Commanders!
We are thrilled to announce that the day we've all been eagerly anticipating has finally arrived! We're proud to present Zoria: Age of Shattering After countless hours of meticulous design, development, and fine-tuning, we are ready to share our creation with the world [previewyoutube=083lhcnYchg;full][/previewyoutube]
Play now
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ We've made every effort to ensure that playing Zoria is enjoyable from day one. However, if you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you! [previewyoutube=F5c2JsKGglM;full][/previewyoutube] Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Related Updates
https://store.steampowered.com/news/app/1159090/view/4156329795233923854 https://steamcommunity.com/games/1159090/announcements/detail/4132686533147942959
[ 2024-03-07 18:12:19 CET ] [ Original post ]
Commanders!
The wait is almost over! Zoria: Age of Shattering, the game that we thought one day "yeah, it's totally a great idea to make an RPG with a team of three", releases on March 7th. That's in FIVE DAYS!
Prepare to embark on an epic journey through a world shattered by dark magic and teeming with incredible creatures, breathtaking landscapes, and untold secrets. Zoria offers a unique blend of strategy, adventure, and base management that will keep you hooked for hours We put our hearts and souls into this game, and we can't wait for you to play it. We hope you'll enjoy exploring the world of Zoria as much as we've enjoyed creating it! As we count down the days, we invite you to join us in the excitement. Share your anticipation with the community, spread the word about Zoria's release, and get ready to lose yourself in the world of Zoria: Age of Shattering We're preparing lots of exciting things for the launch, so stay tuned for more updates and get ready for an epic adventure! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/7548665681178340682
[ 2024-03-02 12:00:28 CET ] [ Original post ]
Commanders!
Creating the world can be hard and complicated, but fortunately, to us it was also fun Today we wanted to offer you a glimpse into the creatures you'll surely encounter while playing Zoria: Age of Shattering. While there is plenty to choose from, with fantasy classics such as skeletons, dragons or ghosts, we picked a bunch that we personally like the most, so it's kind of random [table noborder=1] [tr] [td]
[/td] [td]Let's start with the terrifying Cave Claw Crawlers. As their name suggests, these grotesque creatures dwell in caves and other dark places. Their exoskeleton is a fortress of resilience, blending seamlessly into the darkness, making them masters of stealth and surprise. Armed with large, sharp blades, they are a force to be reckoned with, combining brute force with speed and agility.[/td] [/tr] [tr] [td]
[/td] [td]Next, we have the Water Elementals. These entities, despite their aquatic namesake, are often found roaming the land. Their origin is a mystery, but it's believed they are born from concentrated magic energy, animating the prevailing element in their vicinity. They are solitary creatures, aggressively engaging in combat when approached. The older they are, the more powerful they become, making every encounter a thrilling challenge.[/td] [/tr] [tr] [td]
[/td] [td]Then there are the Gargoyles, magical constructs crafted by the wizards of old. At first glance, they may seem like ordinary statues, but get too close, and their true nature is revealed. These ancient guardians are carved from enchanted stone, and their cold, crystalline eyes gleam with an unnatural glow. They are fiercely loyal to their creators, and in battle, they channel their magical essence into devastating attacks.[/td] [/tr] [tr] [td]
[/td] [td]Last but not least, we have the Ancestor Guardians. These ancient creatures belong to the civilization of the Ancestors. Equipped with powerful weapons and armor, they are highly resilient and capable of dealing extensive damage with their magic attacks. They are sentient beings, capable of communicating in the common tongue, and are best avoided if possible.[/td] [/tr] [/table] Whether you're battling a Water Elemental or sneaking past a Cave Claw Crawler, make sure to stay alert and apply tactics! Now, gear up and prepare - Zoria: Age of Shattering launches on March 7, 2024! Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://store.steampowered.com/news/app/1159090/view/4062878200715201387
[ 2024-02-16 13:45:17 CET ] [ Original post ]
Commander!
PAX East is coming up!
For those of you who don't know, PAX East is a celebration of gaming and everything around it. Each year there's a gigantic hall filled to the brim with lots of publishers and studios. At the event you can attend interesting panels, concerts, contests, and play new game demos. It's a perfect occasion to find new games to play and to meet like-minded gamers
PAX East March 21-24, 2024 Boston, USA
If that sounds like your cup of tea, then make sure to find our booth and play Zoria there! We'll share more details about it soon Stay tuned for more updates and get ready for an epic adventure! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/4062878200715201388
[ 2024-02-08 10:43:05 CET ] [ Original post ]
Commanders!
With every day, Izirians are getting stronger and taking over more land with the use of formidable magic. Are you ready to face them? The true war begins on March 7, 2024, at the launch day of Zoria: Age of Shattering Over the past month, we have been hard at work, focusing primarily on polishing and bug fixing. This phase of development is crucial as we want to deliver a seamless and immersive experience to you since day 1.
Sometimes bug fixing feels like this. Having said that, there have been additional matters that we are currently attending to. Do we have any achievement collectors in the audience? We've got great news for you We've been adding and testing achievements! Hopefully, earning a new achievement will make you feel excited, regardless of whether or not you manage to "catch them all" In order to prepare you for the epic journey that awaits you in Zoria, we have released the Story Intro on YouTube. Feel free to check it out if you missed it by any chance! https://steamcommunity.com/games/1159090/announcements/detail/3943531542798376441 What's more, last year we teamed up with DeepCool, a well-known company that makes computer cooling solutions, and recently, you could see the fruits of this collaboration! On January 16th, a new PC cooling system was launched, and we're incredibly happy with how it turned out https://store.steampowered.com/news/app/1159090/view/3943531542794116451 Lastly, we've been polishing the final, epic battle in the game. We aim to deliver a showdown that will leave you on the edge of your seats, making for a memorable conclusion to the adventures you had in Zoria: Age of Shattering.
That's not an actual footage from the final boss fight. That would be a spoiler. We're incredibly excited about the progress we've made and even more thrilled about what's to come. As we continue to fine-tune Zoria: Age of Shattering, we want to thank you for your unwavering support Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
[ 2024-02-01 15:50:27 CET ] [ Original post ]
Commanders!
We have a brand-new video that offers another glimpse into the mesmerizing world of Zoria. This time, we won't show you the gameplay because you've seen the Trailer from the last week and played the Demo, right? Instead, we will show you the Intro of Zoria: Age of Shattering, setting the stage for the epic journey that awaits you!
Do you remember this draft?
Now please enjoy the video it was made for
[previewyoutube=8UsBT80zFBc;full][/previewyoutube] Hopefully, you're now aware of the circumstances and the stakes. The situation is serious, and we need your help, Commander! But with all seriousness, we're really happy with how the Intro turned out, and we think that the art style is amazing and really suits our game. Thank you for watching, and we can't wait for you to experience the full game! Remember, Zoria: Age of Shattering launches on March 7, 2024 We assume you should be done with Baldur's Gate 3 by then Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/3943531542794116452
[ 2024-01-26 12:10:12 CET ] [ Original post ]
Commanders!
We are thrilled to share some exciting news! We're finally ready to reveal a brand-new Gameplay Trailer for our upcoming game, Zoria: Age of Shattering. The trailer is based on the newest footage from the game and showcases features and improvements made since the release of the Release Date Trailer. We hope it will ignite your imagination and make the wait for the game's release a little easier. Yes, the launch date is STILL set for March 7, 2024 [previewyoutube=c5tVdDNtH-M;full][/previewyoutube] But that's not all! We are also excited to show you the fruits of our collaboration with DeepCool. This partnership has resulted in the creation of a special hardware piece for PC - a higher-end dual-tower air cooler named AK620 ZERO DARK ZORIA. After some teasing, we finally revealed this unique piece of hardware on January 16th. It's a perfect addition for any Zoria fan who wants to take their gaming experience to the next level
Here's the official site for AK620 ZERO DARK ZORIA Thank you for your continued support and enthusiasm. Your passion fuels our creativity and motivates us to deliver the best game possible. Check out the new trailer and spread the word about Zoria: Age of Shattering Stay tuned for more updates and get ready for an epic adventure this March! Follow us on Twitter and join our Discord if you haven't already Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Previous Update
https://steamcommunity.com/games/1159090/announcements/detail/5827161548728775360
[ 2024-01-19 12:36:55 CET ] [ Original post ]
Commanders!
Back in December 2023, we invited you to ask us anything about our game, Zoria: Age of Shattering. We promised to respond in a video and now, it's showtime! You brought forward a great deal of interesting questions, and we selected the top 10 for this video. Your inquiries were a pleasure, and we are excited to share our responses. A big 'Thank You' to everyone who participated! For those who are not yet a part of it, we encourage you to join our Discord community. It's a great way to stay updated with all things Zoria and connect directly with us, the developers. Now, it's time for the main event. Grab a snack, get comfortable, and enjoy the video. We hope it answers your questions and brings you a step closer to the world of Zoria: Age of Shattering [previewyoutube=SwlkpPu-azo;full][/previewyoutube] Got more questions? We're all ears! If there's anything else you're curious about, let us know. We're excited to back for a part 2 if there's a demand for it Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3869217710002371929 https://steamcommunity.com/games/1159090/announcements/detail/3869216984182383159
[ 2024-01-11 12:53:57 CET ] [ Original post ]
Commanders!
We're planning to create a special video where Zorias developers will be answering YOUR questions. This is your chance to ask anything you want about Zoria: Age of Shattering. Don't hesitate and leave your questions in the comments section below. We'll look through all submissions and choose the best ones to answer in our upcoming video. Let your curiosity run wild and fire away! We can't wait to hear from you and share more about the world of Zoria Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3869217710002371929 https://steamcommunity.com/games/1159090/announcements/detail/3869216984182383159
[ 2023-12-01 13:01:00 CET ] [ Original post ]
Commanders!
We're excited to share with you what's changed within this month in Zoria: Age of Shattering. We've implemented some elements you haven't seen before, as well as further improved features already in the game. Let's jump into it!
