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Devastation - Annihilate the Alien Race [Game Reboot] V3

Devastation: Annihilate the alien race - final build update version 3. Dev Log: 01/21/22 Summary: A lot of game play flaws were fixed in this build as well as some major adjustments to the bullet systems. Some added effects were implemented and some graphical aesthetics were changed. Fixes: [olist]

  • Player ship now fires two bullets at a time, system now waits until two bullets freed.
  • Score Effect permanently applied to total score.
  • Player and enemy bullets no longer dependent on Unity physics for movement but now set by deltatime.
  • Fire rates for enemies & bosses has been adjusted.
  • Bullet velocity for enemies and bosses have been adjusted.
  • Credits text values have been updated.
  • Credits scroll speed has been reduced.
  • Fixed issue when boss shoots bullets they fire opposite direction of the player.
  • Player bullet damage was adjusted.
  • Fixed issue with boss colliders killing player when the boss was dead.
  • Fixed menu rotation wheel spinning too fast.
  • Fixed Game UI HUD text "No Lives" to "One Life" [/olist] Changes:
    • Player upgrade 1 bullets are now a separate bullet (colored orange).
    • Improved changes to player fire rate, bullet velocity and bullet limit.
    • Animation has been changed for boss 6 & no longer leaves off screen. (Removed due to a cheap player kill)
    • Chromatic Aberration has been removed.
    • Heavy trigger achievement was adjusted from 400,000 shots fired to 70,000 (due to new weapon mechanics)
    • Boss overall health has been increased.
    • Increased rumbling strength & duration values when player dies or loses shield.
    Additions:
    • When player becomes fully upgraded for the first time sets off shake effect.
    • Controller vibration was added when ship loses shield.
    • Added rumbling values when the player obtains a special power up and when the bonus ends.
    • Added screen shaking + rumbling when player is fully upgraded.


    [ 2022-01-21 07:51:09 CET ] [ Original post ]

  • Devastation - Annihilate the Alien Race [Game Reboot] V2

    Devastation: Annihilate the Alien Race


    Dev Log 011822


    • Timer lost when player(s) die is divided by number of players instead of each player taking full amount of timer.
    • Added milliseconds to the timer in timed mode.
    • Changed the speed in which the timer decreases in timed mode, it is now based on delta time.
    • Bullets are now limited, the closer you are to enemies or borders will expel maximum amount of bullets, bullets run out if remains on screen.
    • Bullet damage is increased for machine gun Upgrades 1/2, decreased for upgrade 3 and increased for Upgrade 4.
    • Bullet fire rate has been implemented, bullets no longer rely on decreased timer value by delta time.
    • Bullet fire rate now changes with each fast fire power up.
    • Bullet velocity has been changed and is now increased by fast fire power ups.
    • Fixed issue with scores not matching up with player individual scores.
    • Added score increase UI effect to Super powerup score when it's applied to total score.
    • Score increase UI effect has been adjusted to score obtained from bosses.

    Game is now fully compatible with V-Sync.


    [olist]
  • Devastation intro with ship fading in and scrolling title/subtitle now fill with delta time.
  • message UI effect in main menu now fills with wait for seconds instead of real time.
  • Fixed Enfenyx Boss Ring spinning too fast.
  • Fixed credits scrolling too fast.
  • Adjusted achievement Text in game and Steamworks. [/olist]

    Changed the Mode and Style names to be more appropriate:


    [olist]
  • Survival is now timed mode.
  • Normal mode is now arcade.
  • Bomb less is now no bombs.
  • Life less is now one life.
  • Maxed out is now all upgrades. [/olist]

    More Updates:


