What is Wurm Unlimited?
Wurm Unlimited is your full standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge!
A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed sandbox experiences available.
Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you.
Explore the world and make your mark!
In Wurm Unlimited, players can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe.
What can I do in Wurm Unlimited?
- Host your own Virtual World! The Server Management GUI hels you change settings such as skillrate gains, action timers, creature count ...
- Explore huge, diverse landmasses with creatures and mysteries!
- Modify the terrain; dig, raise, flatten and sculpt the land around you!
- Craft and use thousands of unique items.
- Wage war on other kingdoms, and lead yours to victory.
- Discover and fight over religious artifacts on a PvP server.
- Capture and breed animals from the environment.
- Train 133 Skills, 10 Player Characteristics, and 3 Religion Characteristics.
- Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei!
- Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others!
- Become a priest or champion of your religion and learn powerful spells and enchantments.
- Choose one of five meditation paths and take advantage of special meditation abilities.
- Earn as many of our 200+ skill and achievement titles as you have time for!
- Mount various creatures, from horses and carts to unicorns, bears and even dragons!
- Construct, crew or even captain six different ship types with other players, from small rowing boats to impressive caravels.
- Build a variety of structures, from guard towers to stone houses to fences, bridges and statues.
- Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
- Pave roads to connect settlements and plant signs to improve local infrastructure.
- Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, strawberries, pumpkins and more!
- Cook nutrious food using a huge range of ingredients.
- … and much more!
Greetings wurmians!
Wurm Unlimited 1.6 is now live!
With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server!
As always, you can report bugs via our steam forums or official forums here:
https://forum.wurmonline.com/index.php?/forum/269-technical-issues/
Enjoy!
The Wurm team
Urgent PSA for server owners!
If you upgraded your server from 1.5 you are likely missing the following important lines in your wurm.ini:
# DO NOT ENABLE
USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_OWNER_IN_DATABASE=false
USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_LASTOWNER_IN_DATABASE=false
USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_PARENT_IN_DATABASE=false
It is extremely important that these are added and set to false, as these features are not currently stable. We will be releasing a fix for this in the next beta but in the meantime please update your wurm.ini file and restart your server.
Thank you Bdew for raising this with us!
General Changes & Additions
- New: Archaeology and Restoration skills have been added.[list]
- Players can now investigate tiles with a trowel to find fragments of items.[/*]
- Investigating on old disbanded settlements has a chance to yield unique items.[/*]
- Unidentified fragments will need to be identified with the use of a chisel or metal brush.[/*]
- Each identify action will reduce the weight of the fragment.[/*]
- Once the fragment weight is equal to the weight of the fragmented item, the fragment will become a fragment of the item.[/*]
- Using the correct tool to identify will increase the amount of weight lost each action.[/*]
- Fragments can then be combined with fragments of the same item until the complete item is made.[/*]
- Resulting items have a chance to be created with multiple runes or random enchants.[/*]
- New: You can now add notes to your friends list.[/*]
- New: You can now clean your furnaces after use and collect the ash which can be used in the creation of other products.[list]
- Once a furnace goes out, or after being lit for 30 minutes and snuffed, ash can be collected with the 'clean' action by activating a shovel and right clicking the furnace[/*]
- This will provide firemaking skill[/*]
- Resulting quality is incluenced by firemaking skill and quality of furnace[/*]
- QL is based off your skill and the QL of the furnace (random QL based on both).[/*]
- Change: With the addition of adding a second dye color to some items, all dye amount requirements have been reviewed and adjusted.[/*]
- Change: Adjusted affinity gain chances to favour skills more than characteristics. This change is aimed at avoiding the majority of affinities being characteristics and to result in skill affinities being more common. We will continue to monitor and adjust affinity chances in further updates if necessary.[/*]
- Change: Meditation abilities that only affect yourself are no longer affected by deed permissions.[/*]
- Change: Increased post grace period decay rate for offdeed red catseyes and waystones with only one valid link.[list]
- New: Added the option to use the Place feature for larger items which you cannot take into inventory.[/*]
- New: White Cloth, leather and studded leather armour can now be dyed.[/*]
- New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.[/*]
- Change: You should do more damage when destroying off deed items if they are owned/created by you.[/*]
- Change:You will now get the option to spawn at your deed token even if the terrain is too steep. The spawn location will have a Steep warning in the dropdown menu.[/*]
- Epic Mission Tweaks:[list]
- Avenger of light missions will no longer spawn.[/*]
- Increased amount of mission creatures spawned (up to 50% extra of the required amount).[/*]
- Spawned mission creatures will age faster and die after a few weeks.[/*]
- Mission difficulty will not always go up on a successful mission completion.[/*]
- Mission requirements will be a bit less across most missions.[/*]
- Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.[/*]
Metal items update
Bug Fixes:
[/*][/list]Overkilling Changes:
(Note: Overkilling is the mechanic that stops any skillgain, affinity gain, rank bonuses etc from killing a player in PvP too often)- The time limit of 3 hours between kills to trigger overkilling of another player (after having killed them at least 3 times already per player) has been increased to 6 hours.[/*]
- Overall kills on a single player are now tracked, and will count as overkilling if killed more than 3 times by any other player in a short time.[list]
- When killed in PvP a player will gain a death count and a 3 hour timer will tick down.[/*]
- If killed while that timer is ticking down, another death count will be gained, and the timer will reset to the 3 hour mark and start again.[/*]
- After this timer has ticked down, a death is removed from their count and the timer will reset if any death counts remain.[/*]
- If a player’s death count increases over 3, then any PvP kills against them will count as overkilling until that death count is again below 3.[/*]
Epic system changes:
These changes are activated by ticking the epic checkbox in server settings.- Changes to base damage reduction rates for armours:[list]
- Leather from 45% to 60%[/*]
- Studded from 50% to 62.5%[/*]
- Chain from 55% to 62.5%[/*]
- Cloth from 35% to 40%[/*]
- Drake, Scale and Plate no changes (65%, 70%, 65% respectively)[/*]
- Players in mines will only have a 20 tile (radius) local visibility both below and above ground, so no more hiding in mines to spy on a 80 tile above ground local.[/*]
- Kingdom influence on Epic servers will now update dynamically when towers are captured or destroyed without needing a restart.[/*]
- Scale and drake armour will no longer drop upon leaving the world.[/*]
Player Gods
- Once a player has ascended to demigod status, they still control a random hex, allied to the god that favours their kingdom and hostile to others. Being defeated in combat will remove them from the board.[/*]
- If their god wins and can promote an ally, the player god will ascend to godhood and become a full god.[/*]
- The player god is then removed from the Valrei board, but still is allowed followers, priests and a spellbook, they will no longer move on the valrei map or give missions.[/*]
- Deity statistics have been changed from Vitality and Strength to:[list]
- Body Strength, Body Stamina, Body Control, Mind Logic, Mind Speed, Soul Depth, and Soul Strength[/*]
Deity Fights
- When gods meet on the same tile they will move into a smaller hex map for the fight. Fights can be viewed and replayed from the valrei map[/*]
- When fighting, gods may perform different actions, and favour those more suited to their stats[/*]
- Ranged attack - Body stamina, Body control[/*]
- Spell regeneration - Mind logic, Mind speed[/*]
- Melee attack - Body strength, Body control[/*]
- Defence (passive) - Body strength, Body stamina[/*]
- Deity spellcasting - Soul strength, Soul depth[/*]
- Sorcery spellcasting - Mind Logic, Soul depth[/*]
- Spell defence (passive) - Mind speed, Soul strength[/*]
Mission Difficulty
- Missions will now generate on a difficulty scale, with higher difficulty missions providing more scenario points, sleep bonus, and karma.[/*]
- Current mission difficulty, available sleep bonus and karma can be viewed in the mission details window[/*]
- For each successful mission completed, the difficulty will go up by 1 for the subsequent mission.[/*]
- Failing or not completing a mission will lower the difficulty of the next mission by 2.[/*]
- If a member of another kingdom sabotages a mission that is possible to sabotage (e.g. cutting down a tree), the mission will be failed and lower the difficulty of the next mission by 2.[/*]
- Mission types are separated by difficulty, with home servers getting easier missions, and enemy servers getting harder missions.[/*]
- Sleep bonus is now divided amongst participants similar to how karma is[/*]
- Successfully completed missions will also provide boosts to deity stats. If a deity wins the scenario they will keep the boosted stats into the next scenario.[/*]
Mission Changes
- New mission types[list]
- Destroy guard tower in enemy territory[/*]
- Sacrifice creatures[list]
- This will require lowering the creatures health and then using a sacrificial knife on the creature in the corresponding gods domain,[/*]
Scenario Rewards
- Rewards from completing scenarios will now be split across three tiers[list]
- Tier 1 (1 winner): top 20% of contributors - random single use tome.[/*]
- Tier 2 (3 winners): Top 50% of contributors - 3 random tome fragments[/*]
- Tier 3 (5 winners): entire pool of contributors - Seryll lump or random tome fragment[/*]
New Affinity System:
- When using a skill characters will now have a small chance to gain an affinity in that skill upon a successful skill check.[list]
- On average once every 2 hours, a character will open a 15s window of time where every successful skill check will have a chance to gain an affinity in that skill. (e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body)[/*]
- The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities.[/*]
- If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character.[/*]
- This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up.[/*]
- We will be monitoring these chances and making changes as necessary.[/*]
GM Changes:
- GM Tool: Arch+ now has the ability to remove a single recipe from a single player as well as removing a named recipe from a player.[/*]
- GM Tool: Added Kingdom information to GM Tool for servers.[/*]
- GM Tool: Added secondary color information to GM Tool[/*]
- GM Tool: Summoning a creature in a cave will now put them in the cave level instead of on the surface.[/*]
- GM Tool: Arch+ added two debug commands in order to help with identifying bugged dens preventing deed expansion[/*]
- Improved messaging for Imp command #removeknownrecipes.[/*]
- GM: Showhero command updated.[list]
- The command can be used as #showhero or #showheros or #showheroes... really as long as it contains "#showhero".[/*]
- It will now retrieve an actual up to date list of people who have a certain power[/*]
- It will give you the result per server[/*]
Client Changes:
- Added rain occlusion - rain and snow will no longer appear under roofs. (GLSL and FBO must be enabled in your client for this to properly work)[list]
- NOTE: This does not mean that paved tiles inside buildings will no longer have the snow texture.[/*]
Bug Fixes:
- Bugfix: Various text fixes.[/*]
- Bugfix: Rounded stone bridge icons now have correct images.[/*]
- Bugfix: The chocolate milk recipe should no longer be shown as a sub recipe when cow milk is required.[/*]
- Bugfix: Building over planted items underground should give you the take option as it does above ground.[/*]
- Bugfix: Action bar will now correctly identify what you are gathering (kelp, reed or grass) based on the tile type.[/*]
- Bugfix: Fixed error message when viewing history of branded animals via right click permissions.[/*]
- Bugfix: Pulp and paper now indicate the correct woodtype.[/*]
- Bugfix: Disallowed PvP opportunity attacks on other players on PvE servers, except in spars/duels.[/*]
- Bugfix: Rare fishing spots will now correctly move when the season (and thus fish type) changes.[/*]
- Bugfix: PvP - Disabling lawful now lets you bypass anti-archery permissions and gives penalty for doing so[/*]
- Bugfix: Fixed an issue with mining or digging a tile corner from too far a distance.[/*]
- Bugfix: Horse and Hell Horse corpses should match the color of the live horse/hell horse.[/*]
- Bugfix: Fix for bulk bins taking the 5% tax tick immediately when moving them from deed to off deed.[/*]
- Bugfix: You should no longer lose total fillet weight when adding them to a bulk container. Fillets will still be reduced to .30 wt, but the quantity will be increased to reflect the total weight of the fillets before putting them into a bulk container.[/*]
- Bugfix: Tree stumps for centered trees will now also be centered.[/*]
- Bugfix: Fixed an issue which caused herbs planted while in inventory falling to the ground with the message that they will not fit in the planter rack.[/*]
- Bugfix: Fixed a bug which allowed a mine entrance to be opened onto a bridge.[/*]
- Bugfix: Dug up artifacts (endgame items on PvP servers) will have the correct number of charges (30) as recharged artifacts.[list]
- WARNING:This affects all artifacts not in ground, dug up artifacts before this patch will need recharging before the older 4 month time and the charges on the artifact will be reduced to 30 if they have more than 30 charges remaining when they are picked up.[/*]
To keep up to date with everything, make sure you visit our official forumshttps://forum.wurmonline.com Catch up with us on social media:
https://www.facebook.com/wurmunlimited
https://twitter.com/wurmunlimited
And chat with other Wurmians on our official Discord:https://discord.gg/wurm
Greetings wurmians!
Wurm Unlimited 1.6 is now live!
With new skills, overhauls of many systems, and major features, this update is quite large, and may break servers, so never run this version without making a backup copy of your existing server!
As always, you can report bugs via our steam forums or official forums here:
https://forum.wurmonline.com/index.php?/forum/269-technical-issues/
Enjoy!
The Wurm team
Urgent PSA for server owners!
If you upgraded your server from 1.5 you are likely missing the following important lines in your wurm.ini:
# DO NOT ENABLE
USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_OWNER_IN_DATABASE=false
USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_LASTOWNER_IN_DATABASE=false
USE_SCHEDULED_EXECUTOR_TO_UPDATE_ITEM_PARENT_IN_DATABASE=false
It is extremely important that these are added and set to false, as these features are not currently stable. We will be releasing a fix for this in the next beta but in the meantime please update your wurm.ini file and restart your server.
Thank you Bdew for raising this with us!
General Changes & Additions
- New: Archaeology and Restoration skills have been added.[list]
- Players can now investigate tiles with a trowel to find fragments of items.[/*]
- Investigating on old disbanded settlements has a chance to yield unique items.[/*]
- Unidentified fragments will need to be identified with the use of a chisel or metal brush.[/*]
- Each identify action will reduce the weight of the fragment.[/*]
- Once the fragment weight is equal to the weight of the fragmented item, the fragment will become a fragment of the item.[/*]
- Using the correct tool to identify will increase the amount of weight lost each action.[/*]
- Fragments can then be combined with fragments of the same item until the complete item is made.[/*]
- Resulting items have a chance to be created with multiple runes or random enchants.[/*]
- New: You can now add notes to your friends list.[/*]
- New: You can now clean your furnaces after use and collect the ash which can be used in the creation of other products.[list]
- Once a furnace goes out, or after being lit for 30 minutes and snuffed, ash can be collected with the 'clean' action by activating a shovel and right clicking the furnace[/*]
- This will provide firemaking skill[/*]
- Resulting quality is incluenced byfiremaking skill and quality of furnace[/*]
- QL is based off your skill and the QL of the furnace (random QL based on both).[/*]
- Change: With the addition of adding a second dye color to some items, all dye amount requirements have been reviewed and adjusted.[/*]
- Change: Adjusted affinity gain chances to favour skills more than characteristics. This change is aimed at avoiding the majority of affinities being characteristics and to result in skill affinities being more common. We will continue to monitor and adjust affinity chances in further updates if necessary.[/*]
- Change:Meditation abilities that only affect yourself are no longer affected by deed permissions.[/*]
- Change: Increased post grace period decay ratefor offdeed red catseyes and waystones with only one valid link.[list]
- New: Added the option to use the Place feature for larger items which you cannot take into inventory.[/*]
- New: White Cloth, leather and studded leather armour can now be dyed.[/*]
- New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the objects inventory, without the need to open it in a window manually.[/*]
- Change: You should do more damage when destroying off deed items if they are owned/created by you.[/*]
- Change:You will now get the option to spawn at your deed token even if the terrain is too steep. The spawn location will have a Steep warning in the dropdown menu.[/*]
- Epic Mission Tweaks:[list]
- Avenger of light missions will no longer spawn.[/*]
- Increased amount of mission creatures spawned (up to 50% extra of the required amount).[/*]
- Spawned mission creatures will age faster and die after a few weeks.[/*]
- Mission difficulty will not always go up on a successful mission completion.[/*]
- Mission requirements will be a bit less across most missions.[/*]
- Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.[/*]
Metal items update
Bug Fixes:
[/*][/list]Overkilling Changes:
(Note: Overkilling is the mechanic that stops any skillgain, affinity gain, rank bonuses etc from killing a player in PvP too often)- The time limit of 3 hours between kills to trigger overkilling of another player (after having killed them at least 3 times already per player) has been increased to 6 hours.[/*]
- Overall kills on a single player are now tracked, and will count as overkilling if killed more than 3 times by any other player in a short time.[list]