Speed Button During Encounter
Say goodbye to long, drawn-out battles. With our new speed button, you can now control the pace of your encounters. This feature adds a new level of strategy and enjoyment to our turn-based combat system. Plus, we've added a handy marker on the turn queue, so you'll always know when the turn ends.
Combat Review
Knowledge is power, and our new combat review feature gives you plenty of it. After each battle, you'll receive a summary, complete with EXP gained and any additional bonuses. And if you take on a new enemy, your journal will get updated with a new entry, which will be shown on-screen.
Partial Voice Over
We implemented a partial voice over that really breathes life into our characters. Now, characters will say the beginning of their dialogue lines, which adds a new layer of depth and personality. Hearing the voices of characters complements the storytelling aspect of Zoria, and makes them more real and dynamic. Soon, we'll show you what the voice overs actually sound like, so stay tuned!
Map Improvements
Navigation just got a whole lot easier. We added checkpoints to the map and made it more user-friendly, so you can focus on the adventure at hand.
UI Improvements
Finding and managing your equipment now should be a breeze. We touched up the equipment tab for better usability - new items will now be clearly marked, so you'll never miss a new addition to your inventory.
Overall Quality Improvements
We worked on the overall quality of graphics in Zoria. From on-screen fonts and effects to the look of characters in and outside of cutscenes - the edges are visibly sharper. We also improved the journal with quests, making it more readable and easier to use.
We hope you enjoy these updates as much as we enjoyed creating them.Follow us on Twitter and join our Discord if you haven't already. Let's stay in touch! Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3869216984182383159
[ 2023-12-01 09:00:38 CET ] [ Original post ]
Commanders!
First off, a huge thank you for your patience and ongoing support. We're super excited to let you know that our much-anticipated game, Zoria: Age of Shattering, is set to officially launch on March 7th, 2024. [previewyoutube=6-_NIf8ELl4;full][/previewyoutube] Okay, so here's the situation. We're a team of three developers. We showed the demo to different gaming events, organized closed on-site playtests, listened to an external QA team and after gathering all this feedback we came to the conclusion that what we have isn't what we can hand over to you in the next month. Zoria: Age of Shattering is an ambitious project, considering the scale of our team. We would say it's very ambitious, as we are reaching nearly 300k words in the game. An extensive story is great, but we also have a ready to-do list of things that require our work. We can certainly confirm that the game is playable and we have achieved content-lock. However, the content itself is only half the success. UX, your comfort of playing, and a great focus on eliminating as many bugs and blockers as possible is our priority at the moment. In short, we want to give you a game that we're proud of. We believe that you understand the situation and that the additional weeks of waiting will be worth it. We have prepared 30+ hours of content for you, and the best is still waiting for the reveal! Also, you have time to finish Baldur's Gate 3, there are no excuses in March! Since we gathered you here, we'll put all the cards out on the table and reveal the price as well. Zoria: Age of Shattering will be available for purchase at $24.99. Follow us on Twitter and join our Discord if you haven't already. Let's stay in touch! Until next time, Tiny Trinket Games
Add to Wishlist
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Related Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-21 13:53:21 CET ] [ Original post ]
Commander!
Join Feanen, our Community Manager, in the world of Zoria. Partake in creating a commander, and help protect the stronghold and refugees against the attack of evil necromancers. Zoria: Age of Shattering is a turn-based combat game that requires strategic thinking and planning. Feel free to share your suggestions, ideas and your favourite builds!
So, are you ready to join forces and shape the course of our adventure?
Watch the Livestream today at 5 PM CET on:
Steam Twitch We can't wait to see you there!
Recent Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-20 12:01:45 CET ] [ Original post ]
Commanders!
We're excited to announce that Zoria: Age of Shattering will be featured at WePlay Expo 2023! The event starts today in Shanghai, China, and will last until November 19th. If youre coming to WePlay Expo, make sure to stop by Indie Games Poland booth! We have prepared the newest build of our demo with Chinese localization Let us know what you think and dont forget to add Zoria to your Steam wishlist!
WePlay Expo 2023 is a significant event in the gaming industry, attracting developers, publishers, and gamers from all around the world. It provides an excellent platform for showcasing new games, networking with industry professionals, and gaining valuable feedback from the gaming community. See you there! 18-19 November Shanghai, China Follow us on Twitter and join our Discord As always, we appreciate your continuous support Until next time, Tiny Trinket Games
Recent Updates
https://steamcommunity.com/games/1159090/announcements/detail/3721721646337881435 https://steamcommunity.com/games/1159090/announcements/detail/3705955877845920670
[ 2023-11-17 16:00:53 CET ] [ Original post ]
Commanders!
We are proud to announce that Zoria: Age of Shattering was nominated in the Game Connection Europe 2023 game developer awards in the following categories: Best Upcoming Game; Grand Award; People's Choice Award. We see these nominations as more than just an acknowledgment of our game; they are a recognition of the countless hours, immense dedication, and passion our small team has poured into Zoria. We want to express our sincere gratitude to everyone who has supported us throughout this journey. We promise to continue giving our best effort!
The ceremony will take place in Paris, but we wholeheartedly invite you to join in online through the official live stream on Instagram on November 2, 2023, at 5 PM to 6 PM CET. Until next time, Tiny Trinket Games
[ 2023-10-27 14:32:43 CET ] [ Original post ]
Hello, Commander!
We understand that you are eagerly anticipating the Full Release date. Before we discuss the updates, we want to address this topic. We promise to announce the release date soon, but we're taking our time to ensure that we deliver a polished product that takes into account all factors that could impact the launch. We appreciate your patience during this process, and we are working hard to make sure that the final product is worth the wait. Here are the latest updates to excite you for Zoria's upcoming release. Check out what we've got for you in this Monthly Changelog #9!
QA Testing
We are in the final stretch of development before the release of Zoria: Age of Shattering. At this point, we are heavily focused on quality assurance testing throughout the entire game. This process is essential to optimize the game and eliminate bugs or glitches. In addition, we have spent the past month testing and refining some exciting new features that we have yet to reveal, such as follower management and outpost upgrades. We can't wait for you to try them out!
A metaphor of us fighting bugs.
Content Lock
We have finally achieved a significant milestone in game development - the content lock. This is an important step where we decide that we won't add any more content to the game. This decision allows us to focus solely on refining and polishing the existing content. As you may know, it was not an easy decision because when you are creating something, there is always an inner critic that keeps telling you that you could do it better or differently. Many of you can probably relate to that feeling.
My inner critic would never say "perfect"
Intro Scene
Recently, we have been working on creating a story-based introduction scene for the game. The goal is to introduce you to the game effortlessly despite the complicated circumstances you may find yourself in. We're really pleased with the progress so far, and we hope you will enjoy it too! As a sneak peek, here's a preview of what's in store:
Dragon
We added a couple of events during which you will be able to interact with a dragon. Beware! Despite its rather adorable demeanor, dragons found in the wild can and will hurt you.
Fun Videos
Our publishing team had a lot of fun while creating short and funny videos that were inspired by Zoria. You can easily find them on Anshar Publishing's TikTok and YouTube channels. We believe that you may find them amusing and maybe even inspiring enough to create your own Zoria cosplay!
As always, we appreciate your continuous support Your enthusiasm for Zoria has been our driving force, and we aim to deliver a game that exceeds your expectations. Together, we'll embark on an unforgettable journey, and can't wait to share it with you! Follow us on X/Twitter and join our Discord
Until next time, Tiny Trinket Games
[ 2023-10-26 14:39:07 CET ] [ Original post ]
Commanders!
We're thrilled to announce that during our Wishlist Challenge, with your help, we surpassed over 3000 new Wishlists! As promised, we're revealing a never-before-heard track from the Zoria: Age of Shattering. [previewyoutube=HGbyFSLCeHI;full][/previewyoutube] This track perfectly captures the spirit of exploration integral to our game. It's atmospheric, layered with a wide array of instruments that take you straight into the heart of Zoria. As you listen, you will feel yourself navigating through the dark, damp caves of the game and hear the sounds of goblins and skeletons echoing in the distance. The delicate bells ring like dripping water or shimmering crystals, creating an immersive soundscape that blurs the line between reality and fantasy. But above all, this track speaks of the promise of treasure deep beneath rock and sand, the thrill of the unknown, and the irresistible illusion that the risk is worth the reward.
So, plug in your headphones, close your eyes, and let the music guide you through the cavernous depths of Zoria. Here's to many more adventures and milestones together! Stay tuned for more updates, and thank you for being a part of our journey. Join us on Discord and follow us on X!
Until next time, Tiny Trinket Games
[ 2023-09-26 13:37:28 CET ] [ Original post ]
Commanders!
We are thrilled to attend PAX West! The event starts today in Seattle and will last until September 4th. This is a fantastic opportunity for all Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline. PAX West is one of the largest gaming events in North America, and it's a fantastic opportunity to connect with fellow gamers, industry professionals, and game developers from around the world. As we mentioned in our previous update, we'll take this chance to connect with our community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other titles. We look forward to seeing you there. Stay tuned for more updates from PAX West! 1-4 September Seattle, USA Level 0, Booth 3130
Follow us on Twitter/X and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-09-01 14:35:32 CET ] [ Original post ]
Commanders!
We have some important news about the release of Zoria: Age of Shattering. Over the past few weeks, we've been rigorously QA testing the game to ensure it's ready for release. However, our latest tests indicate that the game will not meet our satisfaction level by October 5th. Therefore, we must delay the launch by a few weeks. We understand that this may be disappointing news, but we believe that taking this extra time to test and refine the game will ultimately result in a better experience for all of us. We appreciate your patience and understanding. Your anticipation and excitement for the game have been a constant source of motivation for us, and we're incredibly grateful for your support.
