The demo has been updated! Changelog: ## [0.2.3] - 7th September 2020 ### Added - Re-added bombs to players arsenal - Ability to test out control scheme on the control rebind screen - Barrel/aileron roll spin effect & sound - Sound effect for when items appear ### Changed - Tweaked the ships muzzle flash sprite so it's not tinted green - Renamed 'Missile' item to 'Micro Missile' - Reverted the change to the banking speed, banking gives you a speed boost again, but doing a full roll will give a greater boost in a 'dash' style - Level 1's gate now opens when shot instead of when approached - Easier to deflect bullets when rolling - Speed boost when rolling has been re-enabled - Map screen has the beginnings of branching path functionality, and also displays the highscore for each level - Items/powerups have new visuals which should be easier to identify - Modified some of the enemy placements in both stages to balance things out a bit more, I will continue to refine levels as development continues ### Fixed - Disabled pause menu when player death sequence plays - Second boss's life bar should now output the correct value - Movement controls should now work on the menu items - Weird bug where default keyboard controls and custom controls were getting mixed together should be fixed
Ex-Zodiac
Ben Hickling
Pixeljam
Early 2022
Indie Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(649 reviews)
https://store.steampowered.com/app/1249480 
[131.7 M]
FEATURING:
- A retro, colourful, low-poly visual style
- 12 main levels (plus secret areas and side-paths)
- Multiple routes to complete the game
- Major bosses at the end of each level, each piloted by a member of the Zodiac
- A 16-bit style soundtrack by +TEK combining FM and wavetable synthesis
- OS: Any distribution
- Processor: 1 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Drivers with support for OpenGL 2.1
- Storage: 500 MB available space
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