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Greetings Wurmians!
Todays update is a little bit of a bittersweet one, marking the end of official content support for Wurm Unlimited. Over the past four years we've introduced many new features and shared many things. It's no secret that the mods brought to Wurm have made the game far more than we have with the vanilla version, and this update makes a few things easier for them to implement mods, both mechanics, client AND graphical.
We'll continue to work with modders and address any major issues raised and of course, Wurm Unlimited is still on the store and we will still be supporting those with questions, technical issues and the like.
With that said, these notes include a guide on how to create a resource pack, easy addition of mods (just place them in the mods folder!)
We'd also like to thank ago for giving us permission to integrate his moad loader, as well as those who worked on it and provided updates to it as well.
Wurm Unlimited wouldn't be the game it is without you all, and we deeply thank you for that.
And as always, Keep on Wurming!
Quick fix to address achievement dates loading incorrectly.
Players will still be able to play on servers that have not updated from 1.9.1.6 but we do encourage server admins to update when possible.
Regards,
The Wurm team
Greetings Wurmians! The time has come to launch the 1.9 version of Wurm Unlimited, and it's huge! So huge infact, that it was simply impossible to give the full notes in even 2 posts, so we've made the decision to simply link to them here to our forums for coverage. To view the patch notes check our official forums here: https://forum.wurmonline.com/index.php?/topic/169510-patch-notes-1915/ Until next time, keep on Wurming! Retrograde & the Wurm team. Like us on Facebook: https://www.facebook.com/wurmunlimited Join us on Discord: https://discord.gg/wurm Follow us on Twitter: https://twitter.com/wurmunlimited
Due to the size of these notes these are separate to the 1.9.0.0 patch notes, this all goes within the beta patch out now.
Greetings wurmians!
And the update is live! 1.8 is now launched with all the goodies from Wurm Online in the past few months, including a new metal alloy, electrum, more titles, and a rework to the armour balancing system. This system also includes the ability to ban players by steamID as well as making setting up a server by automatically identifying which IP and port to use.
As usual, please report any bugs you find on our Steam forums, official forums at http://forum.wurmonline.com , or discord at https://discord.gg/wurm.
And as always, keep on Wurming!
Retrograde & the Wurm team
Greetings wurmians!
Todays beta brings 1.8 with all the goodies from Wurm Online in the past few months, including a new metal alloy, electrum, more titles, and a rework to the armour balancing system. This beta also includes the ability to ban players by steamID as well as making setting up a server by automatically identifying which IP and port to use.
As usual, the beta is expected to run into next week, pending feedback and any major issues which can be reported on our steam forums, official forums at http://forum.wurmonline.com , or discord at https://discord.gg/wurm.
Retrograde & the Wurm team
Hi Everyone,
This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. We've also removed PvP centric personal goals, making the system much easier to get into, full details below.
This update also brings a new distributed JRE version 1.8u172
Greetings! As some of you may have seen, Wurm Unlimited 1.7 beta is now available, and we're preparing to launch it live early next week! In case you haven't seen what's in it, I'm here to give you a bit of a quick overview, so let's jump in!
Hi Everyone,
This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. As usual the beta will be available for a week or so before it becomes the live build which is currently planned for Tuesday, 3rd of July. As usual, any issues please report them via the forums.
-First edit.
We've bumped the version up to 1.7.0.0 as to avoid issues with new clients connecting to older servers.
Hi all, Just a quick bug fix for the strangely-colored grass in the client.
Greetings Wurmians!
Todays beta patch brings the return of creature conditions, meaning each conditioned creature (raging, greenish, slow, etc) will now have subtle (and sometimes not so subtle) colourings distinguishing them.
This update also brings a few tweaks to the mission system and metal system, as well as a few PvP centric systems.
This update should work on existing 1.6.0.0 servers until they update, but if you are experiencing issues you can use the beta branch previous_version.
NOTE: If you encounter graphical issues such as the one below, setting "Limit max dynamic lights" in the settings to 8 or fewer will fix it, we will be releasing a client update once it is available
Happy Wurming!
To keep up to date with everything, make sure you visit our official forums
https://forum.wurmonline.com
Catch up with us on social media:
https://www.facebook.com/wurmunlimited
https://twitter.com/wurmunlimited
And chat with other Wurmians on our official Discord:
https://discord.gg/wurm
Greetings Wurmians!
Todays beta patch brings the return of creature conditions, meaning each conditioned creature (raging, greenish, slow, etc) will now have subtle (and sometimes not so subtle) colourings distinguishing them.
This update also brings a few tweaks to the mission system and metal system, as well as a few PvP centric systems.
As usual, the beta will be available for the next week or so with a live launch soon after.
Happy Wurming!
To keep up to date with everything, make sure you visit our official forums
https://forum.wurmonline.com
Catch up with us on social media:
https://www.facebook.com/wurmunlimited
https://twitter.com/wurmunlimited
And chat with other Wurmians on our official Discord:
https://discord.gg/wurm
Greetings wurmians! Wurm Unlimited 1.6 is now live! With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server! As always, you can report bugs via our steam forums or official forums here: https://forum.wurmonline.com/index.php?/forum/269-technical-issues/ Enjoy! The Wurm team
Greetings wurmians! Wurm Unlimited 1.6 is now live! With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server! As always, you can report bugs via our steam forums or official forums here: https://forum.wurmonline.com/index.php?/forum/269-technical-issues/ Enjoy! The Wurm team
Hi Everyone! Retrograde here with a quick overview of some of the major features coming with 1.6 which is due out tomorrow! There are a few bugs that will be addressed in a later update some time next week, but since this update has been delayed long enough, it's time to check it all out! This update is planned for around midday CET on the 6th April, so not long now! Make sure to update any mods and check with server owners about any potential issues!
Hi Everyone! Retrograde here with a quick overview of some of the major features coming with 1.6 which is due out tomorrow! There are a few bugs that will be addressed in a later update some time next week, but since this update has been delayed long enough, it's time to check it all out! This update is planned for around midday CET on the 6th April, so not long now! Make sure to update any mods and check with server owners about any potential issues!
Greetings wurmians! The long delayed 1.6 update is finally here in beta! With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server! As always, you can report bugs via our steam forums or official forums here: https://forum.wurmonline.com/index.php?/forum/269-technical-issues/ Enjoy! The Wurm team
This update adds the fix from 1.5.1.1 to non login servers This is a minor change and all 1.5.2.1 clients will be compatible with 1.5.0.1 and 1.5.1.1 servers. This is a client-only change.
Hi all, I've pushed out 1.5.1.1 to resolve a connectivity issue on high traffic servers. This is a minor change and all 1.5.1.1 clients will be compatible with 1.5.0.1 servers. This is a client-only change, but a complete update was pushed for version matching purposes. Thank you!
Hi Everyone, This update introduces several major features. The new highway system is in, with the ability to find routes and protect major thoroughfares, and the new wall types in the textures introduced earlier this year. Most importantly, this update includes the new rendering client, with improved lighting and shading and a whole lot of updates under the hood. If you encounter any performance issues please make a report on our community forums along with a copy of the console log [shows as console.playername.log], found in your steam folder at: SteamsteamappscommonWurm UnlimitedWurmLauncherPlayerFiles
Hi Everyone, This update introduces several major features. The new highway system is in, with the ability to find routes and protect major thoroughfares, and the new wall types in the textures introduced earlier this year. Most importantly, this update includes the new rendering client, with improved lighting and shading and a whole lot of updates under the hood. Most mods will not work with it until updated, so make sure to check for updates!
Hi Everyone! It's been a quiet summer, but we're back with more news and happenings for Wurm, with all the latest details from the recent updates to Wurm Online and what's in store for Wurm Unlimited!
Hi Everyone! 1.4.0.1 goes live today with the underground paving, cladding, and bridges! the highlights are below, but the full patch notes can be found at: http://www.wurmunlimited.com/2017/07/04/version-1-4-0-1/ Note: There may be some work in progress features within this version, if you do enable them do not expect them to work completely, and we advise you keep them disabled until they are completed and released by us. Happy Wurming! The Wurm team.