Fighting with bugs
For the past few weeks, we've been collaborating with an external QA team, who have reported over 280 issues to us. While most of these are minor, our small team of three people, including one programmer handling most of the issues (poor Gabi), finds this number too significant to be sure that by October 5th, we will be able to deliver a game that we can confidently deem as a finished product. Therefore, our primary focus for the upcoming days will be intensive QA testing to determine precisely how many more weeks of additional bug fixing we require.
Working on balance
In addition to bug fixing, we're also working on enhancing the game's balance to provide you with a smooth experience. It involves careful adjustment of character and item stats and giving a second look at all the effects, etc. Ultimately, thorough testing is the key to delivering a game that meets your expectations and our high standards. We still need a bit more time to finalize the game and accurately determine a new release date. Stay tuned! We are doing our best to make it worth the wait.
The new demo
We recently launched a new demo, and we strongly encourage you to play it and share your feedback. A questionnaire will be available after you finish the demo, and we'd love to hear your thoughts. In the upcoming weeks, our representatives will attend PAX West in Seattle and WASD in London. We'll demonstrate the demo and gather last-minute feedback before we wrap up production. We are dedicated to regularly updating you on our progress. You can always find us on Discord or Twitter/X. Please keep an eye out for further news. Thank you for your continuous support and understanding. We're confident that the wait will be worth it. Until next time, Tiny Trinket Games
[ 2023-08-30 12:29:03 CET ] [ Original post ]
Commanders!
We're excited to announce that as you're reading this, a new demo of Zoria: Age of Shattering is now available This demo will give you a glimpse of the complexity that we committed to despite the size of our development team ('Dream big,' they said. 'It'll be fun,' they said! ).
The new demo will take you to the very beginning of a brand new adventure, where you'll get to make your character using a character creator before accepting your first quest. If you played the previous demo, you'll surely notice changes in the UI and character models - we changed and improved them.
We strongly encourage you to try the new demo and share your feedback. A questionnaire will be available after you finish the demo, and we'd love to hear your thoughts!
In the upcoming weeks, our representatives will attend various events and conferences: Gamescom (starting today!), PAX West and WASD in September. We'll demonstrate the demo and gather last-minute feedback before we wrap up production.
You can always find us on Discord or Twitter/X. Please keep an eye out for further news!
Thank you for your continuous support
Until next time,
Tiny Trinket Games
[ 2023-08-23 14:02:11 CET ] [ Original post ]
Commanders!
We're back with some updates to get you even more excited for Zoria's upcoming release. Check out what we've got for you in this Monthly Changelog #8!
A bit of a Story Redesign
After consultations with an experienced and inspiring creative game director, we decided to redesign parts of the game to make it more captivating for newcomers while retaining a fair amount of references to veterans who played the Prologue and the Demo. In other words don't worry if you haven't played any of these; we made sure that the game will be a great stand-alone experience and that you'll embark on a wonderful adventure that will gradually unfold in front of you.
Outposts System
We've completed the Outposts! With Outpost System fully implemented, you'll be able to rest and recover your followers in the cozy "Moon Flower" Burrow, unleash your inner alchemist with the Black Cauldron, and visit Blacksmith's workshop for the finest of items. The "Lucky Dog" Inn will be your go-to place for thrilling quests and finding loyal companions to join your adventures. And yes, there will be an upgrade system that will allow you to enhance your outpost, but we're still figuring out the economy so that the rewards would be sufficient and satisfying not broken.
Character Creator
We consider the highly anticipated Character Creator system as a "feature complete," giving you a lot of elements to play with to customize your in-game persona. You'll be able to choose your gender, experiment with various hairstyles (including facial hair, such as beards and mustaches), and mix and match cloth and armor pieces to create your unique look. Tailor your character's body shape and proportions, and enhance their appearance with a wide range of tattoos, scars, makeup, and more.
Polish
We're just 70 days away from the big launch of our game! Our team is hard at work, polishing every aspect of the game to make sure everything runs smoothly. Your enthusiasm for Zoria have been our driving force, and we're aiming to deliver a game that exceeds your expectations. Together, we'll embark on an unforgettable journey, and we can't wait to share it with you!
Follow us on Twitter and join our Discord to stay up to date with the latest news!
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-07-27 13:27:27 CET ] [ Original post ]
Commanders!
We are thrilled to announce that Zoria: Age of Shattering will be attending Gamescom 2023! The event will take place from the 23rd to the 27th of August in the vibrant city of Cologne. This is a fantastic opportunity for all Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline. Gamescom is one of the most significant events in the gaming industry, and we are incredibly excited to be a part of it. It's a great chance to connect with the gaming community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other Indie titles. We look forward to seeing you there. Stay tuned for more updates and details about our participation in Gamescom 2023! 23-27 August Cologne, Germany Hall 10, Booth 040 Follow us on Twitter and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-07-17 13:33:56 CET ] [ Original post ]
Hello, Commanders!
Before we get to the changelog, let's share with you the latest decision we made.
Important Announcement
Due to the congested September release schedule, we chose to delay the release date of Zoria. Titles such as Baldur's Gate 3, Starfield, and Lies of P, to name just a few, release around the same period. While some of you have pointed it out as we announced our release date, we couldn't put Zoria, an indie game, and other AAA production titles, in the same league (but thanks to those of you who did, we took it as a huge compliment!). Long story short, we feel that shifting our release date would give Zoria the attention and exposure it deserves. That said, we settled that October 5th will be the best day to release Zoria: Age of Shattering. It's just a few days later than our initial release date, but we believe this time will provide a space between releases needed for Zoria to shine through. Additionally, since every single day at this point will be extremely precious, it will give us extra time to polish the game.
Now, let's see what's changed within the past month!
Monthly Changelog
Character Creator
One of the significant improvements we've made in this category is optimizing asset resource management, which results in a lower memory footprint at runtime, ensuring smoother gameplay. We also enhanced the customization options. Firstly, we improved support for colors, shader material modifications, and emissive materials. We even added a color picker! Secondly, we added a dynamic size and scale control of the human body. Thanks to that feature, you'll be able to adjust body proportions and create different shapes of faces, making each character one-of-a-kind. Furthermore, we implemented a wide array of styling features, such as various hairstyles, faces, makeup options, eyebrows, facial hair, etc., to ensure characters will come in a wide variety. Lastly, we incorporated numerous new item models that can be used for character design, providing even more customization options. We started creating new NPCs using the updated character creator system, bringing more life and diversity to the game.
Icon Generator
We developed a useful tool for creating icons for in-game items. We're using it to create icons for all weapons and armor pieces in the inventory. We plan on using it to create portraits for heroes made with Character Creator as well, but we're still working on that Besides that, we're reworking and adjusting the outposts to improve clarity and make them more intuitive. Some new areas and dungeons have also emerged from the shadows, but we cannot talk too much about them to avoid spoiling anything. We're also waiting for the last two background music pieces, and Zoria's soundtrack will be complete!
That's all for now, but stay tuned for more updates! Follow us on Twitter and join our Discord
As always, we appreciate your continuous support Until next time, Tiny Trinket Games
[ 2023-06-28 10:28:59 CET ] [ Original post ]
Commanders!
We're excited to share the latest update for Zoria: Age of Shattering. Our team has been working non-stop to bring you changes and improvements that'll make your gaming experience even better. This month we'd like to share what's new regarding camera & control systems, armor, outpost systems, and more! So, let's dive right in and see what's new
Camera and Controls
The camera will now have a smoother motion and auto-rotation toward the movement direction. Plus, we've added alternative keyboard movement controls for those who prefer this control style to the mouse-click-only control. The camera collision system will work better now, and a new see-through camera obstruction feature will ensure an unobstructed view. Trees will no longer block your view! They will now disappear and won't block your sight
Armor Tweaks
Armor changes will be visible on the 3D models of the main character and followers! We've also categorized current armor sets into Light, Medium, Hardened, and Heavy, as well as by rarity: Common, Uncommon, Rare, Exotic, and Epic. We'll add even more armor designs in future updates.
Outposts System
We've added a couple of new outposts in the game, e.g., the "Lucky Dog Inn" and the "Moon Flower Burrow." The "Lucky Dog Inn" will be your go-to spot for quests and recruiting followers, while the "Moon Flower Burrow" will be perfect for resting and recovering
Difficulty Settings
There's a new system that will let you choose the difficulty of the game. This will affect things like Enemy HP, Enemy stats influencing damage and resistances, and Enemy abilities. We decided on three classic levels of gameplay difficulty: Easy, Normal, and Hard. Pick whichever suits you best! Additionally, Neles Zoria's Producer and Quest Writer - is currently representing Tiny Trinket games at the Reboot Develop Blue in Dubrovnik, meeting with other game developers, exchanging experiences, and of course, introducing Zoria to a new public
Keep your fingers crossed for Neles, and as always, follow Zoria on Twitter and Facebook, and join the Discord server to make sure you get all the latest updates and news from the world of Zoria!
Until next time! Tiny Trinket Games
[ 2023-04-25 07:22:34 CET ] [ Original post ]
Adventurers!
After careful consideration, we came to the conclusion that Zoria doesn't need Early Access, because we're ready to make a Full Release this September. Let's fill you in on which arguments helped us make this decision.
Content Evaluation
We've been working on Zoria tirelessly for some time now. There are surely creators among you that know the feeling (or rather a need) of polishing your project until you think it's perfect. The truth is, the inner critic might never tell you you got there We evaluated our latest milestone and realized that Zoria is so close to being completed that putting it on Early Access would only water down our progress. Launching Zoria in EA would mean launching an incomplete game for a few months when in reality, we only need a few months to finish the game.
Can be treated as a metaphor for us being close to finishing the game. Also, a nice screenshot.
Zoria is not that type of game
Early Access has its benefits, don't get us wrong - that's why we considered it in the first place. Zoria has been in development for some time now, and we were eager to finally show it to you. But games that benefit from EA are hugely the ones that provide service. From the very beginning, we designed Zoria to be a complete, single-player adventure. We want you to be able to fully immerse yourself in the fantasy world of Zoria without the need to turn a blind eye to unpolished elements. And finally, the argument that appealed to us the most.