    • Main menu selection text has been changed to images.
    • Fixed issued when player is game over and a power up is still assigned to that player, it will assign itself to the next player or randomly select players.
    • Changed the sound effects of the upgrade powerups.
    • Changed the sound effects of upgrade 3 bullets.
    • Lowered the volume of the bullet fire sounds.
    • Changed the score of the individual players to stay on screen when they are game over.
    • Changed the position of the press start and game over sprites in game.
    • Changed the way power ups are spawn, set to be a bit more frequent.
    • Lives no longer spawn on timed mode.
    • Fixed issue where enemies would only fire at one player, enemies will randomly select a new player after that player died or when the enemy has spawned.
    • Changed the missile sprite to a new missile sprite, missile sprites now contain a small thruster.
    • Adjusted the current game mode, style, difficulty displays on score summary screen.
    • Added a purple font Text object that contains the name mode style & difficulty above mode, style & difficulty display on score summary screen.
    • Changed the color of each player to actual ship colors on game summary screen.
    • Fixed game start display not resetting when player quits to main menu.
    • Updated all game display UI sprites.
    • Found unfinished code that caused only player one to obtain point boosters.
    • Enlarged all of the enemy colliders for more accurate collisions.
    • Fixed issue with Point booster causing a massive glitch with powerups on Level 8.
    • Reduced the amount of time you obtain from bosses on timed mode.


    [ 2022-01-18 11:54:40 CET ] [ Original post ]

  • Devastation - ATAR final build patch 2

    Dev Log: 01/06/22 -Found an issue with the final score board not displaying the correct mode, difficulty and style. -Added a feature when Survival mode time is at 0:30 left the timer changed to the color red. -Fixed timer Power ups spawning above 2:00 on timer, they now spawn under 2:00.


    [ 2022-01-06 22:34:54 CET ] [ Original post ]

    Small Final Update and Patch

    Dev Log: 010522 Summary: I made some small patches to the bugs in the major update that was posted a couple days ago. I added 5 more achievements based on the new power ups added to the game. There's now a new achievement popup for players in game and not just the steam pop up, though if players delete their game save the achievements unlocked for the game will be gone but on steam they'll be there. The Achievement images on steam were also updated. Power ups now have their own color formats where before they're based off player color, though once there's more than one person playing the color format will change based on which player was granted the power up. This will be the for most final update for the game, unless a bug is found I will patch it right away.


    [ 2022-01-05 20:15:28 CET ] [ Original post ]

    Devastation - Annihilate the Alien Race [Game Reboot]

    Devastation - Annihilate the alien race


    Dev Log: January 4th, 2022


    Summary: The game now has a completely different aspect in game play with added features like more power ups, new sound effects, smaller build size, optimized in game code for better performance and even enemy behavior has changed. This build features 4 new powerups with a total of 9, including Fast fire for increased fire rate, Agility for faster ship movement, a Repair power up to get your shield back and (included in the newly designed Survival Mode) a Time Power up. The Survival mode has been revamped! Included in the UI, the player can now see how much time is added/removed from the timer. When you are destroyed you no longer rely on lives, but now rely on your timer. When the ship is destroyed based on difficulty selected, the timer will drastically lose minutes/seconds from the clock. Extra time can also be obtained by damaging the boss and if the player is low on time, enemies will spawn time powerups. The game play aspect of this will grant the player a "comeback" or a fighting chance to get back into the game. More that has changed. While playing the game the player can now see what mode, difficulty, style, multiplier, etc they have selected under the score board while they play. The main aspect of this is the multiplier. Before, the player was unable to see it in older builds and was unable to tell if they were playing on the highest multiplier and this made it difficult to complete the 9 million achievement. When the ship is moved near the score or the player UI Stats the Text/images on screen will fade until the ship is moved away, allowing the player to see bullets and their ship without distraction of the score/stats. Another game play aspect is when the ship is destroyed, all powerups were lost, With the added new agility and fast fire power ups, each power up including the weapon upgrade is degraded by 1 point instead of starting from scratch. The player is now punished less when dying. The player can keep track of the new power ups beside the ship icon on the screen. With each power up obtained will add a counter (maximum of 3). You can now view the details of each power up on the main menu screen by pressing in the right thumbstick/joystick on the controller. Vsync has now been added into the options menu.

