Update v0.016 . Magic crystals production increase and aventurers improvements.
[ 2020-11-03 09:33:54 CET ] [ Original post ]
This update brings two major changes. An increase in magic crystal production which has the goal of promoting the use of magic. And buffs to red magicians, archers and mystics so that they don't become underwhelming in higher levels.
- Background image for the main game screen. Can revert to old plain color in Options.
- Raised maximum Player Level to 30. From level 23 onwards all races are eligible and bonus/penalty is applied for less/more frequently used ones. See tutorial "High Level".
- Red magicians can now improve their fire attack making it ultra hot. This adds extra attack which not even fire resistance can block. To activate this skill a card icon needs to be clicked in the battle screen to move it to the Attackers column. The number of cards that can be activated this way cannot exceed the number of attacking red magicians neither the number of cards in hand. At the end of a victorious combat that number of cards is discarded from hand. Chosen randomly and providing no benefit for the discard. The extra attack increases with Player Level. The formula for the extra attack is floor((4+player_level*num_cards_used)/10)
- Poison now also adds attack. Poisonous monsters have had their base attack lowered to compensate though but by a smaller amount than the gain from poison.
- Archers have become better at questing. When the last archer needed for a quest is spent it is exhausted instead of removed and an archer quest is drawn.
- Increased the generation of magic crystals in most hexes which produce crystals. Desert nomads and Pixies now start with more magic crystals than before.
- Added missing graphic to Surveyor hex.
- Increased cost of spell Magical Banquet from 1 to 2.
- Reduced the cost of spell Transcendence. But its effect now uses 2 magic crystals per earned renown (it was 1 per renown), to a maximum of 20 crystals for 10 renown.
- Spell magical forge now provides 1 material instead of 3.
- Updated and added tutorials about the new or changed game mechanics.
Fantasy Lands
José Antonio Durá Olmos
José Antonio Durá Olmos
2020-06-23
Strategy Singleplayer EA
Game News Posts 10
🎹🖱️Keyboard + Mouse
Positive
(14 reviews)
https://store.steampowered.com/app/1297200 
Fantasy Lands Content [92.24 M]
A single player strategy game in the style of euro board games where each game lasts around 30 minutes.
To Win A Game You Need to Earn Renown.
Winning a game raises your player level. This unlocks new land and quest cards, player races, adventurer classes, spells and monsters. It also increases the challenge of further games.
For each game element that becomes unlocked a tutorial is available in-game to learn its use.
To Win A Game You Need to Earn Renown.
- One way is using your workers to activate map hexagons to collect resources and draw cards. Play cards to improve lands and create quests. Recruit adventurers and use them to complete quests, which will grant renown.
- Another way is to use recruited adventurers to explore lands and defeat monsters. 4 boss monsters per map can be found in the farthest locations, they provide the highest rewards upon defeating them.
- At player level 6 spells are also available.
Winning a game raises your player level. This unlocks new land and quest cards, player races, adventurer classes, spells and monsters. It also increases the challenge of further games.
For each game element that becomes unlocked a tutorial is available in-game to learn its use.
MINIMAL SETUP
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
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