Delivering Full Release sooner
By launching Zoria in Early Access, we'd need to change our focus from finishing the game to hotfixing and bugfixing. Instead, we can stay on track and instead release the game sooner. In fact, we made an honest calculation and decided that Zoria: Age of Shattering will launch on September 19th, 2023. We got excited to get your reactions and feedback to Zoria ASAP, as it'd be an invaluable source of information and a boost of encouragement. But you can still do that by following us on Twitter and Facebook or joining our Discord server At the end of the day, we're working with playtesters as well as with members of our wonderful community (thank you!) to make the most magical experience possible.
Thank you all for your continuous support. See you soon in the next update! Tiny Trinket Games
[ 2023-04-06 13:02:56 CET ] [ Original post ]
Commander!
The time has come! We are thrilled to announce that Zoria: Age of Shattering will launch into Early Access on Steam on April 27th, 2023!
Early Access Announcement Trailer
[previewyoutube=xiaxUtG0KbI;full][/previewyoutube] Huge thanks to all of our backers on Kickstarter, who believed in our Tiny studio and supported us ever since September 2022, as well as our lovely, wholesome community that formed along the way around our Discord server, Twitter, and Facebook fan pages. Anyway, you are amazing, and you inspired us to keep up the hard work We are incredibly excited to show you the results of months spent on adding content and improving the game. We upgraded Zoria: Age of Shattering immensely, and we can't wait for you to experience it But don't worry! Zoria is still a squad-based tactical RPG with fluid turn-based combat, outpost, and follower management, set in a vast world that you'll be able to explore to your heart's content in just five weeks!
A Challenge for You
We're not stopping here! Zoria is launching into Early Access, which means its due to change even more before it fully releases, and you can help us shape its future Today we're launching a Wishlist Challenge. How does it work? The more people add Zoria to their wishlist on Steam, the more additional features will unlock!
Sharing is caring, and letting your friends and family know about Zoria or tagging us on social media makes a difference! Do you remember when and where did you discover Zoria? Let us know in the comments below! Join our Discord if you haven't already, and we'll see you in the next update!
Tiny Trinket Games
[ 2023-03-23 14:01:24 CET ] [ Original post ]
Hello, Commander!
Working on Zoria: Age of Shattering is an exciting but also challenging experience. The ideas are endless, and expectations - yours and ours - are high. This month we introduced many valuable changes to the game. Are you ready? Welcome to Monthly Changelog #2! steamhappy
A party ready to explore each corner. Do I smell... chest?!
Remodeled and expanded locations
Rithvale had a complete makeover. We needed to rebuild it to match it with our current level of quality. Rithvale will become your homebase and your safe haven you'll long for after a long journey. Players will now have quests available (both sidequests and main quests), making it a more lively area worth revisiting at different stages of the game. Do you remember Shrieking Pass? Some of you might have seen it in the demo from 2 years ago. We felt this location could be more interesting, so we decided to revisit it, with some new places and adventures steamhappy Now it is not only an area where the story takes place but also a part of the story on its own.
This is totally how we rebuilt our locations. We evacuate everyone, and then we lure a dragon and four Trolls to raze the city to the ground. Easy-peasy.
Attacks of Opportunity
RPG players are most likely familiar with this system. Certain characters will be able to strike an enemy unit in combat as it moves next to them. It can be a very satisfying move that'll prevent your opponents from running away from you and has a significant chance to finish them off without the need to chase them around the map (and possibly get into a trap).
These water elementals have yet to realize that they should be running away.
Character Creator
Character Creator was a Strech Goal on Kickstarter that we unfortunatelly didn't reached BUT we decided to add it after all. steammocking We believe that creating your own character in an RPG adds a lot of value to a roleplaying aspect of the game. Whether you like to adjust a gender or look to your own for a better immersion, play a hero of your dreams or make it an honor to play as a female character whenever possible - we've got you. Once again, huge thanks to everyone who supported us in the Kickstarter campaign!steamhappy
There was a crowd waiting to witness your glory, but you took too long to pick up that perfect shade of hair (even though you can't see it through the helmet).
Best Upcoming - IndieDB Indie of the Year 2022
Do you remember how last time we asked you to vote in a IndieDB's Indie of the Year poll...? We got the 5th place!!! steamhappy We knew there were a lot of you out there, yet getting this high in the rank exceeded our expectations! Thank you so much for voting! It wouldn't be possible without your helpsteamhappy
steammocking You can watch Best Upcoming - IndieDB Indie of the Year 2022 here: [previewyoutube=08qYfucW5XI;full][/previewyoutube] That's it for now steammocking
You see a path that leads you forward. The path has been lit by a dozen of torches and adorned with skulls impaled on stakes. Someone passed this way not long ago. steammocking If you want to connect with the community, you can join Zoria's Discord here:
Until next time, Feanen
[ 2023-01-16 12:09:16 CET ] [ Original post ]
Welcome, travelers of the Uram continent!
I have gathered you here today to tell you about your upcoming duties and the companions with whom you will undertake them. The times are hard, and the quest is challenging, so you must be extremely cautious when selecting who you will befriend.
In Zoria, ten different specializations of warriors may join our team. You, as a commander, will be out of this category, serving more as a support but in a unique way. Two characters will represent each class with their own story, motivations, and wits. Your followers are critical to the success of your mission. Whether recruited through the Inn or from various quests, your companions represent your most significant investment and resource since your adventure is squad-based, and only good use of the squad system can ensure success.
For most of the exploration, you will control the main character in real time, with the squad following every step you take. However, during the combat, every character will be ready to carry out your order. Let's have a closer look at some of the classes in Zoria.
In addition to the above, the game will also include the following:
- Ranger
- Thief
- Wizard
- Priest
- Bard
- Nightwarden
Team composition
As you've probably already guessed, only a good combination of your companions' classes can bring success on the battlefield. A team of rangers alone would be spectacular and look great on defensive walls, while their effectiveness would be very low in a close encounter.
There is another reason why you should be especially careful in choosing teammates. In the world of Zoria, there are objects that only a character with the right abilities can interact with. Hence, Battle Clerics can interact with Shrines of Nerdalye to replenish the party's health, and Wizard can create magical bridges over which the whole team can safely cross to the other side. ------------------ Concluding my story, I hope it has made you look forward to Zoria even more. The year 2023 is very close, and in a few months, you will see the result of our dream to create a full-blooded RPG. In the meantime, we wish you a peaceful holiday and a happy new year!
[ 2022-12-21 15:47:17 CET ] [ Original post ]
Thanks to your votes, we make it to the top 100 Indie of the year list by IndieDB. Now we need your action again to claim victory.
Click here and hit the "Vote" button next to the Zoria in the Upcoming Role Playing games category.
We are counting on you!
[ 2022-12-12 14:33:39 CET ] [ Original post ]
Hello commanders!
It's been almost a month and a half since our Kickstarter, and during this time, we're working up a sweat to deliver the game that will give you a ton of fun. We want to introduce you to what we are currently developing and show you some new screenshots. We hope you enjoy them and whet your appetite for more!
But before we get to the main course, we'd like to ask you to vote for Zoria in IndieDB's Indie of the Year poll. There are many of you out there, and we believe that together we will rank high in this competition for indie game lovers.
You can cast a vote on our IndieDB page >>here<<
Now, let's move on with the changelog.
Nightwarden Class
As some of you may recall, one of the secret goals of the Kickstarter campaign was reaching 50%, and it unlocked a new class - fearless and violent Nightwarden. First, we had some rough ideas on how this class should act on the battlefield, and during the last month, we managed to finish the profile of this class.
Nightwardens will use fire on the battlefield because this is the most effective deterring of monsters. Having Nightwarden in your team will significantly increase the group morale, as Nightwardens fear no death and can teach their teammates how to act the same. On top of that, Nightwardens know that the night is short; therefore, they must act quickly.
Day-night cycle
Well, what would be the point of the existence of Nightwardens if there were no night, wasn't it? That's why we've been spending the last few weeks polishing the day and night cycle in the world of Zoria, which will not only limit the amount of sunlight but also affect certain events and behaviors at specific times of the day.
And remember, the world of Zoria is not a safe enough place during the day. I dread to think how it will be at night.
Lake Mannor
A castle in the middle of rocky mountains, a fisherman's hut, fog hovering over the lake, and rumors of a secret lurking beneath the surface of this reservoir. Don't forget to chat with a hunter who stays in the area, as he will have something to say about the place.
New enemy - Troll
What is it - it has two legs, pointy ears, smells horrible, and you wouldn't entrust your pet to its care? No, it's not a green-clad boy rescuing a princess. It's a nasty troll lurking for fresh meat, inattentively straying near his lair. Just look at this monstrosity. It's probably time to show him that treating poor animals like this doesn't seem right.
That's all for today, and we're back to making the game. Let us know what you think of the above features, and don't forget to join our Discord - it's a smug place for RPG & coffee lovers (but if you are more of a tea person, you are more than welcome too.)
And if you haven't played the latest demo yet, be sure to test it out.
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Stay tuned,
Zoria Team
[ 2022-12-08 08:18:14 CET ] [ Original post ]
Hey everyone!
We have raised over 35 000 euros! With this amazing accent, our Kickstarter campaign ends.
Firstly, we want to say "Thank you for your trust!" to everyone who backed the project. You are amazing, and because of you, we know that what we do is worthy! We are almost at the end of the 5-year Zoria development journey, and we are thrilled to reach the destination with you!
