Dev Diary #6 - Religion
We believe it will be interesting to talk more about this; religion is important to us as people, therefore why not dig into this a little bit? There are three main churches:
Generally, Monotheistic, with smaller figures involved in the mythos, established religion within Elion and extended with varying influence into most of the Uram continent. Gods: - Torath - God of Light, believed to carry the sun on his back across the sky and responsible for bringing light, heat, and general well-being to the citizen of Zoria. - Torhuz God-like figure, brother of Torath and polar opposite. Believed to dwell in the depths of the night and fight an eternal battle with Torath for control of the skies. With the dual-moon specific of Zoria, two eclipses are happening, one incomplete and one that completely covers the sun, believed to be instances of a great war between the two brothers and bad omens for the people. The stars are believed to be spirits sent by Torath to light the night sky and prevent Torhuz from bringing eternal darkness to the world.
Polytheistic, widespread throughout the Uram continent. Based on ancient humanoid gods said to inhabit Vrukmanar, the volcanic landmass east of Uram. Gods: Athys - Goddess of Light, governor and chief of all gods (patron saint of Priests and Battle Clerics) Dhases - God of Prosperity (patron saint of Bards, Merchants, and Traders) Garom- God of War and Fire(patron saint of Mercenaries Battle Clerics and Lancers) Amaldir - God of Earth and Nature, Husband of Mei-Devi(patron saint of Rangers, Farmers, Commoners, and Hunters) Niala - Goddess of Magic and Dance (patron saint of Wizards and Mages < Difference between the two would be that Wizard is MALE only name for the magic practitioner, while Sorceress is the FEMALE equivalent. Mage is Neutral; both males and females can use this term to identify themselves as magic practitioners. Thedara - Goddess of Protection and Constructions, daughter of Athys and Chaos (patron saint of Sentinels and Kingsmen) Mei-Devi - Goddess of Patience, the Waters and the Night, sister of Han-Jhora (patron saint of Thiefs and Sailors) Mira - Goddess of Passion and Love (patron saint of Bard) Han-Jhora - God of the Dead and Ruler of the Underworld, brother of Mei-Devi
Animist religion is based on the belief that all living creatures and even inanimate objects are inhabited by the spirit of Zoria, a spirit that is responsible for all the magic within the world. Which church would you join? Subjectively, The Temple of Karne speaks to us very loudly! Until the next time! Team Zoria
[ 2022-10-08 12:21:49 CET ] [ Original post ]
Zoria lore is huge! Today we want to focus on the topic of religion, which, of course, is present in the game's world.
We believe it will be interesting to talk more about this; religion is important to us as people, therefore why not dig into this a little bit? There are three main churches:
1. The Church of Torath, also known as The Church Zorias Light
Generally, Monotheistic, with smaller figures involved in the mythos, established religion within Elion and extended with varying influence into most of the Uram continent. Gods: - Torath - God of Light, believed to carry the sun on his back across the sky and responsible for bringing light, heat, and general well-being to the citizen of Zoria. - Torhuz God-like figure, brother of Torath and polar opposite. Believed to dwell in the depths of the night and fight an eternal battle with Torath for control of the skies. With the dual-moon specific of Zoria, two eclipses are happening, one incomplete and one that completely covers the sun, believed to be instances of a great war between the two brothers and bad omens for the people. The stars are believed to be spirits sent by Torath to light the night sky and prevent Torhuz from bringing eternal darkness to the world.
