Devastation: Annihilate the alien race - final build update version 3. Dev Log: 01/21/22 Summary: A lot of game play flaws were fixed in this build as well as some major adjustments to the bullet systems. Some added effects were implemented and some graphical aesthetics were changed. Fixes: [olist]
- Player upgrade 1 bullets are now a separate bullet (colored orange).
- Improved changes to player fire rate, bullet velocity and bullet limit.
- Animation has been changed for boss 6 & no longer leaves off screen. (Removed due to a cheap player kill)
- Chromatic Aberration has been removed.
- Heavy trigger achievement was adjusted from 400,000 shots fired to 70,000 (due to new weapon mechanics)
- Boss overall health has been increased.
- Increased rumbling strength & duration values when player dies or loses shield.
- When player becomes fully upgraded for the first time sets off shake effect.
- Controller vibration was added when ship loses shield.
- Added rumbling values when the player obtains a special power up and when the bonus ends.
- Added screen shaking + rumbling when player is fully upgraded.
[ 2022-01-21 07:51:09 CET ] [ Original post ]
Devastation: Annihilate the Alien Race
Dev Log 011822
- Timer lost when player(s) die is divided by number of players instead of each player taking full amount of timer.
- Added milliseconds to the timer in timed mode.
- Changed the speed in which the timer decreases in timed mode, it is now based on delta time.
- Bullets are now limited, the closer you are to enemies or borders will expel maximum amount of bullets, bullets run out if remains on screen.
- Bullet damage is increased for machine gun Upgrades 1/2, decreased for upgrade 3 and increased for Upgrade 4.
- Bullet fire rate has been implemented, bullets no longer rely on decreased timer value by delta time.
- Bullet fire rate now changes with each fast fire power up.
- Bullet velocity has been changed and is now increased by fast fire power ups.
- Fixed issue with scores not matching up with player individual scores.
- Added score increase UI effect to Super powerup score when it's applied to total score.
- Score increase UI effect has been adjusted to score obtained from bosses.
Game is now fully compatible with V-Sync.
[olist]
Changed the Mode and Style names to be more appropriate:
[olist]
More Updates:
- Main menu selection text has been changed to images.
- Fixed issued when player is game over and a power up is still assigned to that player, it will assign itself to the next player or randomly select players.
- Changed the sound effects of the upgrade powerups.
- Changed the sound effects of upgrade 3 bullets.
- Lowered the volume of the bullet fire sounds.
- Changed the score of the individual players to stay on screen when they are game over.
- Changed the position of the press start and game over sprites in game.
- Changed the way power ups are spawn, set to be a bit more frequent.
- Lives no longer spawn on timed mode.
- Fixed issue where enemies would only fire at one player, enemies will randomly select a new player after that player died or when the enemy has spawned.
- Changed the missile sprite to a new missile sprite, missile sprites now contain a small thruster.
- Adjusted the current game mode, style, difficulty displays on score summary screen.
- Added a purple font Text object that contains the name mode style & difficulty above mode, style & difficulty display on score summary screen.
- Changed the color of each player to actual ship colors on game summary screen.
- Fixed game start display not resetting when player quits to main menu.
- Updated all game display UI sprites.
- Found unfinished code that caused only player one to obtain point boosters.
- Enlarged all of the enemy colliders for more accurate collisions.
- Fixed issue with Point booster causing a massive glitch with powerups on Level 8.
- Reduced the amount of time you obtain from bosses on timed mode.
[ 2022-01-18 11:54:40 CET ] [ Original post ]
Dev Log: 01/06/22 -Found an issue with the final score board not displaying the correct mode, difficulty and style. -Added a feature when Survival mode time is at 0:30 left the timer changed to the color red. -Fixed timer Power ups spawning above 2:00 on timer, they now spawn under 2:00.
[ 2022-01-06 22:34:54 CET ] [ Original post ]
Dev Log: 010522 Summary: I made some small patches to the bugs in the major update that was posted a couple days ago. I added 5 more achievements based on the new power ups added to the game. There's now a new achievement popup for players in game and not just the steam pop up, though if players delete their game save the achievements unlocked for the game will be gone but on steam they'll be there. The Achievement images on steam were also updated. Power ups now have their own color formats where before they're based off player color, though once there's more than one person playing the color format will change based on which player was granted the power up. This will be the for most final update for the game, unless a bug is found I will patch it right away.