It's been a productive month, full of dev diaries, cross promos, and leaks of what will happen with Zoria soon. The upcoming months will be filled with further updates, diaries, and overall information on what's coming up for the game. But let's focus on the closest time frame. We are planning to give our backers access to the extended demo we promised in a week! This will be completely new content, never released to the public; there will be two huge locations, one main questline, and side quests. We're already excited for you to check it out. We want to invite you to Zoria's discord server, where you can chat and share your feedback directly with us. Of course, feel free to reach us via our Social Media channels, comments, or discussion threads on Steam as well! We thrive on the feedback and want Zoria to be your best possible experience!
Once again, thank you! We can't express how grateful we are for your support! See you soon! Team Zoria
[ 2022-10-20 16:33:46 CET ] [ Original post ]
This was a busy month! We have raised over 30 thousand euros until this day!
These last 48 hours are extremely important; we're very close to reaching the goal, so share the information about the campaign! Let's recap what we have in our rewards (depending on the pledge tier):
- Access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quests taking place on the new land added to the existing demo (2-3 hours more of content)
- Digital bestiary - the carefully crafted document with tips and information on the dangerous creatures you'll encounter on the journey
- Digital soundtrack
- Your name in the Credits
- Exclusive Discord role
- Your own sidequest
- Your name in the Hall of Fame
We can do this! The above rewards are waiting with multiple features and improvements we have planned and prepared for you! Adventurers, unite, invite friends to the team, and let's do our best to experience the best possible journey in the land of Zoria! Cheers! Team Zoria
[ 2022-10-18 16:00:08 CET ] [ Original post ]
Zoria's Kickstarter campaign is slowly coming to an end. That means you have nine more days to express your support for the project and thus make Zoria an even more complex game.
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- access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quest taking place on the new land added to the existing demo (2-3 hours more of content)
- digital bestiary - carefully crafted document, giving you an advantage on the battlefield
- digital soundtrack - atmospheric beats to relax/study to
We hope you've had fun with Zoria so far playing our latest demo. We can't wait to share the new content we're preparing, so back the project and join the community.
Cheers, Zoria Team
[ 2022-10-11 16:00:49 CET ] [ Original post ]
Zoria lore is huge! Today we want to focus on the topic of religion, which, of course, is present in the game's world.
We believe it will be interesting to talk more about this; religion is important to us as people, therefore why not dig into this a little bit? There are three main churches:
1. The Church of Torath, also known as The Church Zorias Light
Generally, Monotheistic, with smaller figures involved in the mythos, established religion within Elion and extended with varying influence into most of the Uram continent. Gods: - Torath - God of Light, believed to carry the sun on his back across the sky and responsible for bringing light, heat, and general well-being to the citizen of Zoria. - Torhuz God-like figure, brother of Torath and polar opposite. Believed to dwell in the depths of the night and fight an eternal battle with Torath for control of the skies. With the dual-moon specific of Zoria, two eclipses are happening, one incomplete and one that completely covers the sun, believed to be instances of a great war between the two brothers and bad omens for the people. The stars are believed to be spirits sent by Torath to light the night sky and prevent Torhuz from bringing eternal darkness to the world.
2. The Church of the 9 Gods
Polytheistic, widespread throughout the Uram continent. Based on ancient humanoid gods said to inhabit Vrukmanar, the volcanic landmass east of Uram. Gods: Athys - Goddess of Light, governor and chief of all gods (patron saint of Priests and Battle Clerics) Dhases - God of Prosperity (patron saint of Bards, Merchants, and Traders) Garom- God of War and Fire(patron saint of Mercenaries Battle Clerics and Lancers) Amaldir - God of Earth and Nature, Husband of Mei-Devi(patron saint of Rangers, Farmers, Commoners, and Hunters) Niala - Goddess of Magic and Dance (patron saint of Wizards and Mages < Difference between the two would be that Wizard is MALE only name for the magic practitioner, while Sorceress is the FEMALE equivalent. Mage is Neutral; both males and females can use this term to identify themselves as magic practitioners. Thedara - Goddess of Protection and Constructions, daughter of Athys and Chaos (patron saint of Sentinels and Kingsmen) Mei-Devi - Goddess of Patience, the Waters and the Night, sister of Han-Jhora (patron saint of Thiefs and Sailors) Mira - Goddess of Passion and Love (patron saint of Bard) Han-Jhora - God of the Dead and Ruler of the Underworld, brother of Mei-Devi
3. The Temple of Karne
Animist religion is based on the belief that all living creatures and even inanimate objects are inhabited by the spirit of Zoria, a spirit that is responsible for all the magic within the world. Which church would you join? Subjectively, The Temple of Karne speaks to us very loudly! Until the next time! Team Zoria
[ 2022-10-08 12:21:49 CET ] [ Original post ]
Hey everyone!
Recently we have taken part in an interview with RPG Watch - one of the biggest RPG forums! Thank you for inviting us! It was a blast to participate in it, and we're happy about the interest in Zoria: Age of Shattering
The conversation has touched on multiple topics, starting with Zoria, through the story of our studio, cooperation with Anshar Publishing, and ending with the Kickstarter campaign we launched in September.
Grab a coffee and check out the interview right here!
Cheers!
[ 2022-10-04 14:00:11 CET ] [ Original post ]
Hello commanders!
In today's Dev Diary, we'll cover what many tactical RPG fans like best: combat. We designed it to be dynamic, fluid, and inviting to engage. But how did we achieve that? Enjoy the read below!
Classes
In your team, you will have characters of different classes, each of which will have a tree of 16 skills, from which you will choose 9, giving you the chance to try other builds and tactics. For example, the Wizard class can pick all the water-based spells, fire-based spells, or a mix of them. The same Wizard class can follow the route of AoE or single target damage or favor a more protection-oriented build. Abilities vary from single target to effect over time and area of effect. Some include summoning, spawning area-of-effect items on the battlefield, or using line-of-sight and blocking enemies' paths. Your protagonist, the Commander, Andar Witherell, is a special class on its own and can either go the route of damage dealer, shield buffer, or healer, with a lot of flexibility in its skills. When completing a team, the critical thing to pay attention to is class synergy. Classes can protect, heal, or empower other characters, and creative use of special abilities (taunts and control) can provide exciting encounters.
Resources
There are several combat-specific resources: Action Points, Focus, and Mana/Energy. Action Points: Each character or enemy character has two Action Points. You can use these points for moving (both APs), moving and abilities use (1AP + 1AP), or if in a favorable position, abilities only (2APs). Remember that some high-impact abilities cost more than others and have a 2AP cost. Focus: Each class generates Focus by using other abilities or by the use of a potion. Focus is always 0 at the beginning of combat and can reach a maximum of 100. Mana/Energy: This set of resources is directly connected to the Intellect and Agility stats and can be replenished by resting or using potions.
Battlefield
Zoria is not using a traditional grid-based system, thus making the combat a bit more fluid. You will still have battlefield obstacles that can hinder you or your enemy. When observing the environment during the battle, you need to pay attention to using line-of-sight - your character cannot fire while another party member or enemy is in front of him. The same is true for the enemies - they will move into position to attack a character if they are out of sight. Also, initiating combat near an environment trap can lead to the creative use of such traps to aid in battle. But, even if the scales of victory start tipping to you, you can't be sure of your success. The combat is turn-based, but the world around continues to work on the real-time system. Enemies patrolling nearby can join the action if they get within range, so it can turn simple situations into really complicated fights, depending on the area.
After this description, we hope you fancy a little skirmish. That's why we invite you to test our free demo and share any feedback you have. Until the next one!
[ 2022-10-02 12:48:02 CET ] [ Original post ]
Hello adventurers!
Let's talk more about one of the crucial mechanics in Zoria: Age of Shattering; The Outpost.
As we already know, The Outpost is a place where you rest, craft, recruit or rid of de-buffs, to name just a few. But let's get into the details!
Relevant to this article are two aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates, the less effective that character gets, with stats decreasing a little at first and significantly as fatigue gets too high levels.
Supplies: The resting mechanic is the best way to recover followers' health and clear certain effects.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing, and combat are just a part of the game, what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what followers are available at that point. This means players can have a party suited to their playstyle or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long-forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain; all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see on this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops' fatigue, and with fatigue increasing, everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest actually its the only way. This means not all your followers will be available all the time; some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is a quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road for a quick healing potion to get out of trouble but having access to all the materials gathered is, most of the time, the better option.
The Blacksmith:
Crafting can only be performed in the Outpost, and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
The game has two inventories: the partys inventory and the Outposts inventory. As is usually the case, the partys inventory is limited.
On the other hand, the Outpost's inventory is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field but relying only on the materials gathered in that sortie.
Building Upgrades:
Many of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters. When unavailable or unsuitable for a certain dungeon, they have to rely on lower-level or badly geared followers. Also, with many followers crafting and the availability of materials are vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful, award the player with materials, recipes, items, gold, and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow, so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game.
We will be back with more dev diaries soon!
Cheers,
Team Zoria
[ 2022-09-27 13:41:52 CET ] [ Original post ]
Hey adventurers!
As we released a new demo a couple of days ago, we want to introduce you to a few locations you will visit while exploring the Kingdom of Nulbarak.
The garrison at the Lonely Tower is beheld as a tyrant in these lands, and the villagers wish to be rid of them. This will work greatly in our favor, should we be able to exploit this.
However, be prepared; the path to the garrison is not easy; some sort of magical barrier protects it! The soldiers guard the secret closely, and nobody outside the barriers borders seems to know anything about it.
The turmoil in the lands of Nulbarak grows, aided in some measure by us. That is not to say we caused any new degree of conflict but merely helped the villagers stand up to the tyrannical regime of the Elionian soldiers. We have stood on the side of the common folk of Nulbarak, helping them cut off the supplies going to the soldiers and culminating with an assault of the garrison on the fledgling militia of Nulbarak.
Here you can prepare for the journey on the paths of Nulbarak. Recruit your followers, and prepare the necessary potions in the Wizard Tent using your crafting skills. Remember to spend your ability points! Each of your followers has a separate amount.
