New boss: Luminous Grand Slime, new enemies, items & more
This one serves as an alternative boss in the Grotto of Guidance area. It might look slightly smaller than the other bosses, but don't let that fool you. It's agile, deadly, and adaptable, with six different attacks.
Unlike the knight, it can't block damage from the player and is closer to a more traditional boss battle focused on pattern matching, dodging, and striking. However, throwing the environment around during this fight will give you an edge.
These serve as a less aggressive and easier enemy to replace Slice Stars in the first area; they mostly bounce around the stage. It's tricky, but with careful positioning, you can stun then grab, and throw them at high speeds to take out more powerful opponents.
Similar methods work for utilizing their more intelligent counterparts in later areas as well.
These pesky plants grow on the odd wall of the Gnarled Gardens, throwing spheres of poisonous pollen gas.
Allows you to stick explosives to almost everything, including opponents and terrain.
Shoots a bouncing ball of venom that will explode into a shower of poisonous shots when destroyed.
Even without the Steam sales factor, we've heavily discounted the game discounted during early access. The game has been extended and polished with community feedback to become quite a different experience since mid-2018. You can see the list of update sets on the news page: https://store.steampowered.com/news/app/841600 We have continued to cover ongoing development costs with savings far more than sales. As such, the game will increase in price (as mentioned back in February) later this month to help us continue adding extra content to the game for you as we approach full release. This won't affect players who have already purchased the game. Thanks, everyone! We hope that you enjoy the updates and keep well during these unusual times!
[ 2021-08-15 17:15:44 CET ] [ Original post ]
Hi everyone! Here are some of the new updates we've been working on
New Boss: Grand Luminous Slime
This one serves as an alternative boss in the Grotto of Guidance area. It might look slightly smaller than the other bosses, but don't let that fool you. It's agile, deadly, and adaptable, with six different attacks.
Unlike the knight, it can't block damage from the player and is closer to a more traditional boss battle focused on pattern matching, dodging, and striking. However, throwing the environment around during this fight will give you an edge.
New Enemies Include:
Stone Stars:
These serve as a less aggressive and easier enemy to replace Slice Stars in the first area; they mostly bounce around the stage. It's tricky, but with careful positioning, you can stun then grab, and throw them at high speeds to take out more powerful opponents.
Similar methods work for utilizing their more intelligent counterparts in later areas as well.
Poison Pitchers:
These pesky plants grow on the odd wall of the Gnarled Gardens, throwing spheres of poisonous pollen gas.
New Items
Gooey Adhesive:
Allows you to stick explosives to almost everything, including opponents and terrain.
Orb of Poison:
Shoots a bouncing ball of venom that will explode into a shower of poisonous shots when destroyed.
Graphics updates:
- Over 20 new sprites and animations.
- New randomized parallax for Ice World.
Balance Changes and Bug fixes.
- We wanted to focus more on easing new players into the game with this update.
- Grabbing a stunned enemy now adds to the stun timer to allow you to be more accurate with your throwing.
- This included making the Grotto of Guidance easier while still being consistent with the challenge aspect throughout the game:
- Nerfed max enemy spawn cap for individual rooms.
- Power orbs fire slower with fewer shots in the first area.
- Slice Stars mostly replaced with Stone Stars.
- Various traps have been adjusted:
- Flaming repeater dart traps have reduced projectile speed and fire rate.
- Trigger Crossbow projectiles more slower, allowing you to rush past them with the right positioning (instead of having to temporarily disarm them each time).
- Stalactite and rock traps now show the hit path below even if positioned on the screen.
- Fire Brands from exploding lanterns/torches have reduced speed early on.
Follow up note regarding upcoming price change
Even without the Steam sales factor, we've heavily discounted the game discounted during early access. The game has been extended and polished with community feedback to become quite a different experience since mid-2018. You can see the list of update sets on the news page: https://store.steampowered.com/news/app/841600 We have continued to cover ongoing development costs with savings far more than sales. As such, the game will increase in price (as mentioned back in February) later this month to help us continue adding extra content to the game for you as we approach full release. This won't affect players who have already purchased the game. Thanks, everyone! We hope that you enjoy the updates and keep well during these unusual times!
Aura of Worlds
Cognitive Forge
Cognitive Forge
2018-04-24
Indie Adventure Singleplayer EA
Game News Posts 55
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(71 reviews)
http://auraofworlds.com/
https://store.steampowered.com/app/841600 
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
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