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Update Set 0.104.X + upcoming biome teaser

Hey everyone, Here are some of the new updates we've been working on:

New Enemies



Cursed Tomes



These books were enchanted to bring the story of intruders to an abrupt end with a variety of melee and ranged attacks. You can find them in the Celestial Catacombs (renamed from the Celestial Temple), with a few in the far corners of Cold Crust Caverns, where they will test the skill of even the most experienced adventurers.

Possessed Crates



Who said spirits could only inhabit vases? These will similarly lunge at their player after levitating to a certain height (albeit with a rush of gravity); however, due to their durability they can provide you with various uses with some lateral thinking.

..


Oversized Mushrooms




Okay, these aren't actually opponents, but they have several applications when encountered in the Grotto, including as an jump boost pad and throw-able object.

Better Level Generation


Hazard Pits v2


Filled with spikes, lava, spring traps, or briars to give a bit more edge to your adventures. In the past these were barely noticeable, small, and prone to occasional glitches. We've drastically reworked them to grow with the terrain and become more expansive with carefully placed platforms.

Improved Level Themes


  • Dark levels properly dim the ambient lighting as time progresses
  • Avalanche levels have increased speed.
  • Flooded levels have now been given multiple enhancements and safeguards for their generation. They can occur in the gardens rather than the catacombs, with the former being more likely.

Other


  • High-level enemies can now spawn earlier on hard mode, while futuristic opponents are less likely to appear in earlier worlds.
  • Improved jump through platform supports.
  • Much more.

Additional Improvements/changes


  • If you have to quit the game mid-run (through the Pause menu), you will still gain the XP.
  • The cost of all in-game items has increased (though items you've unlocked you would have obtained at a discount), added early player rewards to ease players in.
  • Added option for changing dodge roll configurations (tapping a given button/ducking while running or a mixture of both).
  • Nerfed orb mage projectile speed.
  • Now, all mages and cursed tomes drop a few health orbs on defeat.
  • Added controller/mouse prompts to all inventory hot slots.
  • Sphere of Influencing/chaining status effects last over 3 times longer.
  • Fixed greyscale effect on having no tokens/locked world areas.
  • Updated Shotbow/arrow graphics.

  • Fixed bug where forging an item would sometimes drop the item from the inventory.
  • Added per forge cap for upgrading items. Once an item receives two modifiers from a single reforge, every forge thereafter will only give one modifier, encouraging the use of other items.
  • The Celestial Temple was renamed to The Celestial Catacombs. The new name more closely matches the inhabitants of the area, and there's a lore reason for this which we'll get to in a future update.
  • Fixed bugs with the glowing eyes of skeletal snakes and phase bats.
  • Numerous bug fixes and other balance changes.

Patch 0.104.23.X


Note from glider521al: Sorry, I just found that I put a reference to a local machine folder in the program's startup code and that caused a crash for some players. I've since fixed my mistake and reuploaded. Also readjusted shotbow animation.

Upcoming World Area: Mantle's Edge


We've been working on the next major biome for the game for a while. Without spoiling too much, here's some concept art/tiles to get into the spirit of things.

Thanks, everyone! We hope that you enjoy the updates and keep well during these unusual times!


[ 2022-04-03 16:04:49 CET ] [ Original post ]



Aura of Worlds
Cognitive Forge
  • Developer

  • Cognitive Forge
  • Publisher

  • 2018-04-24
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • http://auraofworlds.com/
  • Website

  • https://store.steampowered.com/app/841600 
  • Steam Store


  • Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

    Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

    Adversity as your ally

    F.A.Q.

    Let's be transparent...
    "What Gamepads are compatible?”
    Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
    NOTE: Not natively compatible with Playstation controllers yet.

    Keyboard and mouse works just as well.

    Is there much of a story in game?
    There's minimal story exposition as of the current build.
    We do plan on integrating a loose narrative as development progresses though...

    “I'm running the game on an old computer, how can I make it run faster?”
    Please see the following forum thread on optimization:

    “Where can I report bugs/issues/suggestions?”
    Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

    "Anything else to be aware of?"
    • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
    • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
    • Being able to multi-task between abilities will greatly increase survivability.
    • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

    Every challenge has multiple solutions


    For example, if there is a chest on the other side of a lava pit; do you...?

    • Grapple across


    • Bend time and bounce off enemies

    • Use a boomerang to fetch the item

    • Blow up the pit with a grenade; setting everything nearby alight!

    • ...

    More Features

    • Over 70 unique enemies and traps
    • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
    • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
    • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
    • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
    • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
    • Regular updates
    • A unique musical score.
    • Customize character skin and clothing colors.
    • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
    • So much more...

    Whilst functionally complete; the game is under active development and more content is being added.

    This project was Greenlit by the community back in 2016.
    MINIMAL SETUP
    • OS: Ubuntu 10.7 or higher
    • Processor: 64 BitMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Open GL 3.7 or higher
    • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
    GAMEBILLET

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