1.4 is here! This beta brings all the changes up to 1.4, with the new bridge textures, underground paving and walls, and also underground bridges! As usual the full patch notes including the changelog and bug fixes is available at http://www.wurmunlimited.com/2017/06/28/version-1-4-0-0/ Enjoy! The Wurm team
Hi Everyoine! It's been a bit since we last caught you up with all that's going on in Wurm Unlimited, but I'm here with the latest news for you all to enjoy! This months devblog focuses on a few things new to Wurm Online and a few things in the works, so lets get started!
Building on from the 1.3.4.4 beta this brings WU version equal to Wurm Online version. It includes all updates as per 1.3.4.4 found here: http://www.wurmunlimited.com/2017/04/23/version-1-3-4-4-b/
Hello all, I've pushed a fix for the crash bug with the server. The version number has not changed with this update. This fix specifically addresses the error regarding JavaFX and an imcompatibility with the older controlsfx library. If you've made any changes to fix this on your own, I strongly recommend undoing them for the update. The build numbers are: Wurm Unlimited: 1778584 Wurm Unlimited Dedicated Server: 1778575 You can see the build number by Right-Clicking on either Wurm Unlimited in your game library or Wurm Unlimited Dedicated Server in your tool library. Click Properties and then the Local Files tab. The build will be at the bottom of the panel. You can force an update to the latest build by clicking on Verify Integrity of [Game/Tool] files.... When done, closing and re-opening the Local Files tab should reveal the new build number.
Well it's been a big month with the launch of 1.3, but that's not all we have planned. In this months devblog we unveil some new housing types, outline our improvements for siege warfare, and show off some sweet new hell horse colours! Check out the full devblog here! http://www.wurmunlimited.com/2017/04/11/april-devblog/ Like us on Facebook: https://www.facebook.com/wurmunlimited Follow us on Twitter: https://twitter.com/wurmunlimited
Just a small hotfix addressing affinity hints from taste not matching what the given affinity is.
And the 1.3.1.2 update is here! This update is huge, too bug fir steams character limit, so we've included some changes and bug fixes, but for the full patch notes including changed classes please visit our Wurm Unlimited blog
Hi Everyone! Retrograde here with the one piece of info you all want, version 1.3 will be going live on the 6th of March! That's not all though, we will be using our website for the new devblogs, follow the unicorn if you want to know more... [img=http://content.wurmunlimited.com/News/2017/005/unicorn.jpg] Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame! Check us out on Facebook: http://Facebook.com/wurmunlimited And follow us on Twitter http://twitter.com/wurmunlimited Regards, Retrograde & the Wurm team.
Hi Everyone! So after a slightly longer than expected closed alpha, we finally have the 1.3.1.1 beta! This beta addresses the bugs raised in the alpha, and also brings Wurm Unlimited up to equal date with Wurm Online. This means it also includes the new unicorn mechanics, as well as extra wide tunnel entrances! We had initially planned to release recipes incrementally as time went on, including new collections each update. With the unfortunate delays in 1.3 coming to WU this process no longer was necessary and we're now able to include the full intended set of recipes for WU, with 570 recipes being added. Many are intermediate products such as gravy and broth, and many alcohols have three stages, unfermented, undistilled, and finished. Don't forget, we're also running our competition to see YOUR recipes wind up in game, that closes soon for the live release of 1.3.1.1 in WU, so get in quick! http://forum.wurmonline.com/index.php?/topic/151354-the-great-wurm-cookoff/ Standard recipes are found in the Wurm UnlimitedWurmServerLauncherdist ecipes To add your own simply copy the recipe file into the recipe folder inside your server folder. e.g. Wurm UnlimitedWurmServerLauncherAdventure ecipes Recipe files must be named "recipe XXXX.json" where xxxx is the ID For custom recipes please use an ID of 1500+ For conflicting ID's recipes in the server ecipes folder will overrite the recipes in the dist ecipe folder If you wish to read up on what's in the cooking system, our developer Pandalet has been working hard on the documentation side, and the entire document can be found here: http://www.wurmunlimited.com/1-3-cooking-documentation/ Without further ado, here it is!
