Ice World Now Available ! Merry Christmas !
[ 2020-12-21 16:54:44 CET ] [ Original post ]
Hey everyone, We hope you're keeping well during the festive season! We are finally making the 4th area of the game available to play:
Cold Crust Caverns
Large open icy mountainous caves become intertwined with frigid ruins and shrines. What could possibly go awry in this wintery paradise?
Currently Featuring:
New ways to wield the environment!
Things like exploding crystals and re-settable mechanisms present more opportunities to turn the tables on adversity (with more on the way)
-
Ice, snow, cold stone, and crystal
each with their unique properties, to make traversing the terrain more engaging and challenging.
Active development:
The area, while incomplete, has been thoroughly tested to be enjoyable to play. We plan on adding some more hazards, environmental quirks, some unique level themes, and a new boss going forward.New Music
Here's a short sample of an older version (note only 30 seconds of a much larger composition looped): https://twitter.com/maskedsound/status/1210627326729428993-
Ten New Enemies & Traps
Opponents will team up against you in larger groups than usual, each with unique attack patterns. A few of them can inflict debilitating frost (though there are ways to break out of this quickly)
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And Much More...
Festive Rewards :
- New achievement
- A few surprises coming this December...
Balance Changes Include:
- Various bug fixes
- Rearranged world select shortcut menu so you can choose what path you take from mid and late-game areas.
- Player Damage and knockback buffed slightly.
- Level layout enhancements
- Implemented additional ways for the player to break out of ice; +prevented stun-lock situations involving the frozen debuff.
Aura of Worlds
Cognitive Forge
Cognitive Forge
2018-04-24
Indie Adventure Singleplayer EA
Game News Posts 55
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(71 reviews)
http://auraofworlds.com/
https://store.steampowered.com/app/841600 
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
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