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Minor localization and level design fixes

  • Russian text editing and proofreading (thanks @seliverstovid).
  • Minor design improvements on "Troubled Waters".


[ 2021-04-03 20:58:31 CET ] [ Original post ]

Perilous Warp 1.1

Thank you for playing Perilous Warp, and for your numerous comments and feedback! We strive to take into account most of your comments. The most critical changes and gameplay fixes are combined in a patch that updates the game to version 1.1. We hope that the game becomes even better, and it is going to bring more positive emotions. Below is the complete list of new features, bugfixes and balance changes.

New features


  • Added the ability to auto-switch weapons that have run out of ammo; also added an option to the game settings.
  • Added the ability to change key bindings for weapons in the control settings.
  • Added player unstuck code.
  • Added larger fonts for higher screen resolutions.
  • Added watersplash and bubble trail effects when shooting at water surface.
  • Updated shooting sounds of player weapons.
  • Updated color of troopers' lasers, now it is orange and matches their luma color.

Bugfixes


  • Fixed a bug with dynamic shadow rendition on GeForce on some video driver versions (including Linux).
  • Fixed a crash in memory manager in multi-threaded mode.
  • Fixed a bug with hitbox tracing of monsters and the player.
  • Fixed a bug with radius splash damage (e.g. for explosions).
  • Fixed a bug with a melee attack of a knife (now hitting live enemies is preferable to corpses).
  • Improved behavior of discs, fixed a bug with the auto-aiming in water.
  • Fixed a bug with displaying of disk trails.
  • Fixed bugs in projectile physics.
  • Fixed bugs with inability to kill monsters during scripts.
  • Fixed a bug with unstable deformation of ragdolls.
  • Fixed a bug in the "Saboteur" achievement when the monster was already dead.
  • Fixed bugs with monster flinch animations.
  • Fixed a bug with the freezing of monsters when they were continuously attacked.
  • Fixed a bug with unnecessary bullet evasion of the boss.
  • Fixed a bug with viperfish behaviour and animations.
  • Fixed a bug with explosion decal casting.
  • Fixed a bug with "cut" ropes in the teleportation bay.
  • Fixed a bug with scripts right after game loading, if saved during button activation.
  • Fixed a bug with color scheme reset upon changing the renderer.
  • Fixed a bug with colors of certain in-game text messages.
  • Fixed a bug with game time running on pause in GUI.
  • Fixed a bug with the "Enable autosave" option.
  • Fixed a bug with flood protection, it has been disabled in singleplayer mode.
  • Fixed visual bugs in railgun zoomed mode.
  • Fixed various issues on game levels.

Balance changes


  • Shotgun power and rate of fire has been increased.
  • Reaper primary attack: rate of fire has been increased, auto-aiming has been removed.
  • Grenade throw range has been increased; delay before explosion has been reduced.
  • Explosion magnitude of player's grenades has been increased.
  • The algorithm for calculating the melee range of the knife has been tweaked.
  • Laser accuracy and damage done by troopers and elite have been reduced.
  • Changed item and enemy placement in certain places of game levels.
Thanks again for supporting our game!


[ 2020-12-01 07:15:32 CET ] [ Original post ]

Perilous Warp Soundtrack

Do you like Perilous Warp? Now there is another opportunity to support the project, and its composer Daniel Northwood. His atmospheric music perfectly complements the retro experience. Perilous Warp Soundtrack is a mix of acid, glitchy, and distorted sounds. Daniel Northwood gets his inspiration from late 1990's, early 2000's soundtracks, the times when games used to have freedom in music. The soundtrack includes fifteen original electronic tracks, each with a special touch. Nearly an hour of atmospheric sci-fi music designed for fighting aliens, but suitable for standalone listening as well. Music is available in both MP3 and FLAC formats. https://store.steampowered.com/app/1453120/Perilous_Warp_Soundtrack/ Daniel Northwood on Bandcamp Daniel Northwood on SoundCloud


[ 2020-11-13 15:00:35 CET ] [ Original post ]

Perilous Warp
Crystice Softworks Developer
Crystice Softworks Publisher
2020-10-20 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
Mostly Positive (308 reviews)
Public Linux Depots:
  • Perilous Warp Linux 32-Bit [8.04 M]
  • Perilous Warp Linux 64-Bit [7.99 M]
Perilous Warp is a fast-paced indie 3D-shooter with a pretty simple but still intriguing storyline. Get ready to meet the new perilous world of a mysterious desolated extraterrestrial Colony. But is the Colony abandoned indeed?

Game Features

  • Optional Storyline: either learn everything about the tragic events that took place at the base, or skip the boring stuff and plunge into the action.
  • Classic Combat System: find new deadly weapons at the base, from a classic shotgun to an advanced railgun, as well as a way to upgrade each gun.
  • Diverse Bestiary: your enemies will run, swim, pounce or dig out; they will be anything but a piece of cake.
  • Explore the World: look for stashes and secret places, visit optional offshoots, and get Steam achievements.
  • Scalable Graphics: our game engine implements many modern graphics technologies, but at the same time it can support weak systems.
  • Save Anywhere: in Perilous Warp you can save your progress wherever you like, and as often as you like; there are also autosaves.
  • Accept the Challenge: for certain gamers, the game can be real hardcore - no health regeneration, no navigation arrows, no bullshit!

The Story

  • 2047 a.d. Within a distant stellar system, astronomers find an Earth-like exoplanet. It turns out that a composition of its atmosphere is similar to Earth's, and it could be suitable for humans. However existing space technologies do not allow reaching the planet in the near future.
  • 2049 a.d. A meteorite consisting of an unknown mineral hits the Earth. Its shape and internal structure suggests that its nature is artificial, so it is probably a fragment of some extraterrestrial object. Attention of scientists is drawn to extremely unusual properties of the crysterite, as they called the mineral: it can create "warps", or hyperspace rifts. The first teleporters have been constructed, and then, a bit later, an experimental hyperspace engine for an insterstellar spacecraft. However it is one of a kind, due to extreme shortage of crysterite. Thorough search for the precious mineral is immediately initiated. Finally, traces are found in an emission spectrum of the exoplanet discovered two years ago. There are no doubts in the decision to send an expedition to the planet.
  • 2050 a.d. A spaceship equipped with the hyperspace engine, with scientists, builders, security guards, necessary equipment and materials onboard, makes its way to the planet, to found a colony. People successfully land on the planet, build a base, discover crysterite mines and start their development. Six months have passed according to a plan, the first shipment of the mineral is about to be sent back to Earth, but suddenly the communication with the Colony has been interrupted.
The immense crysterite amounts at the Colony resulted in vast teleportation network throughout the base - but it was not the case for Earth. The only physical connection with the colony is an emergency input teleporter; the output counterpart is located at the Colonial base. Its low capacity only allows sending a small amount of vital cargo... or one fully equipped soldier - you.
You, as an experienced space marine, get an important task: go to the exoplanet through the emergency teleporter and find out what has happened to the Colony. Most likely you also have to find the spaceship - a fortified citadel - and try to reestablish the uplink. You don your favourite armour, take your trusty army knife, and bravely step into the teleporter with the desire for glorious adventures.

Sources of Inspiration

We do love classic old-school 3D-shooters. The development of Perilous Warp was inspired by such masterpieces as Quake, Unreal, Doom III, and certainly the brilliant game Chasm: The Rift. Old school players will discover numerous references, but even if you are not in your thirties yet - rest assured that you won't be bored!

MINIMAL SETUP
  • OS: Debian Jessie or newer
  • Processor: CPU 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Direct3D-compatible
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Debian Jessie or newer
  • Processor: Multi-core CPU (4 cores or more) 2.4 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Direct3D-compatible with Shaders 2.0+
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

33.97$ (15%)
1.00$ (80%)
4.00$ (80%)
3.35$ (16%)
3.39$ (58%)
15.74$ (37%)
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21.99$ (12%)
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3.59$ (76%)
10.65$ (47%)
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6.87$ (14%)
2.39$ (88%)
2.50$ (75%)
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2.25$ (85%)
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25.47$ (15%)
1.50$ (90%)
6.00$ (70%)
13.57$ (15%)
12.98$ (74%)
10.78$ (17%)
6.79$ (15%)
6.22$ (79%)
12.73$ (58%)
4.00$ (80%)
41.49$ (17%)
GAMERSGATE

[ 2625 ]

0.75$ (85%)
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0.87$ (91%)
0.45$ (85%)
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10.0$ (75%)
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17.99$ (28%)
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4.0$ (80%)
6.69$ (33%)
1.05$ (65%)
0.75$ (75%)
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4.5$ (70%)
10.0$ (75%)
0.88$ (91%)
7.5$ (75%)
0.9$ (91%)
2.0$ (80%)
2.04$ (66%)

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