Hi Everyone! The long awaited 1.3 update is finally here! We’ll be running a closed alpha first, just to ensure nothing major breaks when running on a server (especially with mods!) There’s a lot involved here, including some major behind the scenes changes so we really need to be cautious here. With the closed update we have a form to fill out to request a key, this is to ensure that those who wish to trial it and provide feedback understand that this could break any servers they are currently operating, which of course means ALL TEST DATA NEEDS TO BE BACKED UP. But firstly, let’s go over a few of the technical aspects of the 1.3 update.
Greetings! After a brief Christmas break, the Wurm team is back in the saddle for another big year of Wurm, but first, let's touch on the late 1.3 update.
Greetings wurmians! I've dragged myself away from the kitchen to bring you all the news and info from our Wurm Online 1.3 update, giving you the low down on what to expect in the next Wurm Unlimited update! Wurm Online launched version 1.3 (the cooking update) on the 22nd of November, and we've had huge amounts of feedback and tweaking since then, addressing various bugs and issues, as well as balancing and adjusting based off feedback, we're continuing to work on that to ensure that things are smooth before moving to a Wurm Unlimited beta, but I'll go into that more shortly. We've shared a whole bunch of teasers about what's coming in the next update, with the release of it all into Wurm Online this means it's all available on our site! Check out the major notes at http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/
Today's Deal: Save 66% on Wurm Unlimited!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Hi Everyone! Work continues through October on our Wurm Online 1.3 update, focusing on the major cooking changes, bringing over 500 recipes, 7 new crops to farm, herbs and spices you can plant and grow, bees and so much more! We had our public testing run over the past two weeks, with players jumping on and testing out the changes, cooking thousands of different foods and exploring this new system. Cooking will be extremely in depth, immersive, and offer thousands of combinations, meaning you can really explore the new system or stick with the tried and true (everyone loves meat and corn, right?) We've teased a few of the feature coming, including the ability for server admins to create their own recipes, but there's plenty more!
Hi everyone, Another busy month here on the Wurm team, with the wonderful sights and smells of all the cooking changes (Okay, maybe just my imagination). We've a few things to go into this month so let's get started!
Hi Everyone! August has been another busy month for the Wurm dev team, with armour balances as well as addressing soome PvP related bugs, the introduction of some new clothing, and one of the next big updates, cooking!
General Changes
com/wurmonline/shared/constants/IconConstants.java
com/wurmonline/shared/constants/ModelConstants.java
Server
com/wurmonline/server/behaviours/Action.java
com/wurmonline/server/behaviours/MethodsItems.java
com/wurmonline/server/behaviours/TraderBookBehaviour.java
com/wurmonline/server/creatures/CreatureTemplateCreator.java
com/wurmonline/server/creatures/CreatureTemplateIds.java
com/wurmonline/server/items/ItemList.java
com/wurmonline/server/items/ItemTemplateCreatorContinued.java
com/wurmonline/server/items/ItemTemplateCreatorThird.java
com/wurmonline/server/items/ItemTypes.java
com/wurmonline/server/questions/ItemCreationQuestion.java
com/wurmonline/server/questions/QuestionParser.java
Client
WurmClient/src/com/wurmonline/client/renderer/gui/HeadsUpDisplay.java
WurmClient/src/com/wurmonline/client/renderer/gui/OptionsWindow.java
First off, sorry for the weirdness with the announcements. The old patch notes were somehow hidden after being announced. With these patch notes, beta now moves to Live status. As some of you may note, we do not have a beta update at this time but we expect to have one for you next week. Here are the patch notes for this live update:
In an effort to help those who mod, these are the files that changed between the beta releases.
Over the past two weeks we've had a giveaway for Wurm Unlimited keys to celebrate offline mode. The number of applications has been amazing, and I'm pleased to announce the five winners are:
Today's Deal: Save 40% on Wurm Unlimited!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
To celebrate offline (single player) mode coming to Wurm Unlimited, we're giving away FIVE Steam keys. So if you want a key for yourself, or for a friend, make sure to enter here! http://wurmunlimited.hscampaigns.com/ Tell your friends and share the Wurm!
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