Hello adventurers!
Let's talk more about one of the crucial mechanics in Zoria: Age of Shattering; The Outpost.
As we already know, The Outpost is a place where you rest, craft, recruit or rid of de-buffs, to name just a few. But let's get into the details!
Relevant to this article are two aspects of exploration and combat:
Fatigue: is a stat that increases with time spent out in the wilds and is also affected by how many encounters a follower has fought through. The more fatigue a character accumulates, the less effective that character gets, with stats decreasing a little at first and significantly as fatigue gets too high levels.
Supplies: The resting mechanic is the best way to recover followers' health and clear certain effects.
Supplies: Resting out in the field takes time and requires supplies, as followers cant go around hungry. Supplies can be found during exploration but can also be obtained through cooking. It is advised to take enough supplies from the Outpost when leaving for an adventure.
One aspect of the game we havent talked a lot about is the base and base management: The Outpost and all the outpost systems. Because exploration, questing, and combat are just a part of the game, what truly differentiates Zoria: Age of Shattering from other CRPG titles is how base and character management is integrated into the game.
Characters:
The player is not limited to a set of companions that will follow throughout the game, as it is usually the case, but is free to recruit many, either from the world, through quests, or from different locations within the game. The only limit to the player is the party size, but the Barracks inside the outpost act as a home to all the followers that are not in the current party.
Every time the player leaves the Outpost, he is free to choose whatever party composition he wants, limited only to what followers are available at that point. This means players can have a party suited to their playstyle or to the places they want to visit dark dungeons full of traps where Thieves can come in handy or long-forgotten ruins where Mages or Lancers can make exploration easier.
The only constant in the party is the Captain; all the other characters can be switched in or out of the party every time the player returns to the Outpost.
The Barracks:
The heart of the Follower Management system is the place where you can equip your troops with the newest weapons you crafted, the most powerful potions, and special items found in the dungeons they conquered. You can also see on this screen your Followers level, stats, status, and the abilities they have unlocked.
The Burrow:
All that adventuring and fighting will increase troops' fatigue, and with fatigue increasing, everything else goes down, including Follower stats and combat efficiency. The best way to recover your troops is to send them to the Moon Flower BURROW for some rest actually its the only way. This means not all your followers will be available all the time; some will need a longer stay than others, depending on their Fatigue level and wounds received during their time adventuring.
Besides its strictly functional role, the Moon Flower Burrows manager, Madame Sybilla is an exotic character with some interesting stories and quests.
The Inn:
The Lucky Dog Inn serves many purposes in the Outpost, being as much a utility building as it is a quest hub and a place to meet interesting characters.
The utility aspect of the Inn refers to cooking, as the Inn is the place where all the cooking takes place in the Outpost. Sure, cooking can also be done on the road, but sometimes its preferable to do that in the Outpost where all the materials gathered are stored.
Another very important factor related to the Inn is recruiting. Since recruiting is done in more than one way, and some quests, depending on the outcome, can offer the option to recruit a character, the Inn is not the only way to expand a players roster of followers, but it can still be quite an effective one.
The Black Cauldron:
As is the case with cooking, alchemy can also be performed on the road for a quick healing potion to get out of trouble but having access to all the materials gathered is, most of the time, the better option.
The Blacksmith:
Crafting can only be performed in the Outpost, and the Blacksmith is the place to do that. Being part of the Outpost facilities, crafting is accessible through the Blacksmith and uses the Outpost inventory, where all the materials accumulated during the players adventures are located.
As with most of the buildings in the Outpost, the Blacksmith can be upgraded, providing access to more recipes or other bonuses.
Storage:
The game has two inventories: the partys inventory and the Outposts inventory. As is usually the case, the partys inventory is limited.
On the other hand, the Outpost's inventory is not limited, allowing for the accumulation of large quantities of materials necessary to craft, equip and supply a large roster of followers. Because of this, most crafting will take place at the Outpost, with alchemy and cooking being accessible in the field but relying only on the materials gathered in that sortie.
Building Upgrades:
Many of the buildings in the Outpost can be upgraded, bringing all sorts of bonuses to the player, from faster healing to better weapons and armor available for crafting. Each building has its specific upgrade levels and requirements that can be related to either resources or specific quests.
Missions:
With a large roster of characters comes the unavoidable problem of favorite characters. When unavailable or unsuitable for a certain dungeon, they have to rely on lower-level or badly geared followers. Also, with many followers crafting and the availability of materials are vital. To answer both of these issues is the task of the Missions system.
The player can send followers that are idle in the Outpost on certain Missions, missions that, if successful, award the player with materials, recipes, items, gold, and experience for the followers. Some followers can also return wounded or fatigued from the missions, requiring recovery time in the Burrow, so its wise to choose wisely the missions and the characters.
This is just a brief description of the systems that make up the base and follower management aspect of the game.
We will be back with more dev diaries soon!
Cheers,
Team Zoria
[ 2022-09-27 13:41:52 CET ] [ Original post ]
- Zoria: Age of Shattering Prologue - Linux [4.37 G]
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, your lifeline. By expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
You can either recruit fully-developed, high level characters or newcomers that you can level and upgrade by sending on various missions.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
- OS: Windows 7/8/8.1/10 (64 bit)
- Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 950 / AMD R9 270 or better
- Storage: 10 GB available space
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD R9 280 or better
- Storage: 20 GB available space
[ 6132 ]
[ 2625 ]