2. The Church of the 9 Gods
Polytheistic, widespread throughout the Uram continent. Based on ancient humanoid gods said to inhabit Vrukmanar, the volcanic landmass east of Uram. Gods: Athys - Goddess of Light, governor and chief of all gods (patron saint of Priests and Battle Clerics) Dhases - God of Prosperity (patron saint of Bards, Merchants, and Traders) Garom- God of War and Fire(patron saint of Mercenaries Battle Clerics and Lancers) Amaldir - God of Earth and Nature, Husband of Mei-Devi(patron saint of Rangers, Farmers, Commoners, and Hunters) Niala - Goddess of Magic and Dance (patron saint of Wizards and Mages < Difference between the two would be that Wizard is MALE only name for the magic practitioner, while Sorceress is the FEMALE equivalent. Mage is Neutral; both males and females can use this term to identify themselves as magic practitioners. Thedara - Goddess of Protection and Constructions, daughter of Athys and Chaos (patron saint of Sentinels and Kingsmen) Mei-Devi - Goddess of Patience, the Waters and the Night, sister of Han-Jhora (patron saint of Thiefs and Sailors) Mira - Goddess of Passion and Love (patron saint of Bard) Han-Jhora - God of the Dead and Ruler of the Underworld, brother of Mei-Devi
3. The Temple of Karne
Animist religion is based on the belief that all living creatures and even inanimate objects are inhabited by the spirit of Zoria, a spirit that is responsible for all the magic within the world. Which church would you join? Subjectively, The Temple of Karne speaks to us very loudly! Until the next time! Team Zoria
Zoria: Age of Shattering Prologue
Tiny Trinket Games
Tiny Trinket Games
2020-04-30
Indie RPG Singleplayer
Game News Posts 50
🎹🖱️Keyboard + Mouse
Very Positive
(464 reviews)
https://www.zoriagame.com
https://store.steampowered.com/app/1216470 
Zoria: Age of Shattering Prologue - Linux [4.37 G]
STORY
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, your lifeline. By expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
You can either recruit fully-developed, high level characters or newcomers that you can level and upgrade by sending on various missions.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
Zoria. Home. Mother of all her inhabitants. She provides her children with food to grow, shelter to rest in and also, the harsh lessons of life, so her offspring may learn to fight and protect her gifts to them. But men, men wanted more.
Zoria’s finest sons and daughters: intelligent, resourceful… violent. Men turned her ores into sword and daggers, and her roots into vile concoctions of poison.
Men wanted more. They craved more land and more food. So they built their homes of stone and wood, driving out the wildlife of its woods and caves. And in those caves they found their instrument of defiance: zerrium.
GAMEPLAY
Zoria’s gameplay is a unique mix of action-adventure RPG and tactical management. Explore the beautiful lands of Zoria, from mountains to the ocean, towns and dungeons, follow the story or discover its secrets.
Your outpost is your base, your lifeline. By expanding it you get access to better facilities and the ability to influence more of the world around you while leveling your followers gives you the ability to explore deeper, further into the unknown.
ADVENTURES
All the adventures in the game are hand-crafted, with multiple paths and various options for exploration, depending on the setup of your party and their environment abilities. You can always revisit a dungeon with another party to see previously inaccessible places and finish all the side quests.
RESOURCE MANAGEMENT
Adventures need to be planned out carefully, and supplies stocked accordingly. Without supplies, the team cannot restore their vital resources, making any dungeon that much more dangerous. Bringing enough supplies for the journey or upgrading your cooking skills to make better use of all the land has to offer, that’s a choice for everyone to make.
TURN-BASED COMBAT
Zoria’s combat is a Tactical, Turn-based confrontation, designed around the special characteristics of each class, abilities, resistances, deadly ranged attacks or strong AOE defenses, healing and much more. But turn based doesn’t mean static, so choose your battlegrounds wisely, as any wandering creature or enemy that gets too close, might join in and ruin your best laid plans.
CHARACTERS
You can choose your party from eight different classes, each with a unique skill set both in combat and exploring the world. Magic, ranged attacks, shear power, blocks and stuns, bleed and poisons, magic resistances - all there to explore, use and upgrade.
You can either recruit fully-developed, high level characters or newcomers that you can level and upgrade by sending on various missions.
FEATURES:
• Explore a rich, immersive and diverse world: beautifully crafted environments, featuring dense forests, haunting dungeons, golden deserts and many more.
• An epic story driving your experience, with rich and expansive lore. Discover the hidden tales and stories that live on through the people of Zoria and your own companions;
• Plan your moves or just enjoy the ride - a game experience suited both for players eager to just explore and adventure, as well as for those who want a challenging combat with a strong emphasis on strategic thinking and planning.
• Easy to learn crafting system with dozens of unique potions, epic weapons and other curious recipes that can be found throughout the world.
• Elaborate character management: class and character upgrade system, unique skills both in combat, and during exploration. A wide array of character builds for each class will allow you to approach an encounter in your own way.
• Complex base management: build new facilities, upgrade buildings, manage resources and expand your base;
MINIMAL SETUP
- OS: Windows 7/8/8.1/10 (64 bit)
- Processor: Intel Core i3 / AMD Ryzen 3 or betterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 950 / AMD R9 270 or better
- Storage: 10 GB available space
- OS: Windows 10 (64-bit) or newer
- Processor: Intel Core i5 / AMD Ryzen 5 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD R9 280 or better
- Storage: 20 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB