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Update Set 0.82.X: Better Level Generation, Hub 2.0 and More! +Bushfire Appeal

Hi everyone, Weve been working on multiple enhancements and new features for you, over the past couple of months:

New Hub


  • Now almost double the size with far more polish than its predecessor.
  • Added a plethora of decorations and new tiles.
  • Added difficulty select station.

Better Level Generation:


  • Level rooms are connected in an even more varied network, joining in a more labyrinth-like fashion.
  • Tuned down the probability of large pits.
  • Rebuilt the method of random tile graphic selection, to be much less repetitive.
  • Chests are more spread out, with higher reward chests more likely to occur in dangerous detours.
  • Grotto tiles have a cleaner generation pattern:

Graphics:


  • New background objects, including these stained glass windows:
  • Various U.I. improvements including an updated confirmation dialog box.
  • New terrain tiles including those in the picture above.
  • Certain background objects can give off a glow when appropriate.
  • Updated the sprites of some collectable runes.

Bug Fixes/Balance changes:


  • Made the player's hitbox snap more accurately to the animations.
  • Fixed colliders on the wooden platforms seen in the hub.
  • Fixed diagnostic script printing to console continuously.
  • Fixed a glitch where the first grotto level was sometimes too short.
  • Tutorial Level 1 has been rebuilt
  • The poison status effect now carries more of a punch.
And much more...

More updates/patches in February


See next announcement for full details.

Bushfire Appeal


The recent Australian bushfires have caused devastation to homes, wildlife, property, and human lives. This has been on a scale unprecedented since the 1970s. As Australians, it grieves us to see the disaster hurt those around us. In response to this, we will be donating all proceeds from sales to the bushfire relief: from the 1st of January to the [strike]5th[/strike] 7th of February. This includes the following charities:

To be transparent about what this means:


  • All proceeds exclude taxes and Steams cut.
  • The charities listed above, have ways to donate directly to them. This is much more efficient as theyre not subject to the fees that we are.
  • If roguelites/platformers arent the type of game you enjoy at this stage than dont buy (there are other ways of contributing to the appeal, for those interested).
  • We receive proceeds from sales, one month after the end of January, though we will offset this with the previous month's sales in the meantime.
  • If anything is unclear, please feel free to enquire either by email cognitiveforge@gmail.com or by posting a comment here.
Thank you!


[ 2020-01-12 14:08:31 CET ] [ Original post ]



Aura of Worlds
Cognitive Forge
  • Developer

  • Cognitive Forge
  • Publisher

  • 2018-04-24
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • http://auraofworlds.com/
  • Website

  • https://store.steampowered.com/app/841600 
  • Steam Store


  • Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

    Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

    Adversity as your ally

    F.A.Q.

    Let's be transparent...
    "What Gamepads are compatible?”
    Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
    NOTE: Not natively compatible with Playstation controllers yet.

    Keyboard and mouse works just as well.

    Is there much of a story in game?
    There's minimal story exposition as of the current build.
    We do plan on integrating a loose narrative as development progresses though...

    “I'm running the game on an old computer, how can I make it run faster?”
    Please see the following forum thread on optimization:

    “Where can I report bugs/issues/suggestions?”
    Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

    "Anything else to be aware of?"
    • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
    • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
    • Being able to multi-task between abilities will greatly increase survivability.
    • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

    Every challenge has multiple solutions


    For example, if there is a chest on the other side of a lava pit; do you...?

    • Grapple across


    • Bend time and bounce off enemies

    • Use a boomerang to fetch the item

    • Blow up the pit with a grenade; setting everything nearby alight!

    • ...

    More Features

    • Over 70 unique enemies and traps
    • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
    • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
    • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
    • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
    • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
    • Regular updates
    • A unique musical score.
    • Customize character skin and clothing colors.
    • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
    • So much more...

    Whilst functionally complete; the game is under active development and more content is being added.

    This project was Greenlit by the community back in 2016.
    MINIMAL SETUP
    • OS: Ubuntu 10.7 or higher
    • Processor: 64 BitMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Open GL 3.7 or higher
    • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
    GAMEBILLET

    [ 5951 ]

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    31.95$ (20%)
    5.32$ (82%)
    25.95$ (13%)
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    9.35$ (22%)
    13.18$ (34%)
    7.00$ (65%)
    33.59$ (16%)
    18.39$ (8%)
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    25.19$ (16%)
    10.73$ (17%)
    6.67$ (56%)
    3.86$ (81%)
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    1.68$ (89%)
    GAMERSGATE

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    1.8$ (90%)
    3.0$ (85%)
    2.55$ (85%)
    2.55$ (83%)
    2.5$ (75%)
    9.6$ (76%)
    5.63$ (81%)
    4.69$ (81%)
    1.0$ (80%)
    5.0$ (50%)
    15.99$ (20%)
    0.48$ (52%)
    6.75$ (66%)
    3.38$ (66%)
    1.5$ (92%)
    2.81$ (81%)
    1.34$ (55%)
    4.79$ (40%)
    5.17$ (48%)
    11.52$ (62%)
    1.05$ (85%)
    2.81$ (81%)
    4.0$ (80%)
    14.87$ (40%)
    5.0$ (75%)
    6.25$ (75%)
    1.5$ (85%)
    0.45$ (77%)
    5.0$ (80%)

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