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Devastation - Annihilate the Alien Race [Game Reboot]
Summary: The game now has a completely different aspect in game play with added features like more power ups, new sound effects, smaller build size, optimized in game code for better performance and even enemy behavior has changed. This build features 4 new powerups with a total of 9, including Fast fire for increased fire rate, Agility for faster ship movement, a Repair power up to get your shield back and (included in the newly designed Survival Mode) a Time Power up. The Survival mode has been revamped! Included in the UI, the player can now see how much time is added/removed from the timer. When you are destroyed you no longer rely on lives, but now rely on your timer. When the ship is destroyed based on difficulty selected, the timer will drastically lose minutes/seconds from the clock. Extra time can also be obtained by damaging the boss and if the player is low on time, enemies will spawn time powerups. The game play aspect of this will grant the player a "comeback" or a fighting chance to get back into the game. More that has changed. While playing the game the player can now see what mode, difficulty, style, multiplier, etc they have selected under the score board while they play. The main aspect of this is the multiplier. Before, the player was unable to see it in older builds and was unable to tell if they were playing on the highest multiplier and this made it difficult to complete the 9 million achievement. When the ship is moved near the score or the player UI Stats the Text/images on screen will fade until the ship is moved away, allowing the player to see bullets and their ship without distraction of the score/stats. Another game play aspect is when the ship is destroyed, all powerups were lost, With the added new agility and fast fire power ups, each power up including the weapon upgrade is degraded by 1 point instead of starting from scratch. The player is now punished less when dying. The player can keep track of the new power ups beside the ship icon on the screen. With each power up obtained will add a counter (maximum of 3). You can now view the details of each power up on the main menu screen by pressing in the right thumbstick/joystick on the controller. Vsync has now been added into the options menu.
[olist] When beating the final secret boss would render the game in an endless loop.
Sound effects not playing correctly, Conversion from MP3 to WAV fixed this.
Background videos showed extreme blur or pixilation (Unity transcoding was disabled).
Removed all garbage creating code from scripts (GameObject.Find, GetComponent, unnecessary strings)
Cleaned up a lot of redundant code.
During the credits the player was still able to control the ship.
Player UI was still active during credits.
[/olist]
[ 2022-01-04 08:43:36 CET ] [ Original post ]
Devastation - Annihilate the alien race
Dev Log: January 4th, 2022
Summary: The game now has a completely different aspect in game play with added features like more power ups, new sound effects, smaller build size, optimized in game code for better performance and even enemy behavior has changed. This build features 4 new powerups with a total of 9, including Fast fire for increased fire rate, Agility for faster ship movement, a Repair power up to get your shield back and (included in the newly designed Survival Mode) a Time Power up. The Survival mode has been revamped! Included in the UI, the player can now see how much time is added/removed from the timer. When you are destroyed you no longer rely on lives, but now rely on your timer. When the ship is destroyed based on difficulty selected, the timer will drastically lose minutes/seconds from the clock. Extra time can also be obtained by damaging the boss and if the player is low on time, enemies will spawn time powerups. The game play aspect of this will grant the player a "comeback" or a fighting chance to get back into the game. More that has changed. While playing the game the player can now see what mode, difficulty, style, multiplier, etc they have selected under the score board while they play. The main aspect of this is the multiplier. Before, the player was unable to see it in older builds and was unable to tell if they were playing on the highest multiplier and this made it difficult to complete the 9 million achievement. When the ship is moved near the score or the player UI Stats the Text/images on screen will fade until the ship is moved away, allowing the player to see bullets and their ship without distraction of the score/stats. Another game play aspect is when the ship is destroyed, all powerups were lost, With the added new agility and fast fire power ups, each power up including the weapon upgrade is degraded by 1 point instead of starting from scratch. The player is now punished less when dying. The player can keep track of the new power ups beside the ship icon on the screen. With each power up obtained will add a counter (maximum of 3). You can now view the details of each power up on the main menu screen by pressing in the right thumbstick/joystick on the controller. Vsync has now been added into the options menu.
Changes:
- Agility, Fast Fire, Time & Repair Power ups added.
- The ships shield blows away enemy bullets when damaged.
- Enemies move faster based on difficulty.
- Options Menu design was upgraded.
- Survival mode -New increase/decrease UI. -Gain +5 time from damaging bosses. -Lose time based on difficulty. -No longer have extra ships (spawning takes time from clock).
- New sound effects for shooting, boss explosions, power ups.
- New help screen in the main menu to view Power ups.
- New Epileptic screen and Enfenyx boot intro.
- Main game stats on screen will fade away when ship is nearby.
- Game mode attributes displayed beneath score.
- Game build size was reduced by ~50%
Bug Fixes:
[olist]
Known Bugs:
- Fast Fire and Agility UI icons turn white while playing.
- Life Power up randomly spawns in survival mode.
- Time Powerups aren't spawning correctly.
[ 2022-01-04 08:43:36 CET ] [ Original post ]
Devastation - Annihilate the Alien Race
N163LPH03N1X Games
Developer
N163LPH03N1X
Publisher
2020-02-05
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Public Linux Depots:
- Devastation - Annihilate the Alien Race Linux [1.91 G]
Devastation - Annihilate the Alien Race, is a 2D dual stick shoot em' up bullet chaos arcade style type game.
Rip and tear through hordes of alien ships with nukes, upgrades and power ups to wipe out everything in your path.
Show them what one single ship can do, Annihilate bosses at the end of each level and build your score competitively or team up locally up to 4 players.
3 different score competitive modes!
Normal - A basic mode for players with gunship starting with full shield (2 hit damage) and max bomb output
Hardcore - A mode for hardcore players, shields are corrupt (1 hit damage).
Survival - A timed mode for speed runners (ship core blows up if timer reaches 0)
4 different game types!
Normal - Start with 3 lives, 3 bombs and no upgrades (lost on death).
Life-less - Start with only 1 life, 3 bombs (lives cannot be acquired), no upgrades (lost on death).
Bomb-less - Start with 3 lives, no bombs (bombs cannot be acquired), no upgrades (lost on death).
Max Weapons - Start with 3 lives, 3 bombs, upgrades maxed out (upgrades are never lost).
4 different difficulty styles!
Starter - Easiest mode for beginners, fewest enemies, enemies have 1x health, bullet heaven, power ups spawn very frequently.
Regular - Normal mode for balanced players, basic waves of enemies, enemies have 2x health, bullet mess, power ups spawn frequently.
Professional- Hard mode for competitive players, more enemies, enemies have 3x health, bullet chaos, power ups spawn less frequently.
Insanity- Very hard mode for skilled players, crazy amount of enemies, enemies have 4x health, bullet hell, power ups spawn rarely.
Rip and tear through hordes of alien ships with nukes, upgrades and power ups to wipe out everything in your path.
Show them what one single ship can do, Annihilate bosses at the end of each level and build your score competitively or team up locally up to 4 players.
3 different score competitive modes!
Normal - A basic mode for players with gunship starting with full shield (2 hit damage) and max bomb output
Hardcore - A mode for hardcore players, shields are corrupt (1 hit damage).
Survival - A timed mode for speed runners (ship core blows up if timer reaches 0)
4 different game types!
Normal - Start with 3 lives, 3 bombs and no upgrades (lost on death).
Life-less - Start with only 1 life, 3 bombs (lives cannot be acquired), no upgrades (lost on death).
Bomb-less - Start with 3 lives, no bombs (bombs cannot be acquired), no upgrades (lost on death).
Max Weapons - Start with 3 lives, 3 bombs, upgrades maxed out (upgrades are never lost).
4 different difficulty styles!
Starter - Easiest mode for beginners, fewest enemies, enemies have 1x health, bullet heaven, power ups spawn very frequently.
Regular - Normal mode for balanced players, basic waves of enemies, enemies have 2x health, bullet mess, power ups spawn frequently.
Professional- Hard mode for competitive players, more enemies, enemies have 3x health, bullet chaos, power ups spawn less frequently.
Insanity- Very hard mode for skilled players, crazy amount of enemies, enemies have 4x health, bullet hell, power ups spawn rarely.
MINIMAL SETUP
- OS: Ubuntu 17.04
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce GTX 780
- Storage: 2 GB available space
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