    Changes:


    • Agility, Fast Fire, Time & Repair Power ups added.
    • The ships shield blows away enemy bullets when damaged.
    • Enemies move faster based on difficulty.
    • Options Menu design was upgraded.
    • Survival mode -New increase/decrease UI. -Gain +5 time from damaging bosses. -Lose time based on difficulty. -No longer have extra ships (spawning takes time from clock).
    • New sound effects for shooting, boss explosions, power ups.
    • New help screen in the main menu to view Power ups.
    • New Epileptic screen and Enfenyx boot intro.
    • Main game stats on screen will fade away when ship is nearby.
    • Game mode attributes displayed beneath score.
    • Game build size was reduced by ~50%

    Bug Fixes:


    [olist]
  • When beating the final secret boss would render the game in an endless loop.
  • Sound effects not playing correctly, Conversion from MP3 to WAV fixed this.
  • Background videos showed extreme blur or pixilation (Unity transcoding was disabled).
  • Removed all garbage creating code from scripts (GameObject.Find, GetComponent, unnecessary strings)
  • Cleaned up a lot of redundant code.
  • During the credits the player was still able to control the ship.
  • Player UI was still active during credits. [/olist]

    Known Bugs:


    • Fast Fire and Agility UI icons turn white while playing.
    • Life Power up randomly spawns in survival mode.
    • Time Powerups aren't spawning correctly.


    [ 2022-01-04 08:43:36 CET ] [ Original post ]

  • Build 24 Fixes

    UPDATE***

  • Fixed issue with player controller transform respawning at wrong coordinates causing the player collision to fault allowing player to move off screen or collide halfway across the screen.
  • Fixed issue where player kept velocity after death.
  • Added players auto spawn on game start.
  • Fixed issue where active players would game over on game restart if an inactive player starts will start with 0 movement speed.


    [ 2021-03-05 04:10:51 CET ] [ Original post ]

  • Game Performance Overhaul

    Log - 3/4/21


    Build Version 24


    Major Gameplay Update


    - Complete internal change of game architecture, look and overall feel of the game. [Bug Fixes]
  • Fixed issue with player being stuck in a game over state forever.
  • Fixed after beating the final boss or secret boss after the credits of the game will not proceed to the summary screen, the ship remains active but sprite is disabled.
  • Player wasn't resetting back to their org position when game over or died,
  • Fixed after beating the game single player and restarting a new one caused a problem with the controls of the other two "new" players. They were able to rotate and shoot but could NOT move.
  • A feature of pausing the game used to be the "select" button on the controller, a pause timer was added so that the player can now pause the game with "Start" instead. The pause timer simply adds a very short wait period before being able to pause when player presses start to join or start the game as well as stealing lives.
  • Players no longer rely on a trigger to clamp the player in within canvas blocker (which was removed), players now can expand to the size of the screen and will never exceed off it.
  • Player & enemy bullets now shut off when they hit the edge of the screen, this removed the purpose of the bullet shut off timer, bullets will now expand to the width of the screen.
  • Background video sprites now expand rightfully with the current resolution selected, no more black side areas of the game.
  • Fixed issue with the background video skipping.
  • Issue with the player stealing lives is now resolved, all players can take lives from the player with the largest amount or equal to another.
  • Removed redundant lines and removed more "GameObject.Find/audioSource" commands. Fixed screen transitions to be more smooth and faster.
  • Removed shut off timer from nuke and added shut off to the end of the animation.
  • Fixed issue with gun sounds not playing correctly.
  • There was an issue with enemies not spawning randomly, it seemed to be triggered when bombing enemies constantly. A check system method was added to check if the enemy/alt enemy list is empty if it is and check system is false, will switch it to true to continue to spawn enemies.
  • Issue resolved with resolution, if player had a large resolution value, would create more "game space", with the opposite happening with a smaller resolution.
  • The player and enemy bullets are now incapsulated inside the background (sprite width) and screen size (screen height). If the sprite background is resized to a larger resolution will remain at the original 1.1 X scale, creating a black area that bullets and players cannot reach, though using the nuke you can see the full effect of the explosion. If resized to a smaller resolution the X scale will re-adjust the sprite background to the smaller resolution.
  • Enemies are not spawning to a fixed position, which with a different resolution would spawn enemies off screen or spawn to the center only. Now the enemies are synced with the sprite background X scale and Screen height as well so no matter the resolutions the enemies will spawn correctly on screen.
  • Game start/level/boss banner and swipe was adjusted to start at the position of the sprite background. The swipe makes it about 1/4 of the way then displays the game status popup. Both the speed for swipe and status were re-adjusted to sync properly.
  • Fixed issue with rebirth wave transform not appearing with player transform respawn after game over.
  • Slowed down the players "Super Speed" movement by 0.5.
  • Super speed upgrade now only fires projectiles accordingly to the players current acquired upgrades, if player had no upgrades then the super power up will only pass through the players starting emitters instead of all.
  • Readjusted the survival decrease timer from 0.35 to 0.4, due to the changed positions of the enemies, their spawn positions are farther apart which slowed down the rate of killing enemies.
  • Readjusted the enemy spawn movement distance, enemies now move more towards the center of the level instead of just at the top. Their spawn points are now off the screen where before you could see them all of a sudden "appear". UPDATE***
  • Fixed issue with player controller transform respawning at wrong coordinates causing the player collision to fault allowing player to move off screen or collide halfway across the screen.
  • Fixed issue where player kept velocity after death. [Changes]
  • Audio is now played with an audio system object pool.
  • Added a super speed feature when grabbing the special power.
  • Changed the fade loop of the title screen transitions to be cleaner and smoother.
  • Changed the "upgrade 2" bullet to be a slightly different color from the org bullets.
  • Imported in perfected looped music originally done for Devastation 2.
  • The sprites for the ship were redesigned completely. They now look "3D" with new core and shield sprites. The ship colors of all 4 players were changed as well.
  • All 3 weapon upgrade sprites that appear on ship when grabbing powerups are now resigned to better fit the look of the ships appearance.
  • The power up colors are now matched with the player color.
  • Ship lives icon was changed to match the current ship sprite.
  • Changed the games font to match the font of Devastation 2 architecture.
  • Added the new ship sprite to the games title and main menu to better fit the games theme so it looks less plain.
  • Added "annihilate the alien race" to the games title, no indication anywhere of the games subtitle.
  • Redesigned the options menu attributes to be larger in display. [Known Bugs]
  • None displayed at the moment.


