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Hello psychonauts! I'm happy to announce that soundStrider will become free-to-play on Steam later this month. My goal is to bundle all paid copies of soundStrider with my next project when available. Full details about this change are available in my latest blog post. Thanks for your support!
Hello psychonauts! The v1.1.1 update fixes a hard lock that occurred whenever instrument unlocks were spawned. This should solve reported issues with crashes and black screens. Thanks for understanding. Cheers!
Hello psychonauts! I'm excited to announce soundStrider's first minor update. Since release I've received several suggestions to help improve its accessibility. This update adds an audio glossary that explains its audio cues, settings to adjust the visualizer, and over a dozen new color schemes to choose from. Here are the full patch notes:
Hello psychonauts! The v1.0.2 hotfix addresses some performance degradation issues. Please visit the shiftBacktick blog to learn more. Cheers!
Hello psychonauts! The v1.0.1 update fixes a hard lock on the Audio Mixer screen when using input other than the mouse. Cheers!
Hello psychonauts! I'm excited to announce the release of soundStrider, a psychedelic audio exploration game, walking simulator, music generator, and relaxation tool. The past nine months have truly been an amazing journey. It began with a submission for Ludum Dare 45. After six months of full-time development it's received a new engine, an accessible interface, over a hundred more objects and sounds, an adventure mode with repeatable quests, and a playable instrument with collectible presets. Today's release marks a new chapter. Stay tuned to learn more about the future of soundStrider. I anticipate a few hotfixes and have early thoughts on free minor content releases. If you follow along on my blog, then you will eventually find a post-mortem of its development. With that said, I warmly invite you to enter soundStrider, explore, chill, and jam out. Cheers!
Hello psychonauts! I'm excited to announce that soundStrider will be released on July 10! Since launching the demo on Steam earlier this year it has received numerous updates based on player feedback like an audio mixer, mouse sensitivity and performance settings, and an accessible online manual. To celebrate, please enjoy a poisonous trailer: [previewyoutube=WxExTdjoIMo;full][/previewyoutube] Upgrading from the demo unlocks a variety of new features:
Hello psychonauts! I hope you're enjoying the Steam Game Festival. After a productive week of working on soundStrider I'm looking forward to playing several of the demos. The Beta 6 update adds a few new things for folks enjoying the demo:
Hello psychonauts! The Beta 5 update adds a performance settings screen with options to disable graphics, disable reverb, and adjust the rendering distance. They should help improve the experience for players having issues when playing below the recommended system requirements. Cheers!
Hello psychonauts! This update contains several changes for everyone enjoying the demo:
Hello psychonauts! I am shiftBacktick, the developer of soundStrider, a psychedelic auditory exploration game. Please mark your calendars and join me for a special live chat. Ask me anything about developing soundStrider, sound synthesis, being an introvert, or traveling through time and space! This event will be hosted in the Group Chat on the soundStrider Steam Community page. I plan to be available for about four hours and will answer whatever I can. I'm looking forward to seeing you there. Cheers!
Hello psychonauts! I am shiftBacktick, the developer of soundStrider, a psychedelic auditory exploration game. Please mark your calendars and join me for a special live chat. Ask me anything about developing soundStrider, sound synthesis, being an introvert, or traveling through time and space! This event will be hosted in the Group Chat on the soundStrider Steam Community page. I plan to be available for about four hours and will answer whatever I can. I'm looking forward to seeing you there. Cheers!
Hello psychonauts! This update contains several changes for everyone enjoying the demo:
Hello psychonauts, I'm excited to announce that the soundStrider beta has arrived! Its first beta update contains several changes for everyone enjoying the demo:
Hello psychonauts, I'm pleased to announce that the soundStrider demo is live on Steam! I've been working on this game full-time for five months. In that time it's grown from its initial concept as an auditory exploration game into a psychedelic walking simulator filled with imaginative environments. All of its procedurally generated sounds are synthesized in real-time to evoke naturalistic, musical, and abstract spaces. Its latest alpha update contains several changes for everyone playing the demo:
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