[ 2022-01-05 20:15:28 CET ] [ Original post ]
Devastation - Annihilate the alien race
Dev Log: January 4th, 2022
Summary: The game now has a completely different aspect in game play with added features like more power ups, new sound effects, smaller build size, optimized in game code for better performance and even enemy behavior has changed. This build features 4 new powerups with a total of 9, including Fast fire for increased fire rate, Agility for faster ship movement, a Repair power up to get your shield back and (included in the newly designed Survival Mode) a Time Power up. The Survival mode has been revamped! Included in the UI, the player can now see how much time is added/removed from the timer. When you are destroyed you no longer rely on lives, but now rely on your timer. When the ship is destroyed based on difficulty selected, the timer will drastically lose minutes/seconds from the clock. Extra time can also be obtained by damaging the boss and if the player is low on time, enemies will spawn time powerups. The game play aspect of this will grant the player a "comeback" or a fighting chance to get back into the game. More that has changed. While playing the game the player can now see what mode, difficulty, style, multiplier, etc they have selected under the score board while they play. The main aspect of this is the multiplier. Before, the player was unable to see it in older builds and was unable to tell if they were playing on the highest multiplier and this made it difficult to complete the 9 million achievement. When the ship is moved near the score or the player UI Stats the Text/images on screen will fade until the ship is moved away, allowing the player to see bullets and their ship without distraction of the score/stats. Another game play aspect is when the ship is destroyed, all powerups were lost, With the added new agility and fast fire power ups, each power up including the weapon upgrade is degraded by 1 point instead of starting from scratch. The player is now punished less when dying. The player can keep track of the new power ups beside the ship icon on the screen. With each power up obtained will add a counter (maximum of 3). You can now view the details of each power up on the main menu screen by pressing in the right thumbstick/joystick on the controller. Vsync has now been added into the options menu.
Changes:
- Agility, Fast Fire, Time & Repair Power ups added.
- The ships shield blows away enemy bullets when damaged.
- Enemies move faster based on difficulty.
- Options Menu design was upgraded.
- Survival mode -New increase/decrease UI. -Gain +5 time from damaging bosses. -Lose time based on difficulty. -No longer have extra ships (spawning takes time from clock).
- New sound effects for shooting, boss explosions, power ups.
- New help screen in the main menu to view Power ups.
- New Epileptic screen and Enfenyx boot intro.
- Main game stats on screen will fade away when ship is nearby.
- Game mode attributes displayed beneath score.
- Game build size was reduced by ~50%
Bug Fixes:
[olist]
Known Bugs:
- Fast Fire and Agility UI icons turn white while playing.
- Life Power up randomly spawns in survival mode.
- Time Powerups aren't spawning correctly.
[ 2022-01-04 08:43:36 CET ] [ Original post ]
UPDATE***
[ 2021-03-05 04:10:51 CET ] [ Original post ]
Log - 3/4/21
Build Version 24
Major Gameplay Update
- Complete internal change of game architecture, look and overall feel of the game. [Bug Fixes]
[ 2021-03-04 20:38:31 CET ] [ Original post ]
As of today (04/20/20) Devastation - Annihilate the Alien Race is now Available on MacOS and Linux!
[ 2020-04-20 12:38:12 CET ] [ Original post ]
🎮 Full Controller Support
- Devastation - Annihilate the Alien Race Linux [1.91 G]
Rip and tear through hordes of alien ships with nukes, upgrades and power ups to wipe out everything in your path.
Show them what one single ship can do, Annihilate bosses at the end of each level and build your score competitively or team up locally up to 4 players.
3 different score competitive modes!
Normal - A basic mode for players with gunship starting with full shield (2 hit damage) and max bomb output
Hardcore - A mode for hardcore players, shields are corrupt (1 hit damage).
Survival - A timed mode for speed runners (ship core blows up if timer reaches 0)
4 different game types!
Normal - Start with 3 lives, 3 bombs and no upgrades (lost on death).
Life-less - Start with only 1 life, 3 bombs (lives cannot be acquired), no upgrades (lost on death).
Bomb-less - Start with 3 lives, no bombs (bombs cannot be acquired), no upgrades (lost on death).
Max Weapons - Start with 3 lives, 3 bombs, upgrades maxed out (upgrades are never lost).
4 different difficulty styles!
Starter - Easiest mode for beginners, fewest enemies, enemies have 1x health, bullet heaven, power ups spawn very frequently.
Regular - Normal mode for balanced players, basic waves of enemies, enemies have 2x health, bullet mess, power ups spawn frequently.
Professional- Hard mode for competitive players, more enemies, enemies have 3x health, bullet chaos, power ups spawn less frequently.
Insanity- Very hard mode for skilled players, crazy amount of enemies, enemies have 4x health, bullet hell, power ups spawn rarely.
- OS: Ubuntu 17.04
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce GTX 780
- Storage: 2 GB available space
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