Through sweat and blood we have recovered a strange badge from the soldiers of the garrison. It appears to protect them from the harmful effects of the barrier surrounding the Lonely Tower, granting them safe passage. Our leading scientist, Reija, has managed to replicate the workings of the strange device and create similar items for our men. Though the technology is something way beyond our times, we now possess the means to get closer to our goal.
We want to leave this one as a mystery. Find your way to the Lonely Tower and discover what mysteries it contains!
Of course, there is more, but we don't want to show you everything! But as a hint, we can say there are places you can visit only with specific characters in your team!
Play the demo, and learn what secrets the Kingdom of Nulbarak protects!
Until the next time!
Team Zoria
[ 2022-09-24 11:12:47 CET ] [ Original post ]
Hello adventurers! Today we want to talk about some stats, armor, and attack types in Zoria. There are a lot of mechanics in the game that we believe we should cover, so you get the idea of what to expect when you jump into the world of Zoria. It's going to be a pretty long diary today, so grab your favorite beverage, snacks and enjoy the guide! Main Stats These stats directly influence the characters various attributes (health, damage) and the power of a characters abilities.
- Stamina: directly affects the characters health. Especially important early game and the single greatest contributor to player survivability.
- Strength: especially important for melee characters, directly affects Melee Attack Power and increases the Energy pool for Lancer class and Captain. It also increases block power for characters wearing a Shield.
- Agility: increases Ranged Attack Power for Ranger. Increases Melee Attack Power for Thief. Increases Melee Attack Power for Lancer, Kingsman, Battle Cleric, and Captain to a smaller degree. Increases Energy pool for Ranger, Thief, and Kingsman. Increases Crit Chance with values depending on the class. Increases Armor.
- Intellect: Increases Spell Power. Increases Magic Armor. Increases Crit Chance for magic abilities. Increases Mana pool for Wizard, Necromancer, Priest, Battle Cleric, Bard.
- Armor: reduces the amount of damage received from physical abilities and effects.
- Magic Armor: reduces the amount of damage received from magic abilities and effects.
Secondary Stats:
- Initiative: it influences the characters place in the combat queue at the start and where it will be placed in the queue once that characters turn is finished. A character with a high Initiative value will be placed higher in the combat queue once its turn is completed than a character with a low Initiative value.
- Hit Chance: chance to hit with an ability. It is directly influenced by the level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the Hit Chance.
- Crit Chance: Critical chance is influenced by the dominant stat for that class Agility or Intellect.
- Fire Magic
- Water Magic
- Nature Magic
- Arcane Magic
- Death Magic
- Light Magic
- Sunder: can be applied by physical abilities. Decreases the player Armor and can stack multiple effects.
- Wound: can be applied by physical abilities. Decreases the player Initiative while active.
- Bleed: can be applied by physical abilities. Deals damage over time to the character until removed.
- Stun: can be applied by any kind of ability. Locks the character in the current position in the combat queue for its duration.
- Poison: can be applied by Nature abilities. Decreases Hit Chance.
- Disease: can be applied by Nature abilities. DecreasesAgilityandIntellect.
- Curse: can be applied by Death abilities. Decreases Strength and Magic Armor.
These effects do not show on the Character Stat sheet but in the abilities description for each ability that places a certain effect. Some enemies can be immune to certain types of effects, making the abilities that place those effects less effective. This immunity will be shown in the Compendium entry for each enemy. Stats influence on abilities: The power of each ability of a certain class is affected by the main stat. Because of this, different builds for a class can benefit from a different main stat. As an example, below are some of the Kingsmans abilities and the stats affecting their power:
- Strength: Basic Attack, Vanquish thy Foe, Avenger Strike, Bash of Wrath.
- Agility: Shield Wall, King's Resolve, Deflect, Hold the Line, Avatar of Protection.
- Intellect: Magic Absorption, King's Fire.
- Durability: all weapons and armor now have certain durability that decreases with each combat. Once a gear items durability reaches 0, that item is no longer usable and does not contribute to the characters stats.
- Light Armor: worn by Wizard, Necromancer, and Priest classes.
- Medium Armor: worn by Ranger, Thief, Bard classes, and the Captain.
- Hardened Armor: worn by the Ranger, Kingsman, Lancer, Battle Cleric classes, and the Captain.
- Heavy Armor: worn by the Kingsman and Lancer classes.
Weapon Damage and Spell Damage:
- All weapons now have a weapon damage stat. This damage is added to the base attack of the character using that weapon.
- Specific caster weapons, like the staff, have a Spell Damage stat instead of Weapon Damage.
[ 2022-09-22 14:02:49 CET ] [ Original post ]
Its happening!
Hello! Many of you are hearing about us for the first time. Let us quickly introduce ourselves. We're Tiny Trinket Games, a team of 3 passionate devs from Bucharest, Romania, who dream of creating impactful RPG games. Sounds cliche, right?
[previewyoutube=a1WlTf7dIvM;full]https://youtu.be/a1WlTf7dIvM[/previewyoutube]
We've been working on Zoria: Age Shattering since 2018. We can proudly say we have around 80% of the finished content. We teamed up with Anshar Publishing to give you guys as many opportunities as possible to get familiar with Zoria. That's why we treat Kickstarter as a part of the community-driven approach to our fans. The collected budget will be spent on improvements and additional content we have ideas for, like new classes, locations, and mechanics, which will make the world of Zoria more complex and offer what players expect from immersive RPGs. We hope you will join us on this journey!
In the next update, we will unveil more information about Zoria's Lore, and we'll break through every game mechanic. Today we have to stick with the most crucial thing Zoria: Age of Shattering demo is now available on Steam for free!
The demo we're presenting covers a part of the game, which will be available later in the full release. In this build, we wanted to focus on a cross-sectional presentation of the mechanics and story of the Zoria world. To fully enjoy the gameplay, it is essential to remember that each teammate has a skill tree, which requires the distribution of skill points.
You should also regularly look around by rotating the camera during combat and exploration. Make sure the place you've visited has been viewed from all angles and you haven't missed anything. Have fun with the game: play with the team's configuration, attacks, skills, and development paths. Depending on the skills of your team members, some quests will be able to be completed differently, and some ways and objects will become accessible to you.
Due to this build's "work-in-progress" nature, you may encounter some minor (hopefully not major!) issues. If this happens, we would appreciate it if you would alert us of them. Please share any feedback with us via the Discord server!
CONTROLS
In-World Shortcuts
- Use your mouse to move. Click on the target you wish your party to move to.
- Hold the right mouse button and drag the mouse to rotate the camera.
- Use the mouse scroll to zoom in and out of the view.
In-Combat Shortcuts
Use your mouse to move. Click on the target you wish your character to move to. [1] [8] Select Ability [Mouse Click] to Select Target [Backspace] End Turn [Enter] Confirm [Middle Mouse Button] + [Mouse Move] or [W][A][S][D] Pan View
SYSTEM REQUIREMENTS
These are the Suggested Requirements. To be changed based on data collected during the pre-alpha build.
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i5 / AMD Ryzen 5 or better
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD R9 280 or better
- DirectX: Version 11
- Storage: 20 GB of available space
[ 2022-09-20 16:15:29 CET ] [ Original post ]
Hello adventurers!
Your eyes are perfectly fine! It's true; we're launching a Kickstarter campaign very soon!
Why have we decided on this step? Thanks to Kickstarter, we can engage a broader community in the development process, implement exciting extra content, and spread the word about Zoria! Along with the campaign, we will have a big surprise that we can't wait to share with you.
[url=https://www.kickstarter.com/projects/ansharpublishing/zoria-age-of-shattering]
Share this news with all your friends who love RPGs with turn-based combat, and click the big green button "Notify me on launch" on our Kickstarter page to be up to date with the campaign, news, and more!
You can visit the page by clicking >here<.
Keep your eye on our social media; as soon we'll have more detailed information for you, like the date of a launch!
Until the next time
[ 2022-09-20 12:05:43 CET ] [ Original post ]
Join in on the June 18th Zoria: Age of Shattering live stream. We will play the demo and chat with viewers. We are excited to meet you and answer questions about this completely new demo and the game in general. Lore, gameplay, mechanics, bugs, anything and everything game related.
This is a great opportunity to try out the new demo with its many updates, built exclusively for Steam Next Fest and learn more about features, both current ones and upcoming.
Live Stream: June 18, 11AM PST on the main game page.
The new DEMO can be downloaded from the main game page starting June 16.
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Cant make it on Friday? We plan a second live stream before the end of Next Fest, we will be announcing it in the following days.
Come join us live!
The Tiny Trinket Games Team
[ 2021-06-15 15:10:18 CET ] [ Original post ]
Welcome back, adventurers of the world of Zoria.
We are returning to a more active schedule with our posts so expect some more of these in the following weeks. After our last Devlog there were a number of questions we received on different platforms about the actual gameplay and the role of base building and management in the game.
There isnt much new to say about exploration and combat, beside what can be seen in the Prologue or has been talked about in previous posts: Zoria plays like a CRPG with real-time exploration and movement on the map, and gridless turn-based combat. More about the combat update soon, with all the revamped classes, abilities and improvements to the overall combat experience.
Relevant to this article are 2 aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates the less effective that character gets, with stats decreasing, a little at first and significantly as fatigue gets to high levels.
Supplies: the best way to recover followers health and clear certain effects is the resting mechanic.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing and combat are just a part of the game, but what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what follower are available at that point. This means players can have a party suited to their playstile or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain, all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system, it is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see in this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops fatigue and with fatigue increasing everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest and relaxation actually its the only way. This means not all of your followers will be available all the time, some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferrable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road as well, for a quick healing potion to get out of trouble but having access to all the materials gathered is most of the times the better option.
The Blacksmith:
Crafting can only be performed in the Outpost and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
There are two inventories in the game: the partys inventory and the Outposts inventory.
As it is usually the case, the partys inventory is limited.
