Update set 0.77.x: Character skins system, new music and more...
We don't judge people by their attire, race, background or... (and neither will the monsters...). Now you can choose your clothes and set your skin tone (which will otherwise be set randomly each run)! The options available this will be expanded even further as development progresses. Also unlike world shortcuts, gear blueprints and character backgrounds; skins can currently be accessed for free!
Players have said they were looking for something more heroic for the first area so... https://drive.google.com/open?id=1s4siCIcjQbgIyTTRwTPFM2p5juTxyxKd
We added an alternative fullscreen mode to accommodate moore computer setups. The new mode will use your native desktop resolution when deciding what modal to scale up; whilst the legacy fullscreen mode will continue to scale up the lowest resolution.
All your most crucial files are shared between your computers.
The above isn't all we worked on. Besides some internal tool enhancements that should make the process faster; we've still been chipping away at the ice world behind the scenes (though that's for another update set...). Have fun!
[ 2019-04-20 19:52:17 CET ] [ Original post ]
Character Skins
We don't judge people by their attire, race, background or... (and neither will the monsters...). Now you can choose your clothes and set your skin tone (which will otherwise be set randomly each run)! The options available this will be expanded even further as development progresses. Also unlike world shortcuts, gear blueprints and character backgrounds; skins can currently be accessed for free!
New Music
Players have said they were looking for something more heroic for the first area so... https://drive.google.com/open?id=1s4siCIcjQbgIyTTRwTPFM2p5juTxyxKd
GUI
- Confirm dialogues
- Skins menu
- Some internal tools such as a tilesheet editor (this should help us to get more content in each update set).
Graphical Improvements
- Numerous additional sprites, including:
- Grotto has been given additional parallax depth, including randomized light beams
(Note: as these beams are randomly placed they appear in world rather than infinitely scrolling Splash menu) - Garden background recolored slightly to improve readability.
Improved Fullscreen support
We added an alternative fullscreen mode to accommodate moore computer setups. The new mode will use your native desktop resolution when deciding what modal to scale up; whilst the legacy fullscreen mode will continue to scale up the lowest resolution.
Steam Cloud Synchronization:
All your most crucial files are shared between your computers.
- game.progression: keeps track of your achievements, gear, character background and world unlocks.
- Player.customization: 'cause style is important!
Bugs fixes
- Numerous in menu texts readjusted.
- Fixed bug with vases from different areas sometimes appearing in the temple.
- Fixed bug with infinite jump using High jump background.
- Prevention of accidental clicks from unintentially closing the menu/game.
- Multi-jump is no longer a starting item; though it's possible to find it in shops or chests.
- Usual rebalancing and squashing smaller bugs.
- Just discovered an added bug of having to use double click to close the shop menu (instead of single click).
- Forcefield ability needs to shed fire from burning victim... Aiming to patch that tomorrow.
Behind the scenes
The above isn't all we worked on. Besides some internal tool enhancements that should make the process faster; we've still been chipping away at the ice world behind the scenes (though that's for another update set...). Have fun!
Aura of Worlds
Cognitive Forge
Cognitive Forge
2018-04-24
Indie Adventure Singleplayer EA
Game News Posts 55
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(71 reviews)
http://auraofworlds.com/
https://store.steampowered.com/app/841600 
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
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