, in the near future well be opening a Wiki page to allow players that want to delve deeper into stats and other systems have a place to find the information they need.
Survival Stats:
Stamina: it represents follower health and increases HP by about 4HP / Stamina Point
Armor: is split into physical and magical armor and it is calculated in percentages.
Resistances: are split into the elements the game systems are built around and offer direct damage mitigation.
At lower levels, as expected, Stamina is one of the better investments possible, offering direct health increase, but it will have clear diminishing returns as the characters progress in level, since it will still deliver the same amount of HP regardless of baseline.
On the other hand, the weak part of Armor is that is split between physical and magical armor, making its efficiency dependent on the type of incoming damage. Also, neither type of armor offer protection against poison, bleeding once applied to a character, and a few other effects.
Resistances cannot be directly increased by the player while leveling the characters, only through gear that offers specific elemental protections. Against specific threats it is one of the best damage mitigation alternatives, and it will be a valid survival option in the main game, through crafting.
Zoria: Age of Shattering Prologue
Tiny Trinket Games
Tiny Trinket Games
2020-04-30
Indie RPG Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(464 reviews)
https://www.zoriagame.com
https://store.steampowered.com/app/1216470 
Zoria: Age of Shattering Prologue - Linux [4.37 G]
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, your lifeline. By expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
You can either recruit fully-developed, high level characters or newcomers that you can level and upgrade by sending on various missions.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
- OS: Windows 7/8/8.1/10 (64 bit)
- Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 950 / AMD R9 270 or better
- Storage: 10 GB available space
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD R9 280 or better
- Storage: 20 GB available space
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