    [ 2021-03-04 20:38:31 CET ] [ Original post ]

  • Devastation ATAR Now Available on Mac and Linux!

    As of today (04/20/20) Devastation - Annihilate the Alien Race is now Available on MacOS and Linux!


    [ 2020-04-20 12:38:12 CET ] [ Original post ]

    Devastation - Annihilate the Alien Race
    N163LPH03N1X Games Developer
    N163LPH03N1X Publisher
    2020-02-05 Release
    Game News Posts: 8
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    1 user reviews (1 reviews)
    Public Linux Depots:
    • Devastation - Annihilate the Alien Race Linux [1.91 G]
    Devastation - Annihilate the Alien Race, is a 2D dual stick shoot em' up bullet chaos arcade style type game.

    Rip and tear through hordes of alien ships with nukes, upgrades and power ups to wipe out everything in your path.
    Show them what one single ship can do, Annihilate bosses at the end of each level and build your score competitively or team up locally up to 4 players.

    3 different score competitive modes!
    Normal - A basic mode for players with gunship starting with full shield (2 hit damage) and max bomb output
    Hardcore - A mode for hardcore players, shields are corrupt (1 hit damage).
    Survival - A timed mode for speed runners (ship core blows up if timer reaches 0)

    4 different game types!
    Normal - Start with 3 lives, 3 bombs and no upgrades (lost on death).
    Life-less - Start with only 1 life, 3 bombs (lives cannot be acquired), no upgrades (lost on death).
    Bomb-less - Start with 3 lives, no bombs (bombs cannot be acquired), no upgrades (lost on death).
    Max Weapons - Start with 3 lives, 3 bombs, upgrades maxed out (upgrades are never lost).

    4 different difficulty styles!
    Starter - Easiest mode for beginners, fewest enemies, enemies have 1x health, bullet heaven, power ups spawn very frequently.
    Regular - Normal mode for balanced players, basic waves of enemies, enemies have 2x health, bullet mess, power ups spawn frequently.
    Professional- Hard mode for competitive players, more enemies, enemies have 3x health, bullet chaos, power ups spawn less frequently.
    Insanity- Very hard mode for skilled players, crazy amount of enemies, enemies have 4x health, bullet hell, power ups spawn rarely.

    MINIMAL SETUP
    • OS: Ubuntu 17.04
    • Processor: Intel Core i3Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce GTX 780
    • Storage: 2 GB available space
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