Update of the Beast - 0.66.9.66.0
Stronger, smarter, and immune to many of the tricks that worked on their smaller cousins
Their lighter armor makes them considerably more agile then the soldiers you've seen so far...
Oh...and regular soldiers have also learnt to dodge roll now; you're welcome :) Destroying spikes blocks will causes the spikes to fly out. These in turn can be picked up and thrown (TowerClimb ref.).
[ 2018-07-15 12:44:52 CET ] [ Original post ]
New enemy 1 - Giant blood bats
Stronger, smarter, and immune to many of the tricks that worked on their smaller cousins
New enemy 2 - Skeletal rangers
Their lighter armor makes them considerably more agile then the soldiers you've seen so far...
Oh...and regular soldiers have also learnt to dodge roll now; you're welcome :) Destroying spikes blocks will causes the spikes to fly out. These in turn can be picked up and thrown (TowerClimb ref.).
Crossbow and arrow improvements
- Arrows stick in blocks.
- Arrows shot through pollen clouds become venomous.
- A burst of particles is released when arrows are ignited/envenomed + new graphics!
- Arrows slow down in water.
Necromancer changes
- New animations.
- A warning will display if the boss is unalerted and you're down to the last 3 crystals.
- No more stun-lock cheesing.
- Rebalanced enemy spawning.
- Fixed bug where it would randomly turn away from the player when attacking.
Control improvements
- For items that can be equipped in both hands; you can use the left/right trigger to specify which with the weapon wheel (or just use the default).
- Bouncing off enemies now resets wall vault count/multi jump
Control options
- All remaining control options (toggling default run; gamepad tilt sensitivity determining sprint; changing the aiming mode etc.); are now saved on leaving the game. Some settings are now saved separately per control scheme.
- Auto-wall vault is toggle-able.
Screen
- Multiple HUD design improvements and icon updates
- Improved widescreen support.
Bug fixes/balance chances
- Eye lazer attack has been nerfed.
- Crystal weapons now recharge much faster.
- Various graphical glitches related to humanoid arms have been fixed.
- Swords and spears can no longer be drawn on the player's head after they simultaneously try and grapple and climb at the same time.
- Multiple others...
-----**---Patch 29th July, 2018---**-----
- Time between fire dart trap volleys has been greatly increased.
- Boulders and rock traps now displace spike tiles.
- Boulders deal more damage with enough velocity.
- Increased enemy damage resistance slightly.
- Poisoned enemies are more vulnerable to damage.
- This guy...
Aura of Worlds
Cognitive Forge
Cognitive Forge
2018-04-24
Indie Adventure Singleplayer EA
Game News Posts 55
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(71 reviews)
http://auraofworlds.com/
https://store.steampowered.com/app/841600 
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
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