Update Set 0.93.X: More content for the New Year!
It may look cute and coy, but they are quite territorial and aggressive (with half their world destroyed or warped since by the cataclysm. who can blame them)? Unlike most enemies, they'll try to remain burrowed undercover, keeping their distance to strike at range.
Even though they've been asleep long in cryrgenic suspension, it won't take much to awaken these undead liches. They will zealously defend the remains of their frozen fortification. They employ phasing and an array of guided ranged magic to strike down intruders from all sides.
It applies to the Gardens to...
These replace rail-bound platforms in Cold Crust Caverns.
The game now keeps track of seeds and other key values (e.g. biome, level themes) of previously generated levels; in the [Steamapps/common/AuraOfWorlds]data/PastWorldCache folder. Allowing us to reconstruct past procedural levels with a high level of accuracy. This will allow us to hunt down any edge case anomalies with greater accuracy instead of simply relying on the log file.
[ 2021-01-17 14:44:53 CET ] [ Original post ]
Hi folks! We hope your feeling refreshed for 2021! We have some more content for you!
New Opponents
Snow Hare
It may look cute and coy, but they are quite territorial and aggressive (with half their world destroyed or warped since by the cataclysm. who can blame them)? Unlike most enemies, they'll try to remain burrowed undercover, keeping their distance to strike at range.
Ice Mage
Even though they've been asleep long in cryrgenic suspension, it won't take much to awaken these undead liches. They will zealously defend the remains of their frozen fortification. They employ phasing and an array of guided ranged magic to strike down intruders from all sides.
New Level Themes
Shifting Winds
It applies to the Gardens to...
Avalanche
New Year Bonuses
- There's a present for you on the left side of the Hub:
- All XP that you gain in game is increased by 12% during this time
- Fireworks!
Other Changes
You can now hide in deep snow
Accelerator Platforms
These replace rail-bound platforms in Cold Crust Caverns.
World Tracing System
The game now keeps track of seeds and other key values (e.g. biome, level themes) of previously generated levels; in the [Steamapps/common/AuraOfWorlds]data/PastWorldCache folder. Allowing us to reconstruct past procedural levels with a high level of accuracy. This will allow us to hunt down any edge case anomalies with greater accuracy instead of simply relying on the log file.
Bug Fixes/Balance Changes
- Offscreen chandelier traps are better telegraphed.
- Fixed bug where Enduring and Resourceful achievements would not trigger unless 4 worlds were completed during a run (instead of 3)
- Improved Telegraphing of ranged cryogenic spikes from this guy:
- Fixed bug with warning flavour text for level themes sometimes being hidden.
- Fixed glitch where the unlock menu would not draw the number of tokens properly.
- Fixed glitch where grenades didn't flash when the fuse was about to blow
- Button mashing leads to breaking out of ice faster
We wish you all the best for 2021!
Aura of Worlds
Cognitive Forge
Cognitive Forge
2018-04-24
Indie Adventure Singleplayer EA
Game News Posts 55
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(71 reviews)
http://auraofworlds.com/
https://store.steampowered.com/app/841600 
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
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