Update set 0.79.x: Easy mode, pets, new ability + more outfits, audio ...
Additional sound effects have been added to the grotto. We also have a new boss piece for the necromancer
Leading to over 27 new cosmetic combinations since the previous update set.
A few players have asked for a more gradual difficulty curve. The easy mode provides a much more forgiving game experience, whilst retaining a degree of the core challenge. In case you're wondering what the differences are between the 3 difficulties: Easy:
This is a handy spell that knits the life energy of creatures together, allowing you to chain up opponents. Injuring one opponent in the chain, injures them all. Setting one on fire also spreads the light through the connected... Can be particularly powerful against groups of enemies or for hitting more elusive monsters with the right planning.
We added an intro transition screen for a bit of exposition. Some environmental art has also been added to convey more of the setting It's no substitute for an epic story, but it does set things up for the narrative we have planned for the game...
Bug fixes and rebalancing
15th July
20th July
11th August Changed the default tile renderer back to legacy for any new players. This was in light of a windows 10 update throttling the amount of memory available to OpenGL on certain drivers. This lead to a rare Out of Memory exception on a few machines (crash/white fog) steamcommunity.com/app/841600/discussions/0/1840188800808448613/ If your driver is updated to have enough memory you can change this in Graphics->Options->Advanced->Tile renderer.
[ 2019-07-13 18:10:10 CET ] [ Original post ]
Introducing a new system of Pets
- These companions that will follow you around as you navigate the labyrinths of death and the realms beyond.
- As with most systems (starting gear/worlds/character backgrounds/skins) their unlock cost is discounted during early access. Keep an eye out for those egg collectables...
New Audio
Additional sound effects have been added to the grotto. We also have a new boss piece for the necromancer
New skin tones and outfits
Leading to over 27 new cosmetic combinations since the previous update set.
New Difficulty Mode
A few players have asked for a more gradual difficulty curve. The easy mode provides a much more forgiving game experience, whilst retaining a degree of the core challenge. In case you're wondering what the differences are between the 3 difficulties: Easy:
- Most noticeably there is no timer for the hunter's appearance, so you can take as much time as you like without having to evade it.
- Special pursuit level themes (lava,gas,fading lights...) move slower.
- Your attacks are stronger
- Take 12% less damage.
- Many enemy moves are nerfed including having slower and fewer projectiles.
- Health potions are more effective.
- Be warned though that world/boss completion achievements are disabled in this mode; XP is also earned at a 30% slower rate.
- Bosses have more health and enter their enraged phases sooner.
- Certain enemy moves are faster and happen more frequently (e.g. skeletal warriors become much better at dodging).
- Enemies are more resilient to harm and will deal out more damage per attack.
- Starting health and recovery is smaller.
- Pursuit level themes (lava/pollen flood/fading light etc.) move faster.
- Made slightly harder as of this update.
- Bonuses: + 30% XP, hardest achievements and bragging rights.
New Ability: Sphere of influence
This is a handy spell that knits the life energy of creatures together, allowing you to chain up opponents. Injuring one opponent in the chain, injures them all. Setting one on fire also spreads the light through the connected... Can be particularly powerful against groups of enemies or for hitting more elusive monsters with the right planning.
GUI and other graphics
- Added shield gauntlet collapsed state; actively drawn on character.
- New menu for purchasing pets.
- Better scaling of existing menu elements for wide screen.
- Notification icons now appear when a new item/character background/pet becomes available.
- Fixed up the control rebind menu so it is fully compatible with the Xbox controller.
- Additional background set pieces including parallax statues for the grotto and chains for the temple.
- Updated credits screen.
Narrative
We added an intro transition screen for a bit of exposition. Some environmental art has also been added to convey more of the setting It's no substitute for an epic story, but it does set things up for the narrative we have planned for the game...
Steam stats:
- Fixed bug with Ghost Lover achievement and stats not unlocking properly. Sorry about that, if you've met the pre-requisites it should now auto-unlock the next time you play.
- Added additional Steam stats regarding unlockables. These will go to automatically unlocking some new achievements in the future...
Optimization
- Reduced the number of draw calls and render textures created across the entire game.
- Render textures are cached more instead of creating new ones to save on memory and performance.
- Fixed Rare OpenGL memory issue which randomly skipped rendering the lighting layer for a chunk.
Bug fixes and rebalancing
- Behavior for grapple release adjusted to be more intuitive on controller.
- You can stand on fallen stalactites now.
- Nerfed orb mage pre-hard difficulty. It will no longer jet away from you as fast to dish out pain.
- Skeletal soldiers will roll away from you at close range.
- Crystal eye telegraphs where it's going to fire.
- Repeater dart trap have been slowed slightly
- Firebrands/embers are no longer acting like straphnel.
- Fixed issue with notification text not appearing
- Multiple other tweaks
- Additional time before the hunter's summoning is given on the higher levels.
- Progress Menu now shows character backgrounds and pet unlocks at the end of each run (not just equipment items).
Patch 0.79.18
15th July
- Certain pets now glow.
- Fixed uncommon generation glitch where 1 block waterfalls could spawn.
- Updated Steam stats: added world unlocks, tied unlocked_equipment stat to Shining Collector achievement
Patch 0.79.20
20th July
- Pets cloak along with their owner.
- Fixed bug where steam stat for unlocked_equipment didn't get uploaded until game was closed.
- Added new version of level end stinger for completing a boss level.
- Items in quick slots are now much more visible.
- Added Advanced Graphics Options menu.
- Changed damage resistance of Easy mode from 12% -> 15%
- Added an option to change how quick slots are displayed (see advanced graphics options menu)
Patch 0.79.21.5
- Added Legacy Tile Render option (for the rare case of older drivers running out of OpenGL memory). Go to Graphics->Options->Advanced->Tile Renderer on starting the game.
- Added a couple more background art objects to the temple.
- Health potions and vampirism orbs now heal you 8% and 20% more respectively on Easy mode.
Patch 0.79.22.5
11th August Changed the default tile renderer back to legacy for any new players. This was in light of a windows 10 update throttling the amount of memory available to OpenGL on certain drivers. This lead to a rare Out of Memory exception on a few machines (crash/white fog) steamcommunity.com/app/841600/discussions/0/1840188800808448613/ If your driver is updated to have enough memory you can change this in Graphics->Options->Advanced->Tile renderer.
Patch 0.79.23
- Added options to invert X/Y axis on controller right analog stick. As well as an option to swap them. This could give better support for PS4 controller.
- Added more clarity to grotto foreground tiles.
Aura of Worlds
Cognitive Forge
Cognitive Forge
2018-04-24
Indie Adventure Singleplayer EA
Game News Posts 55
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(71 reviews)
http://auraofworlds.com/
https://store.steampowered.com/app/841600 
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
GAMEBILLET
[ 5952 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB