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Hello all,
The next major level update is right around the corner, and here's a peek:
Similar to the other vehicle-based level earlier in the game, but with a little more freedom, and a theme that you may not have expected :)
We expect this level to go into beta testing in the next week or so, and release in later April. Be on the look out!
-Miles @ Pixeljam
This update brings the following fixes and changes:
Small bug fix update:
Just a quick fix as the rankings were completely off for the new level Caldera. This has now been fixed! I'll be making some more minor updates soon, including things like the getting rid of the milliseconds on the boss counters to avoid Steam deck screen burn-in. Oh, and updating the translations for the other languages too, those are a bit behind at the moment! Cheers!
Hello everyone!
We're pleased to announce the release of the latest level update - Caldera!
Try not to get get burnt!
The game is also currently 50% off for the Steam Autumn sale, so if you have a friend or two that has been waiting to pick it up, please let them know!
As always, feel free to leave feedback in the Steam forums, we're always happy to hear what you think!
Thanks again for all your patience and support,
- Ben @ MNKY
This minor update fixes the issues people were having with the game not starting on the correct screen when played on a multi-monitor setup. The game will now remember the size, position and screen the game was last played on, so it should start up exactly where you left it. Please let me know in the forums if you have any issues with it. Please note there is still an issue with using mouse controls when the game window is on anything other screen than the primary one. For some reason the mouse cursor is able to exit the bounds of the window which it shouldn't be able to do, but this appears to be an engine bug, so will probably take a bit longer to fix than the other stuff.
This update just fixes the crash that happened when the Ignice (snake) boss repeated his last phase
Hello All,
The latest level update is finally here... it's time to challenge the SS Devastator!
The game has also undergone a major engine update (to Godot 4), which should result in a smoother overall experience, and paves the way for easier future updates (which will come at a faster pace now).
It's also 40% off for the next few weeks, if you have a friend or two that has been waiting to pick it up.
Looking forward to what everyone thinks - leave us feedback in the forums!
Thanks again for the patience and support,
-Miles @ Pixeljam
Hello all, The next major update for Ex-Zodiac is about to drop, and we need testers to make sure the new level is good to go. If you want to help, switch to the branch called "beta". That version will have all levels unlocked, and from there you can play the latest level - SS Devastator. For all feedback and bug reports, please leave them here: https://steamcommunity.com/app/1249480/discussions/0/3475107714830893759/ Thanks again! -Miles @ Pixeljam
Hey everyone, sorry for the radio silence! Ive been hard at work the past few months attempting to port Ex-Zodiac over to the latest version of the game engine I use. Ive wanted to move to the latest version for a while now, but I was waiting for it to become stable before doing so. Upgrading was important for a number of reasons, but the main ones were: future-proofing console support, editor stability and new features that enhance or speed up my work flow. Lots of little improvements have been made all across the engine and the editor, and this stuff all adds up, especially when it comes to time saving. Most of you (probably) know the game is being built in Godot, and it originally started all the way back in version 2.1. Not long after, version 3.0 became available, and I decided to port the game over to that. At that time the game only had one level, so porting it over took about a week as I had to rebuild everything from scratch as there was no automatic conversion tool available. Thankfully there is one this time around and so that's handled a lot of the work for me, but there are still plenty of things that need manually fixing. Things like broken materials, animations not playing correctly and events not triggering etc. The good news is that the porting process is almost complete. There are still some rough edges to smooth out, but the bulk of the work is done, and that means I can finally get back to working on new content. I want to thank you all for your patience and support so far, Im really grateful for that. Im looking forward to getting back to being creative again soon! - Ben Hickling / MNKY
Just a minor fix to correct the some of the language translations on the Epsilon Outpost level, where Miko's report on the cannon's charging status would read "Unsupported format character"
Hello All, Version 0.7.9 is now live, featuring:
Here is the 8th of May update, bringing the early access version up to 0.7.9! This update includes:
Hello all, On May 8th, Ex-Zodiac will get its first major content update, including:
Hello All, We are very close to releasing the first major content update for Ex-Zodiac. Here's a little preview: [previewyoutube=s62T2A2fLiY;full][/previewyoutube] This is unpolished footage of Level 7, and as you can see it features all-range mode. Level 7 & 8 both feature this mechanic and are more connected than other levels in the game so far, so we are releasing them both at the same time. We expect the update to be ready within a month or so. Thanks for the continued patience and support! -Miles @ Pixeljam
Hello All, 0.6.23 is live, and introduces some important new quality-of-life updates:
Hey Everyone, The beta branch has been updated to 0.6.23 which now features the much requested mouse input options, separate fire/lock-on button option (which also doubles as a rapid-fire option when enabled) and also the initial efforts for Steam Cloud save integration (only the game progress is saved, config data isn't saved as this is generally different for each system you play on). We've put this build on the beta branch as we'd like a bit more feedback on these features before we put it on the main branch. If you'd like to test it out, you can go into the properties of the game in your Steam library and select the beta test branch under the 'Betas' section. Let us know what you think either here or on the Steam forums. Thanks!
