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Devlog: Stats

Greetings adventurers of Zoria, Weve had a busy couple of months with the release of the Prologue and the Steam Summer Festival, going through all the awesome feedback we have received from you and updating and improving the Prologue based on that feedback. With Prologue update 0.3.5 launched and all that behind us now, we are moving towards finalizing development for the features that are still missing and adding content for the game. For todays Devlog we will make an in-depth presentation of the updated stats system and its influence on skills and items in the game. We will not be discussing exact numbers since game balance is still ongoing and many of these numbers will probably be adjusted several times before release, but the workings of the system remain in place. First thing to mention, we are renaming some stats that proved to be confusing for a lot of players to be more in-line with classic RPG players expectations.

  • Mastery becomes Strength
  • Prowess is now more properly named Agility
  • Speed is now Initiative, to better illustrate its role in the combat queue.
Together with the new Stats we are introducing several new concepts:
  • Melee Attack Power
  • Ranged Attack Power
  • Spell Power
  • Block Power
Every abilitys power is influenced by one of these 3 values, and each of these values is directly influenced by a Main Stat. Block power only applies to characters wearing a shield and mitigates a percentage of the damage received depending on the Block Power of that character.
With all this said, character stats now look like this: Main Stats These stats directly influence the characters various attributes (health, damage) and the power of a characters individual abilities.
  • Stamina: directly affects the characters health. Especially important early game and the single greatest contributor to player survivability.
  • Strength: especially important for melee characters, directly affects Melee Attack Power and increases the Energy pool for Lancer class and Captain. Also increases block power for characters wearing a Shield.
  • Agility: increases Ranged Attack Power for Ranger. Increases Melee Attack Power for Thief. Increases Melee Attack Power for Lancer, Kingsman, Battle Cleric and Captain, to a smaller degree. Increases Energy pool for Ranger, Thief, Kingsman. Increases Crit Chance with values depending on class. Increases Armor.
  • Intellect: Increases Spell Power. Increases Magic Armor. Increases Crit Chance for magic abilities. Increases Mana pool for Wizard, Necromancer, Priest, Battle Cleric, Bard.
  • Armor: reduces the amount of damage received from physical abilities and effects.
  • Magic Armor: reduces the amount of damage received from magic abilities and effects.
Secondary Stats:
  • Initiative: it influences the characters place in the combat queue at the start of the combat as well as the place it will be placed in the queue once that characters turn is finished. A character with a high Initiative value will be placed higher in the combat queue, once its turn is completed, than a character with a low Initiative value.
  • Hit Chance: chance to hit with an ability. Is directly influenced by level difference between the character and the enemy. The higher the level of an enemy compared to the character, the lower the Hit Chance.
  • Crit Chance: Critical chance is influenced by the dominant stat for that class Agility or Intellect.
Elemental Resistances: All magic effects belong to a type of elemental magic.
  • Fire Magic
  • Water Magic
  • Nature Magic
  • Arcane Magic
  • Death Magic
  • Light Magic
Light and Death Magic are in direct opposition, with Death Magic wielders being especially weak to Light Magic and Light Magic wielders especially weak to Death Magic abilities. Enemies weak to Fire Magic are also equally weak to physical Fire effects, like the Fire Arrow Ranger ability. Elemental resistances mitigate a percent of the incoming damage from that specific element. Gear pieces with elemental resistance have values representing their elemental resistance. These values translate to different percentages of elemental resistance, depending on level, making a low-level gear piece more effective in elemental protection for the appropriate level character. Effects: These effects are placed on the character by various abilities and can be temporary (only during combat) or permanent (must be removed either by resting, using a potion or in the Outpost). Each effect influences the players stats differently:
  • Sunder: can be applied by physical abilities. Decreases the player Armor and can stack multiple effects.
  • Wound: can be applied by physical abilities. Decreases the player Initiative while active.
  • Bleed: can be applied by physical abilities. Deals damage over time to the character until removed.
  • Stun: can be applied by any kind of abilities. Locks the character in the current position in the combat queue for its duration.
  • Poison: can be applied by Nature abilities. Decreases Hit Chance.
  • Disease: can be applied by Nature abilities. Decreases Agility and Intellect.
  • Curse: can be applied by Death abilities. Decreases Strength and Magic Armor.
These effects do not show on the Character Stat sheet but in the abilities description for each ability that places a certain effect. Some enemies can be immune to certain types of effects, making the abilities that place those effects less effective. This immunity will be shown in the Compendium entry for each enemy. Stats influence on abilities: The power of each ability of a certain class is affected by a main stat. Because of this, different builds for a class can benefit from a different main stat. As an example, below some of the Kingsmans abilities and the stats affecting their power:
  • Strength: Basic Attack, Vanquish thy Foe, Avenger Strike, Bash of Wrath
  • Agility: Shield Wall, King's Resolve, Deflect, Hold the Line, Avatar of Protection
  • Intellect: Magic Absorption, King's Fire
Fatigue: is a special stat, central to the Fatigue and Outpost recovery mechanic. We will introduce more details on this mechanic in a dedicated post, at a later date. Together with the Stats update we are also introducing new stats to armor and weapons. Durability: all weapons and armor now have a certain durability that decreases with each combat. Once a gear items durability reaches 0, that item is no longer usable and provides no contribution to the characters stats. Armor Types:
  • Light Armor: worn by Wizard, Necromancer and Priest classes.
  • Medium Armor: worn by Ranger, Thief, Bard classes and the Captain.
  • Hardened Armor: worn by the Ranger, Kingsman, Lancer, Battle Cleric classes and the Captain.
  • Heavy Armor: worn by the Kingsman and Lancer classes.
Weapon Damage and Spell Damage:
  • All weapons now have a weapon damage stat. This damage is added to the base attack of the character using that weapon.
  • Specific caster weapons, like the staff, have a Spell Damage stat instead of Weapon Damage.
There are any more changes coming to Armor and Weapons, but we will detail those systems in our next Developer Log, that will focus on gear and the Crafting System. If you enjoyed the Prologue and want to follow the games development, come and follow the Main Game's page: https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ If you want to join the conversation, you can join our Discord: [url=discord.zoriagame.com]


[ 2020-07-01 14:26:36 CET ] [ Original post ]



Zoria: Age of Shattering Prologue
Tiny Trinket Games
  • Developer

  • Tiny Trinket Games
  • Publisher

  • 2020-04-30
  • Release

  • Indie RPG Singleplayer
  • Tags

  • Game News Posts 50  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (464 reviews)


  • Review Score

  • https://www.zoriagame.com
  • Website

  • https://store.steampowered.com/app/1216470 
  • Steam Store



  • Zoria: Age of Shattering Prologue - Linux [4.37 G]

  • Public Linux depots

  • STORY

    Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.

    Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.

    Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.



    GAMEPLAY

    Zoria’s gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.



    Your outpost is your base, your lifeline. By expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.

    ADVENTURES

    All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.



    RESOURCE MANAGEMENT

    Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.



    TURN-BASED COMBAT

    Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.



    CHARACTERS

    You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.



    You can either recruit fully-developed, high level characters or newcomers that you can level and upgrade by sending on various missions.

    FEATURES:
    Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
    An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
    Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
    Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
    Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
    Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
    MINIMAL SETUP
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: Nvidia GTX 950 / AMD R9 270 or better
    • Storage: 10 GB available space
    RECOMMENDED SETUP
    • OS: Windows 10 (64-bit) or newer
    • Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1050 / AMD R9 280 or better
    • Storage: 20 GB available space
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