- When killed in PvP a player will gain a death count and a 3 hour timer will tick down.[/*]
- If killed while that timer is ticking down, another death count will be gained, and the timer will reset to the 3 hour mark and start again.[/*]
- After this timer has ticked down, a death is removed from their count and the timer will reset if any death counts remain.[/*]
- If a players death count increases over 3, then any PvP kills against them will count as overkilling until that death count is again below 3.[/*]
Epic system changes:
These changes are activated by ticking the epic checkbox in server settings.- Changes to base damage reduction rates for armours:[list]
- Leather from 45% to 60%[/*]
- Studded from 50% to 62.5%[/*]
- Chain from 55% to 62.5%[/*]
- Cloth from 35% to 40%[/*]
- Drake, Scale and Plate no changes (65%, 70%, 65% respectively)[/*]
- Players in mines will only have a 20 tile (radius) local visibility both below and above ground, so no more hiding in mines to spy on a 80 tile above ground local.[/*]
- Kingdom influence on Epic servers will now update dynamically when towers are captured or destroyed without needing a restart.[/*]
- Scale and drake armour will no longer drop upon leaving the world.[/*]
Player Gods
- Once a player has ascended to demigod status, they still control a random hex, allied to the god that favours their kingdom and hostile to others. Being defeated in combat will remove them from the board.[/*]
- If their god wins and can promote an ally, the player god will ascend to godhood and become a full god.[/*]
- The player god is then removed from the Valrei board, but still is allowed followers, priests and a spellbook, they will no longer move on the valrei map or give missions.[/*]
- Deity statistics have been changed from Vitality and Strength to:[list]
- Body Strength, Body Stamina, Body Control, Mind Logic, Mind Speed, Soul Depth, and Soul Strength[/*]
Deity Fights
- When gods meet on the same tile they will move into a smaller hex map for the fight. Fights can be viewed and replayed from the valrei map[/*]
- When fighting, gods may perform different actions, and favour those more suited to their stats[/*]
- Ranged attack - Body stamina, Body control[/*]
- Spell regeneration - Mind logic, Mind speed[/*]
- Melee attack - Body strength, Body control[/*]
- Defence (passive) - Body strength, Body stamina[/*]
- Deity spellcasting - Soul strength, Soul depth[/*]
- Sorcery spellcasting - Mind Logic, Soul depth[/*]
- Spell defence (passive) - Mind speed, Soul strength[/*]
Mission Difficulty
- Missions will now generate on a difficulty scale, with higher difficulty missions providing more scenario points, sleep bonus, and karma.[/*]
- Current mission difficulty, available sleep bonus and karma can be viewed in the mission details window[/*]
- For each successful mission completed, the difficulty will go up by 1 for the subsequent mission.[/*]
- Failing or not completing a mission will lower the difficulty of the next mission by 2.[/*]
- If a member of another kingdom sabotages a mission that is possible to sabotage (e.g. cutting down a tree), the mission will be failed and lower the difficulty of the next mission by 2.[/*]
- Mission types are separated by difficulty, with home servers getting easier missions, and enemy servers getting harder missions.[/*]
- Sleep bonus is now divided amongst participants similar to how karma is[/*]
- Successfully completed missions will also provide boosts to deity stats. If a deity wins the scenario they will keep the boosted stats into the next scenario.[/*]
Mission Changes
- New mission types[list]
- Destroy guard tower in enemy territory[/*]
- Sacrifice creatures[list]
- This will require lowering the creatures health and then using a sacrificial knife on the creature in the corresponding gods domain,[/*]
Scenario Rewards
- Rewards from completing scenarios will now be split across three tiers[list]
- Tier 1 (1 winner): top 20% of contributors - random single use tome.[/*]
- Tier 2 (3 winners): Top 50% of contributors - 3 random tome fragments[/*]
- Tier 3 (5 winners): entire pool of contributors - Seryll lump or random tome fragment[/*]
New Affinity System:
- When using a skill characters will now have a small chance to gain an affinity in that skill upon a successful skill check.[list]
- On average once every 2 hours, a character will open a 15s window of time where every successful skill check will have a chance to gain an affinity in that skill. (e.g if you are mining during this window, you could gain an affinity in mining, pickaxe, miscellaneous items, body stamina, body strength, soul strength, mind logic, mind, soul, or body)[/*]
- The chance to gain an affinity is 1/500 if you have no affinities in that skill, 1/1000 if you have one affinity, 1/1500 if you have two affinities, 1/2000 if you have 3 affinities and 1/2500 if you have 4 affinities.[/*]
- If an affinity is successfully gained during the 15s window, the window will reset and no more will be able to be gained until the next window on that character.[/*]
- This window will remain open and check every skill tick until an affinity is gained or the 15 seconds is up.[/*]
- We will be monitoring these chances and making changes as necessary.[/*]
GM Changes:
- GM Tool: Arch+ now has the ability to remove a single recipe from a single player as well as removing a named recipe from a player.[/*]
- GM Tool: Added Kingdom information to GM Tool for servers.[/*]
- GM Tool: Added secondary color information to GM Tool[/*]
- GM Tool: Summoning a creature in a cave will now put them in the cave level instead of on the surface.[/*]
- GM Tool: Arch+ added two debug commands in order to help with identifying bugged dens preventing deed expansion[/*]
- Improved messaging for Imp command #removeknownrecipes.[/*]
- GM: Showhero command updated.[list]
- The command can be used as #showhero or #showheros or #showheroes... really as long as it contains "#showhero".[/*]
- It will now retrieve an actual up to date list of people who have a certain power[/*]
- It will give you the result per server[/*]
Client Changes:
- Added rain occlusion - rain and snow will no longer appear under roofs. (GLSL and FBO must be enabled in your client for this to properly work)[list]
- NOTE: This does not mean that paved tiles inside buildings will no longer have the snow texture.[/*]
Bug Fixes:
- Bugfix: Various text fixes.[/*]
- Bugfix: Rounded stone bridge icons now have correct images.[/*]
- Bugfix: The chocolate milk recipe should no longer be shown as a sub recipe when cow milk is required.[/*]
- Bugfix: Building over planted items underground should give you the take option as it does above ground.[/*]
- Bugfix: Action bar will now correctly identify what you are gathering (kelp, reed or grass) based on the tile type.[/*]
- Bugfix: Fixed error message when viewing history of branded animals via right click permissions.[/*]
- Bugfix: Pulp and paper now indicate the correct woodtype.[/*]
- Bugfix: Disallowed PvP opportunity attacks on other players on PvE servers, except in spars/duels.[/*]
- Bugfix: Rare fishing spots will now correctly move when the season (and thus fish type) changes.[/*]
- Bugfix: PvP - Disabling lawful now lets you bypass anti-archery permissions and gives penalty for doing so[/*]
- Bugfix: Fixed an issue with mining or digging a tile corner from too far a distance.[/*]
- Bugfix: Horse and Hell Horse corpses should match the color of the live horse/hell horse.[/*]
- Bugfix: Fix for bulk bins taking the 5% tax tick immediately when moving them from deed to off deed.[/*]
- Bugfix: You should no longer lose total fillet weight when adding them to a bulk container. Fillets will still be reduced to .30 wt, but the quantity will be increased to reflect the total weight of the fillets before putting them into a bulk container.[/*]
- Bugfix: Tree stumps for centered trees will now also be centered.[/*]
- Bugfix: Fixed an issue which caused herbs planted while in inventory falling to the ground with the message that they will not fit in the planter rack.[/*]
- Bugfix: Fixed a bug which allowed a mine entrance to be opened onto a bridge.[/*]
- Bugfix: Dug up artifacts (endgame items on PvP servers) will have the correct number of charges (30) as recharged artifacts.[list]
- WARNING:This affects all artifacts not in ground, dug up artifacts before this patch will need recharging before the older 4 month time and the charges on the artifact will be reduced to 30 if they have more than 30 charges remaining when they are picked up.[/*]
To keep up to date with everything, make sure you visit our official forumshttps://forum.wurmonline.com Catch up with us on social media:
https://www.facebook.com/wurmunlimited
https://twitter.com/wurmunlimited
And chat with other Wurmians on our official Discord:https://discord.gg/wurm
Minimum Setup
- Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 4xx . Radeon HD 5xxx
- Storage: 3000 MB available spaceAdditional Notes: Java Version 8
Recommended Setup
- OS: Ubuntu 14+
- Processor: Intel Core i7 or equivalent AMD CPUMemory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760
- Storage: 3000 MB available spaceAdditional Notes: Java Version 8
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