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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Greetings adventurers of Zoria,
With all the great feedback we have received from you following the Prologue launch, we now have ready an update that introduces a number of changes and additions to the game, aimed mostly at quality of life and other issues and requests.
This update will go live Monday, 8AM PDT.
Unfortunately, due to the extensive interventions we have made on the game, the existing saves are not compatible with this update. We are aware this might be unpleasant for a number of players but, weighting the pros and cons we think its better to make all these updates available to everyone.
This incompatibility is due to extensive changes made to the database and the interactions system powering the game.
Below a list of the major updates and fixes:
Updated Combat UI: a consistent update to the combat UI, with far more information for the player: Line of Sight indicators for all enemies in range when moving to a new position, on the ground indicators for motion range and AP consumed, available abilities when moving to a new position and many more small improvements.
Hovering the mouse over the battlefield will show the Action Points consumed for moving to that position and the enemies in line of sight from that position.
The abilities shown above each enemy will be grayed out if the character will not have enough resources to use them once in position.
Hovering the mouse over the character will show the enemies in line of sight from the current position and the abilities available to use. The abilities can be selected either with the mouse or with the number keys 1-9.
Based on feedback we also implemented click-to-move by default and also, clicking on an enemy that is in range will attack that enemy with the default attack.
Formations: Another very popular request, formations are now fully implemented in the game. There are 4 fixed formations and 3 completely custom formations.
In the formations screen, the Captain is always in the center, as a fixed position.
For the fixed formations, the followers can be distributed in the available slots, but the slots are fixed.
For the custom formations, all the slots except the Captain slot can be moved freely, allowing the player to make any kind of setup desired.
Updated Compendium: Improve Bestiary, with a more granular representation of all the enemies encountered in-game. After the first combat with a new enemy, the information is unlocked in the bestiary part of the Compendium, with some lore about that type of enemy and important data about fighting that enemy Strengths (physical, magical resistances), Weaknesses and Threat level.
All enemies encountered in the game are now represented in the Compendium.
Fixed multiple issues in quest-design: we have fixed a number of quest events that in certain edge case situations would not trigger properly.
Fixed multiple UI issues: we have made small changes to the UI based on existing feedback, fixed a few minor bugs and made some small changes to improve readability.
Text edits and fixes: we fixed some typos that managed to escape proofreading in the previous builds.
Encounters balancing: we have decided to take another look at the Guardian encounter and balance the fight to be more accessible and fix some unavoidable damage that could one-shot a follower. Since difficulty levels are not yet implemented, we have rebalanced this fight to be more accessible to players of all skill levels, allowing everyone to see the entire Prologue.
With all this said, there is still much feedback from you that is being worked, together with the rest of the systems still to be introduced to the game - Crafting, Alchemy, Cooking and the whole Outpost base and followers management system.
If you enjoy this Prologue, come follow us here:
https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
If you like the game and want to follow its development, you can also join our Discord:
[url=discord.zoriagame.com]
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