Hello All, Ex-Zodiac now officially supports both Traditional and Simplified Chinese, as well as Latin American Spanish. Here are some other things currently in the works:
- Stage 3 was starting from half way through the level, but this is fixed now
- HUD items now translated (except for Japanese and Chinese) - Blank dialog no longer appears in the Map screen - Homing missiles no longer circle around the jet-skis in stage 5 - Player is now invincible after a boss is defeated, just in case any stray lasers/missiles are left over - Added 16:10 aspect ratio - Score combo now has a bit more time before it cancels, damaging enemies also keeps the combo timer going - Bonus stage access (from the map) is now available as long as you've collected the chip in the main level (bonus stage doesn't have to be completed) - Mouse cursor now hidden when entering fullscreen mode - Refactored level complete/death animations so that weird bugs like water splashes on the surface of the ocean don't continue once the ship flies away
We're pleased to announce that EX-ZODIAC is live and ready to play!
The current Early Access version of the game has 6 main levels and 6 secret bonus stages as well. More are on the way...
You can also pick up the soundtrack by +TEK here: https://store.steampowered.com/app/2091010/ExZodiac_OST/
Huge thanks to all the backers and supporters over the past few years that made it possible.
Enjoy the game!
Hello all,
We're pleased to announce that Ex-Zodiac will finally be available on JULY 21, 2022. This version of the game will contain 6 main levels and 6 bonus stages as well. The bonus stages were recently added and bring the 80's/90's nostalgia to a new level! Check them out in Ben Hickling's latest announcement on Twitter: https://twitter.com/BenHickling/status/1539275535301353474
We look forward to getting the game into everyone's hands next month. Thanks for the patience!
- Miles @ Pixeljam
Hello all, In consideration of the freshly launched Steam Next Fest, we've updated the existing 2-level demo with new music (level 2 boss), control improvements, bug fixes, and most importantly, new characters & dialogue! The new trailer also highlights levels 5 and 6, which have not been seen too much until today :) The coming months will involve polishing the existing 6 levels, making them more repayable, adding more story, characters & dialogue, and generally just making the 6-level experience as tight as possible for the Early Access launch in 2022. Thanks for the ongoing patience and support! -Miles @ Pixeljam
The demo has been updated! Changelog: ## [0.2.3] - 7th September 2020 ### Added - Re-added bombs to players arsenal - Ability to test out control scheme on the control rebind screen - Barrel/aileron roll spin effect & sound - Sound effect for when items appear ### Changed - Tweaked the ships muzzle flash sprite so it's not tinted green - Renamed 'Missile' item to 'Micro Missile' - Reverted the change to the banking speed, banking gives you a speed boost again, but doing a full roll will give a greater boost in a 'dash' style - Level 1's gate now opens when shot instead of when approached - Easier to deflect bullets when rolling - Speed boost when rolling has been re-enabled - Map screen has the beginnings of branching path functionality, and also displays the highscore for each level - Items/powerups have new visuals which should be easier to identify - Modified some of the enemy placements in both stages to balance things out a bit more, I will continue to refine levels as development continues ### Fixed - Disabled pause menu when player death sequence plays - Second boss's life bar should now output the correct value - Movement controls should now work on the menu items - Weird bug where default keyboard controls and custom controls were getting mixed together should be fixed
Hello all,
We're very excited to announce that the Kickstarter for Ex-Zodiac is live! Visit the campaign via this URL: https://www.kickstarter.com/projects/benhickling/ex-zodiac
Also available is a new 2-level demo, which you can download on the Steam page, or if you already downloaded it previously, it should have auto-updated. Make sure you are playing at least version 0.2.1.
Watch out for this guy!
Take care,
-Miles @ Pixeljam
As part of the Steam Game Festival, a 1-level demo is now available for you to play for the next 5 days. Check the store page for the download link - https://store.steampowered.com/app/1249480/ExZodiac/ Let us know what you think in the forums or on Discord: https://discord.gg/DZXYTq7.
Come and chat with the devs of EX-ZODIAC for a couple hours and learn more about the game! This will be taking place on the Ex-Zodiac Discord Server in the #steam-festival-chat channel: https://discord.com/invite/dmFgvTg Rescheduled to June 18, 1 PM EST!
The developers of Ex-Zodiac will be available to talk about the upcoming game on Thursday, June 11 at 1 PM EST! This chat will be on our Discord Server in the "general" channel: https://discord.com/invite/dmFgvTg
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