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The Forge Fortune Update

Hi folks, A key focus of this update is making equipment much more satisfying to loot and use.

Upgrade Forges



These stations provide you with a way to adds modifiers to your equipment. You can upgrade your equipment multiple times during a run, but only once per forge. Forges allow you to upgrade 2-3 items at a time, to encourage you to experiment with more tools.

Item Modifiers:


These change how your gear behaves: from piercing arrows to recharging shield gauntlets. Or occasionally freezing enemies to sending enemies flying! Modifiers can be applied to any of your items (except consumables and powers). Feel free to experiment with over 16 of them across more than a dozen items!

Altars and Treasure Updates:


An altar will generate several items that you'll need to choose between. This may be equipment items or runes you don't have yet or consumables. There are well over 40 possible items!
In the past, most items would not spawn in game until you had unlocked it as starter equipment. We realize this was a mistake, as it prevented players from experiencing a core part of the game until much later. To remedy this locked items still have a chance to spawn in altars and chests, (just at 1/10th of their regular probability if locked) To make things more interesting, equipment that you loot from the world (e.g. altars and large chests) will usually have random modifiers attached to them (not all of them positive).

New Potions:



Potion of luck: Increases your luck by a substantial period of time (see below)
Flask of Frost: Freezes any enemy that you attack! Just be wary of the temporary resistance to ice after thawing.

Luck
:


May the odds be ever in your favor! Luck increases the chance of good things happening while fighting, forging and other activities. It's always possible to win the game with good skill and poor luck, however it pays to have an edge. Some of the affects that luck has includes:
  • Discounts at stores.
  • Dodging an attack (despite it touching you)
  • The chance of getting more then one positive item modifier upon upgrading.
  • Amount of money dropped by enemies.
  • and more...!

Dodging and critical hits


There is now a chance to dodge attacks (despite them touching you) and a chance to deal much more damage to the opponent. Factors such as luck, acrobatics, runes and equipment modifiers all affect this.

More Graphics Changes:


  • New unlock menus
  • Each area has it's own water colors.
  • Status effects time is now display with a darkened image meter:

Other changes:


  • Orb mage retreats slower and projectiles can't damage you before their launched.
  • Bosses marginal increase in health due to the modifiers making things easier.
  • Easy mode XP percentage increased from 70% to 80%
  • Fixed bug with mouse/cursor lock would crash the game.
  • Fixed various glitches with help prompt displays.
  • Foxed bug with
  • Various improvements and fixes to the inventory menu,.
Feedback is welcome, especially through the forums or on [url=https://discord.gg/qN9J5f4]Discord: https://discord.gg/qN9J5f4 Thanks everyone! We hope that you enjoy the updates and keep well during these strange times!


[ 2020-08-16 18:20:29 CET ] [ Original post ]



Aura of Worlds
Cognitive Forge
  • Developer

  • Cognitive Forge
  • Publisher

  • 2018-04-24
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • http://auraofworlds.com/
  • Website

  • https://store.steampowered.com/app/841600 
  • Steam Store


  • Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

    Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

    Adversity as your ally

    F.A.Q.

    Let's be transparent...
    "What Gamepads are compatible?”
    Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
    NOTE: Not natively compatible with Playstation controllers yet.

    Keyboard and mouse works just as well.

    Is there much of a story in game?
    There's minimal story exposition as of the current build.
    We do plan on integrating a loose narrative as development progresses though...

    “I'm running the game on an old computer, how can I make it run faster?”
    Please see the following forum thread on optimization:

    “Where can I report bugs/issues/suggestions?”
    Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

    "Anything else to be aware of?"
    • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
    • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
    • Being able to multi-task between abilities will greatly increase survivability.
    • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

    Every challenge has multiple solutions


    For example, if there is a chest on the other side of a lava pit; do you...?

    • Grapple across


    • Bend time and bounce off enemies

    • Use a boomerang to fetch the item

    • Blow up the pit with a grenade; setting everything nearby alight!

    • ...

    More Features

    • Over 70 unique enemies and traps
    • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
    • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
    • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
    • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
    • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
    • Regular updates
    • A unique musical score.
    • Customize character skin and clothing colors.
    • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
    • So much more...

    Whilst functionally complete; the game is under active development and more content is being added.

    This project was Greenlit by the community back in 2016.
    MINIMAL SETUP
    • OS: Ubuntu 10.7 or higher
    • Processor: 64 BitMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Open GL 3.7 or higher
    • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
    GAMEBILLET

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