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The Cross Platform Update: Mac, Linux, DirectX, new and more..


Hi everyone, Weve been enhancing the engine and adding support for Mac and Linux. Making the game available to people on different platforms has always been a critical goal with this project. We are thrilled to finally provide stable builds on each platform. Anyone playing the game on Mac or Linux before the 9th of May will receive an in-game XP bonus after the event.

Engine work


Lowering the specs required to run the game (though it may not run on a ):
  • The game uses significantly less memory than its predecessor.
  • The Direct X build is now stable and will run better on older machines than OpenGL.
  • Resources are pre-compiled to a pipeline for faster loading time at initialization.

New Music


Since we last spoke about music we've added several tracks, courtesy of the talented Mat Dwyer. Here's a preview for you to enjoy in the first few days of the announcement.

Known System Requirements


Mac:
  • 64 Bit Operating System
  • Mac OS X 10.7-10.14 (WARNING: will not run on Catalina by default, unless special permissions are set to run un-notarized apps).
  • Mono Framework 6.5 or higher.
  • 1.5 GB RAM
Linux:
  • 64 Bit Operating System
  • 1.5 GB RAM
  • Ubuntu 16 or higher (may potentially work with Steam OS)
  • Mono Framework 5.8 or higher.

A huge thanks to our first port testers:


  • Jessica Turner (pixel artist)
  • Maskedsound
  • Andrew Magee
  • Volnes
  • Awesome players like you

Other changes


  • Lighting changed to 2x2 pixel coarseness for better consistency with game's aesthetic.
  • When using the controller, timed shield blocks reflect projectiles in the direction of impact by default. Precision aiming is still available with the right analog stick.
  • Additional tweaks to enemy and trap spawning.
  • Pools of aquatic enemies in the gardens are more manageable.
  • Enthrall power now lasts twice as long (longer when charged up), allowing you to make more use of your temporary allies. Opponents are briefly stunned when the effect ends.
  • Fixed bug with missing sound effects on the Direct X build.
  • Fixed bug with the sphere of influence having an opaque graphic.
  • Spear traps are more obvious, and their occurrence in the gardens is much rarer.
  • Stalactites have a longer telegraph time with the audio warning playing much earlier. Additionally, there are visual queues for when it's about to fall from off-screen.
  • Lantern and brazier traps are more clearly telegraphed.

Letting your voice be heard:


As always, feel free to discuss you'd like to see/any issues through the forums, there are several great community members there who are willing to help. Additionally, we've just started a Discord server, for those who interested in real-time discussions for the game: https://discord.gg/qN9J5f4 Thank you and have a wonderful month ahead!


[ 2020-05-02 16:23:00 CET ] [ Original post ]



Aura of Worlds
Cognitive Forge
  • Developer

  • Cognitive Forge
  • Publisher

  • 2018-04-24
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • http://auraofworlds.com/
  • Website

  • https://store.steampowered.com/app/841600 
  • Steam Store


  • Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

    Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

    Adversity as your ally

    F.A.Q.

    Let's be transparent...
    "What Gamepads are compatible?”
    Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
    NOTE: Not natively compatible with Playstation controllers yet.

    Keyboard and mouse works just as well.

    Is there much of a story in game?
    There's minimal story exposition as of the current build.
    We do plan on integrating a loose narrative as development progresses though...

    “I'm running the game on an old computer, how can I make it run faster?”
    Please see the following forum thread on optimization:

    “Where can I report bugs/issues/suggestions?”
    Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

    "Anything else to be aware of?"
    • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
    • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
    • Being able to multi-task between abilities will greatly increase survivability.
    • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

    Every challenge has multiple solutions


    For example, if there is a chest on the other side of a lava pit; do you...?

    • Grapple across


    • Bend time and bounce off enemies

    • Use a boomerang to fetch the item

    • Blow up the pit with a grenade; setting everything nearby alight!

    • ...

    More Features

    • Over 70 unique enemies and traps
    • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
    • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
    • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
    • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
    • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
    • Regular updates
    • A unique musical score.
    • Customize character skin and clothing colors.
    • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
    • So much more...

    Whilst functionally complete; the game is under active development and more content is being added.

    This project was Greenlit by the community back in 2016.
    MINIMAL SETUP
    • OS: Ubuntu 10.7 or higher
    • Processor: 64 BitMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Open GL 3.7 or higher
    • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
    GAMEBILLET

    [ 5951 ]

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    37.29$ (25%)
    21.99$ (12%)
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    3.35$ (16%)
    19.69$ (21%)
    13.19$ (12%)
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    11.47$ (54%)
    4.34$ (13%)
    GAMERSGATE

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    13.49$ (25%)
    14.4$ (64%)
    5.25$ (85%)
    1.13$ (92%)
    1.88$ (92%)
    12.49$ (50%)
    2.25$ (89%)
    9.35$ (22%)
    8.5$ (79%)
    0.75$ (92%)
    8.91$ (70%)
    9.6$ (76%)
    3.75$ (62%)
    9.99$ (50%)
    5.62$ (44%)
    19.99$ (20%)
    14.29$ (43%)
    24.0$ (60%)
    12.5$ (75%)
    9.99$ (50%)
    0.94$ (81%)
    2.5$ (50%)
    6.25$ (75%)
    2.38$ (76%)
    0.68$ (92%)
    1.5$ (85%)
    2.0$ (80%)
    6.25$ (75%)
    4.8$ (60%)
    1.13$ (89%)

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