The Outposts inventory on the other hand is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field, but having to rely only on the materials gathered in that sortie.
Building Upgrades:
Most of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements, that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters and when they are not available or not suitable for a certain dungeon, having to rely on lower level or badly geared followers. Also, with many followers crafting and the availability of materials is vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful award the player with materials, recipes, items, gold and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game, there are many more details coming in the following weeks.
If you enjoyed the Prologue and want to follow the games development, come and follow the Main Game's page:
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
If you want to join the conversation, you can join our Discord:
[url=discord.zoriagame.com]
[ 2021-05-11 14:53:09 CET ] [ Original post ]
Greetings adventurers of Zoria,
Its been a long time since our last Devlog, but there are also many changes that happened to the game in that time. The main reason weve been silent is that weve been busy making the game.
Because of this, todays Devlog is a short and introductory one, with a brief description of all the things that happened to the game since.
Alchemy and Cooking: our last Devlog was about Crafting, but in the meantime we also implemented the Cooking and Alchemy systems. We will be making a separate Devlog detailing how the systems work in the following days.
Quest System Update: this update is not something immediately obvious to the players, but its nonetheless a very important update, as it allows us far more control in crafting the quests and interactions in the game. With this update we now have far more freedom in making dialogue choices as well as quest choices that have real impact and consequences in the game.
NPC behavior system: we wanted the world of Zoria to feel alive and inhabited by all kinds of characters, each with their lives. We achieved this by creating a behavior system for all the humanoid NPCs in the game, friendly or hostile. Each NPC in the game has one or more points of interests and behaviors, triggered by different events in the game.
Classes and Abilities update: this is a big one. We are in the process of updating the skill trees for all the classes in the game, with new abilities and a completely revamped tree. The update is intended to give more agency to the player in customizing all the followers, as well as making the combat more interesting with all kinds of new abilities.
We will return in the following weeks with detailed presentations for each class, the skill tree and all the abilities available.
Content: Together with all these updates we have been working on the content, with the first big area in the game, Rithvale, almost complete at this point, in terms of main area, dungeons and encounters. There is still work being done on the main quest, side quests and all the small details that make a game good. As with all the other elements described in this post, we will return with a more detailed post about Rithvale.
We also completely reworked some of the scenes from the Prologue (Thallamar for example) and increased the visual quality overall.
Until further details, I leave you with the new Main Screen background:
[previewyoutube=RyQDnMXcmVs;full][/previewyoutube]
If you enjoyed the Prologue and want to follow the games development, come and follow the Main Game's page:
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
If you want to join the conversation, you can join our Discord:
[url=discord.zoriagame.com]
[ 2021-04-22 19:00:47 CET ] [ Original post ]
Greetings adventurers of Zoria, Today is the turn of the Crafting System to receive a thorough presentation. The crafting system is part of the Outpost base and follower management System, but since it is almost complete and ready to go into closed beta testing, we decided to introduce it before the overall presentation of the Outpost. Crafting in Zoria: Age of Shattering revolves around 2 key elements recipes and players freedom to experiment and optimize. The Crafting Screen:
- The screen is split in 3 parts:
- Available recipes on the left side
- Inventory with all the available materials and crafting items on the right side
- The crafting area in the center.
- The items stats change according to the materials used to fill the slots, the complete stats being visible in the upper part of the central screen.
- The lower part of the central screen is where the special slots are located: the Crafting Kit slot and the Unstable Slot.
- Below them there is the items cost to craft and the Crafting Chance, that will remain 100% as long as no material is added to the Unstable Slot.
- Exploration either on the main area map or exploring dungeons and hidden places.
- Quest rewards by performing certain tasks and doing various quests.
- Missions by sending characters on unattended missions that reward recipes.
- Common
- Uncommon
- Rare
- Exotic
- Epic
- Item Level.
- Item Type: Armor, Weapon, Trinket
- Base Stats 1 to 3 base stats, specific to the recipe, depending on item rarity.
- Item Durability.
- Crafting Kit slot.
- Crafting slots, number depending on rarity.
- Unstable Slot.
- Each recipe can craft an item of a certain level, its base stats depending on this level as much as the recipes rarity.
- For Armors Armor Type light, medium, hardened, heavy
- For Weapons Weapon Type sword, axe, dagger,
- Armors can have 1-3 Main Stats, depending on rarity - Stamina, Strength, Agility, Intellect.
- Weapons can have 1-3 Main or Secondary Stats, depending on rarity.
- Shields can have 1-3 Main Stats, depending on rarity and also have a Block Chance Stat.
- Trinkets can have 1-3 Secondary Stats, depending on rarity.
- All items have a base durability. This base durability is based on the Common Crafting Kit.
- The items durability can be improved by using better Crafting Kits.
- Crafting Kits are the base of any item to be crafted.
- The Common Crafting Kit can be used to craft any item, either weapon or armor, and it comes with a base Durability value.
- Other Crafting Kits can be used to craft specific items of greater durability Uncommon, Rare and Exotic Crafting Kits provide greater durability for the crafted item, but they are specific to an item type.
- The type of Crafting Kit used is entirely at the players discretion, there are no limitations within the recipes.
- There are 2-5 crafting slots for a recipe, depending on rarity.
- Each Crafting Slot has a Material Type and a quantity e.g. For a common item, the recipe can have the following slots: 2x Metal and 3x Fabric
- For an item to be crafted, all required slots must be completed.
- An item will be successfully crafted using any materials of the type and quantity specified in the Recipe: Metals, Fabrics or Crystals.
- Each material provides a different stat allowing the player to experiment and create different items starting from the same recipe.
- Completing all Crafting Slots with the appropriate materials results in 100% chance to craft that item.
Unstable Slot This is the true wildcard of the crafting system, allowing the player greater freedom in crafting but bringing along greater risk in the crafting process.
- Additional to the normal Crafting Slots, that provide 100% chance to craft the item, all recipes also include an unstable slot.
- This unstable slot is completely optional, filling it is not required to craft an item.
- The Unstable Slot is the only slot where Fragments can be placed, a special type of crafting material, that provide enhanced stats.
- The Unstable Slot allows the player to craft more powerful items but with the added risk of the items chance to be successfully crafted decreasing.
- For each item placed in the Unstable Slot, the chance to craft decreases by 15% and the item durability decreases by 3%.
The Blacksmith: Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses. More about the Outpost and the upgrade system in a future Devlog. With crafting is almost in testing phase, Alchemy and Cooking are already in development and they will be the subject of our next Devlog, followed by the other systems that make up the Outpost. If you enjoyed the Prologue and want to follow the games development, come and follow the Main Game's page: https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ If you want to join the conversation, you can join our Discord: [url=discord.zoriagame.com]
[ 2020-08-17 13:58:00 CET ] [ Original post ]
Greetings adventurers of Zoria, Weve had a busy couple of months with the release of the Prologue and the Steam Summer Festival, going through all the awesome feedback we have received from you and updating and improving the Prologue based on that feedback. With Prologue update 0.3.5 launched and all that behind us now, we are moving towards finalizing development for the features that are still missing and adding content for the game. For todays Devlog we will make an in-depth presentation of the updated stats system and its influence on skills and items in the game. We will not be discussing exact numbers since game balance is still ongoing and many of these numbers will probably be adjusted several times before release, but the workings of the system remain in place. First thing to mention, we are renaming some stats that proved to be confusing for a lot of players to be more in-line with classic RPG players expectations.
- Mastery becomes Strength
- Prowess is now more properly named Agility
- Speed is now Initiative, to better illustrate its role in the combat queue.
- Melee Attack Power
- Ranged Attack Power
- Spell Power
- Block Power
With all this said, character stats now look like this: Main Stats These stats directly influence the characters various attributes (health, damage) and the power of a characters individual abilities.
- Stamina: directly affects the characters health. Especially important early game and the single greatest contributor to player survivability.
- Strength: especially important for melee characters, directly affects Melee Attack Power and increases the Energy pool for Lancer class and Captain. Also increases block power for characters wearing a Shield.
- Agility: increases Ranged Attack Power for Ranger. Increases Melee Attack Power for Thief. Increases Melee Attack Power for Lancer, Kingsman, Battle Cleric and Captain, to a smaller degree. Increases Energy pool for Ranger, Thief, Kingsman. Increases Crit Chance with values depending on class. Increases Armor.
- Intellect: Increases Spell Power. Increases Magic Armor. Increases Crit Chance for magic abilities. Increases Mana pool for Wizard, Necromancer, Priest, Battle Cleric, Bard.
- Armor: reduces the amount of damage received from physical abilities and effects.
- Magic Armor: reduces the amount of damage received from magic abilities and effects.
- Initiative: it influences the characters place in the combat queue at the start of the combat as well as the place it will be placed in the queue once that characters turn is finished. A character with a high Initiative value will be placed higher in the combat queue, once its turn is completed, than a character with a low Initiative value.
- Hit Chance: chance to hit with an ability. Is directly influenced by level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the Hit Chance.
- Crit Chance: Critical chance is influenced by the dominant stat for that class Agility or Intellect.
- Fire Magic
- Water Magic
- Nature Magic
- Arcane Magic
- Death Magic
- Light Magic
- Sunder: can be applied by physical abilities. Decreases the player Armor and can stack multiple effects.
- Wound: can be applied by physical abilities. Decreases the player Initiative while active.
- Bleed: can be applied by physical abilities. Deals damage over time to the character until removed.
- Stun: can be applied by any kind of abilities. Locks the character in the current position in the combat queue for its duration.
- Poison: can be applied by Nature abilities. Decreases Hit Chance.
- Disease: can be applied by Nature abilities. Decreases Agility and Intellect.
- Curse: can be applied by Death abilities. Decreases Strength and Magic Armor.
- Strength: Basic Attack, Vanquish thy Foe, Avenger Strike, Bash of Wrath
- Agility: Shield Wall, King's Resolve, Deflect, Hold the Line, Avatar of Protection
- Intellect: Magic Absorption, King's Fire
- Light Armor: worn by Wizard, Necromancer and Priest classes.
- Medium Armor: worn by Ranger, Thief, Bard classes and the Captain.
- Hardened Armor: worn by the Ranger, Kingsman, Lancer, Battle Cleric classes and the Captain.
- Heavy Armor: worn by the Kingsman and Lancer classes.
- All weapons now have a weapon damage stat. This damage is added to the base attack of the character using that weapon.
- Specific caster weapons, like the staff, have a Spell Damage stat instead of Weapon Damage.
[ 2020-07-01 14:26:36 CET ] [ Original post ]
Greetings adventurers of Zoria,
With all the great feedback we have received from you following the Prologue launch, we now have ready an update that introduces a number of changes and additions to the game, aimed mostly at quality of life and other issues and requests.
This update will go live Monday, 8AM PDT.
Unfortunately, due to the extensive interventions we have made on the game, the existing saves are not compatible with this update. We are aware this might be unpleasant for a number of players but, weighting the pros and cons we think its better to make all these updates available to everyone.
This incompatibility is due to extensive changes made to the database and the interactions system powering the game.
Below a list of the major updates and fixes:
Updated Combat UI: a consistent update to the combat UI, with far more information for the player: Line of Sight indicators for all enemies in range when moving to a new position, on the ground indicators for motion range and AP consumed, available abilities when moving to a new position and many more small improvements.
Hovering the mouse over the battlefield will show the Action Points consumed for moving to that position and the enemies in line of sight from that position.
The abilities shown above each enemy will be grayed out if the character will not have enough resources to use them once in position.
Hovering the mouse over the character will show the enemies in line of sight from the current position and the abilities available to use. The abilities can be selected either with the mouse or with the number keys 1-9.
Based on feedback we also implemented click-to-move by default and also, clicking on an enemy that is in range will attack that enemy with the default attack.
Formations: Another very popular request, formations are now fully implemented in the game. There are 4 fixed formations and 3 completely custom formations.
In the formations screen, the Captain is always in the center, as a fixed position.
For the fixed formations, the followers can be distributed in the available slots, but the slots are fixed.
For the custom formations, all the slots except the Captain slot can be moved freely, allowing the player to make any kind of setup desired.
Updated Compendium: Improve Bestiary, with a more granular representation of all the enemies encountered in-game. After the first combat with a new enemy, the information is unlocked in the bestiary part of the Compendium, with some lore about that type of enemy and important data about fighting that enemy Strengths (physical, magical resistances), Weaknesses and Threat level.
All enemies encountered in the game are now represented in the Compendium.
Fixed multiple issues in quest-design: we have fixed a number of quest events that in certain edge case situations would not trigger properly.
Fixed multiple UI issues: we have made small changes to the UI based on existing feedback, fixed a few minor bugs and made some small changes to improve readability.
Text edits and fixes: we fixed some typos that managed to escape proofreading in the previous builds.
Encounters balancing: we have decided to take another look at the Guardian encounter and balance the fight to be more accessible and fix some unavoidable damage that could one-shot a follower. Since difficulty levels are not yet implemented, we have rebalanced this fight to be more accessible to players of all skill levels, allowing everyone to see the entire Prologue.
With all this said, there is still much feedback from you that is being worked, together with the rest of the systems still to be introduced to the game - Crafting, Alchemy, Cooking and the whole Outpost base and followers management system.
If you enjoy this Prologue, come follow us here:
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
If you like the game and want to follow its development, you can also join our Discord:
[url=discord.zoriagame.com]
[ 2020-06-27 20:56:17 CET ] [ Original post ]
Greetings adventurers of Zoria,
Now that the launch for Zoria: Age of Shattering Prologue is behind us, what we can say is the reception has been completely beyond our expectations and we thank you all for it.
Since we have been gathering great feedback from you this whole week, and we will continue to do so, based on this feedback, we have a first update that introduces a number of changes and additions to the game, aimed mostly at quality of life and other issues and requests that could be developed in a timely manner.
Local map and minimap are live: it is not a final implementation, as it is missing fog-of-war for the moment, but nonetheless it should be of real help in navigating the various areas in the game. At this moment, the overall design of the game does not include on-map quest tracking. This is not an oversight, it is intended in the overall design, as we try to avoid turning the game into quest-tracker hunting and instead encourage exploration and all the necessary clues are usually in the quest dialogue or description.
Pre-combat positioning, a highly requested feature. We have managed to address part of the problem, and now the followers will group around the Commander and no longer remain behind. The next step we are working on is an actual formations system, but it will take a little more to develop and test properly. We will return with updates in the following devlog on the intended working of the system.
Camera update: we have made an update to the camera with the following items:
-Increased zoom-out to allow the player to see more of the surroundings;
-Decreased minimum camera angle to the ground, to allow the player to see further ahead;
-Slightly adjusted post-processing values to address some issues with overall color and representation of black;
All this said, the camera is still not where we want it to be and there will be regular updates to its workings, as we gather more feedback and address all the issues that arise, so expect further changes in the future.
New lore acquired information: we introduced a new UI feedback for the player, making him aware when new lore is acquired through any means (picking up a piece of information, encountering a new creature or character or the story advancing).
Text edits and fixes we fixed some typos that managed to escape proofreading in the previous builds.
Abilities and skill tree: We made an update to all the abilities descriptions to better illustrate the differences between them, since we found some major differences were not perceived due to insufficiently clear descriptions. Also, we made small changes on a number of abilities that were not performing as expected.
With these changes in place, we are now working on an overhaul of the skill trees to make them more relevant to the players and allow for clear, distinct builds. We are also removing the level check for unlocking these abilities.
This is a mock-up of what we have in mind with the new skill trees. Again, it's still a work in progress, nothing is final.
Now, with all this said, there is still much feedback from you that is being considered or worked on for future updates. One of the most important points was the lack of clear information on how to improve character survival and damage, so we are making a quick description on how various stats that affect survival work. Also, in the near future well be opening a Wiki page to allow players that want to delve deeper into stats and other systems have a place to find the information they need.
Survival Stats:
Stamina: it represents follower health and increases HP by about 4HP / Stamina Point
Armor: is split into physical and magical armor and it is calculated in percentages.
Resistances: are split into the elements the game systems are built around and offer direct damage mitigation.
At lower levels, as expected, Stamina is one of the better investments possible, offering direct health increase, but it will have clear diminishing returns as the characters progress in level, since it will still deliver the same amount of HP regardless of baseline.
On the other hand, the weak part of Armor is that is split between physical and magical armor, making its efficiency dependent on the type of incoming damage. Also, neither type of armor offer protection against poison, bleeding once applied to a character, and a few other effects.
Resistances cannot be directly increased by the player while leveling the characters, only through gear that offers specific elemental protections. Against specific threats it is one of the best damage mitigation alternatives, and it will be a valid survival option in the main game, through crafting.
[ 2020-05-16 09:03:31 CET ] [ Original post ]
Hello everyone, We want to thank you all for the awesome feedback we received in these past few days. Based on this feedback we implemented a number of changes to the game, aimed mostly at quality of life and other small issues that could be fixed in a timely manner.
- Adjusted Captains resistance to poison to prevent him from being destroyed by the spiders in the caves.
- New skill points display error on level up has been fixed. Now properly displays New stat points.
- A few spelling errors than went undiscovered during testing have now been fixed .
- Some quest dialogues that were not as clear as we would have liked them to have been adjusted.
- Fixed an issue with the order in which the enemies were entering a combat, causing them to be higher up in queue than designed.
- The special resource used by the followers has been unified under one name: Focus.
- Followers keep basic movement formation when entering the combat. More formations options will be implemented later.
- Anya/Emonora higher starting level (3/4) to make the experience in the dungeon more enjoyable.
- Fixed Area-of-Effect targeting for some enemies.
- Updated Health Bar UI to green for friendly and red for enemy units.
- Fixed chest pickups not opening sometimes when the player was too close to them.
[ 2020-05-05 16:35:19 CET ] [ Original post ]
Yes, its finally LIVE. Zoria: Age of Shattering Prologue is now LAUNCHED.
If you enjoy this Prologue, come follow us here:
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
Check out our new trailer below! (Also on the Steam page).
https://youtu.be/6-Q1elyuhak
If you like the game and want to follow its development, you can also join our Discord:
[url=discord.zoriagame.com]
[ 2020-04-30 17:02:28 CET ] [ Original post ]
Greetings adventurers of the world of Zoria,
Today we have great news and we wanted to share them with you. We finally have a certain date for the release: the 30th of April, 10AM PDT.
Because of that we decided to give everyone a little intro to Zoria: Age of Shattering Prologue.
Zoria: Age of Shattering Prologue is meant to introduce the player to the world of Zoria. The game consists of a series of unique places and events, dungeons, epic fights and classic, party-based RPG adventure.
While Zoria: Age of Shattering will be about balancing management of your followers and Outpost with adventuring out into the world, the Prologue is all about exploration, adventure and the stories and events that lead to the player taking control of the Outpost.
What you will find in this Prologue:
Story and Quests the story follows the events that lead to the main character taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants.
Survival system - resource management and, yes hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies.
Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed.
Abilities and gear management each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests.
Environment-specific abilities: in Zoria, some places are only accessible by using some of your followers abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored.
With all this said, there are still a lot of things left out for the future.
[ 2020-04-24 16:16:51 CET ] [ Original post ]
- Zoria: Age of Shattering Prologue - Linux [4.37 G]
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, your lifeline. By expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
You can either recruit fully-developed, high level characters or newcomers that you can level and upgrade by sending on various missions.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
- OS: Windows 7/8/8.1/10 (64 bit)
- Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 950 / AMD R9 270 or better
- Storage: 10 GB available space
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD R9 280 or better
- Storage: 20 GB available space
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