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Update Set 0.106.X - Quality of life improvements, new hazards & item upgrades

Hey Folks, Here are some of the most recent updates we've been working on by category:

New Hazards and Opponents


Freeze burst



These icy mines spray large freezing shards in all directions (potentially knocking out unlucky nearby enemies too).

Flower of Fierce Frost



More intelligent and reserved than the former. Don't let its decorative disguise fool you; once the intruder is in striking range, it will track them down to land a few deadly petals.


Clockwork Turrets


Comes in tripod and ceiling varieties. We figured a Steampunk automation shooting charged gears matched the theme of the earlier areas more than futuristic metal.
They're less damage-spongy and easier to hack but still pack quite a punch! Here's what they look if you turn them friendly:
For comparison here's the old more futuristic sprite (we may use this in a latter area after some adjustments).

Adjustments to other enemies and traps


  • All skeletal snake species drop throwable skulls on defeat.

  • Fixed glowing eye sprites for skeletal snakes.
  • Ice Phoenix now fires much more radial projectiles when enraged.
  • New lava texture.
  • Fixed issue with rising lava tide getting drawn behind lava pools.
  • More enemy types drop money on defeat.
  • All slimes have demise animations!


Status effect reworks



You can apply upgrades to your gear can be applied at an Anvil. Some of these had a chance status effect modifiers to weapon strikes based on the damage output and consecutive hits.
While this worked, it still felt too random for some of the effects. Particularly in a game where you can plan your approach to every situation. So now modifiers of poison, flame, and sapping (armor break) aspects are all guaranteed to apply a lighter version of the status effect with every weapon hit over a more extended period. If you chain enough strikes together, you can stack them.

Item buffs


  • Daggers are now much faster to recover after hitting a target,
  • Field of slowing has a larger radius and duration, even if you don't fully charge the spell.
  • Sap spray applies armor break (sapping) for much longer with a more fluid projectile.
  • The guaranteed health potion chest on most levels; will now always give you money. Additionally, if you can't carry more health potions, it will drop a few life orbs and an additional small item (usually an emergency teleport or grenade) instead.
  • Fixed up chances of shotbow and orb of stunning appearing in chests once unlocked.

Level Generation


  • Overhauled slope generation in cavern-like areas (Grotto of Guidance, Cold Crust Caverns, and the upcoming Mantle's Edge biome).
  • Level exits and entrances are more consistent according to the area.
  • Increased variation of hazard pits.
  • A slightly more even distribution of enemies, item drops, and traps.
  • Various fixes to rare dead-end situations.
  • Improved traceability.

Other balance changes and bug fixes


  • Fixed disproportional chance weighting of ranged weapons to proc with status effect modifiers.
  • Fixed issue with rebind dodge roll mode not being saved on quitting the game.
  • Fixed rare music silencing bug.
  • Patched some visual changes with the blink ability.
  • Reworked the second level of the tutorial to be more friendly and intuitive.
  • Drastically increased chances of shotbow and orb of stunning appearing in starting gear and shop selection once unlocked.
  • Accelerator platforms will no longer get stuck if just beneath a jump-through platform.
  • Jumping through platforms and objects is now more consistent and less sticky.
  • Multiple other improvements.

Upcoming Biome: Mantle's Edge


Sorry for having to tease this a bit longer. We're taking some more time on this one because we want to deliver a more polished and challenging experience with the 5th biome (avoiding the temptation of rehashing previous areas). Without giving to much away, here are some development snapshots from last month, May:

Thanks, everyone! The community's advice and suggestions have been essential for refining the game! We hope that you enjoy the updates and keep well!


[ 2022-06-29 17:57:50 CET ] [ Original post ]



Aura of Worlds
Cognitive Forge
  • Developer

  • Cognitive Forge
  • Publisher

  • 2018-04-24
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • http://auraofworlds.com/
  • Website

  • https://store.steampowered.com/app/841600 
  • Steam Store


  • Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

    Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

    Adversity as your ally

    F.A.Q.

    Let's be transparent...
    "What Gamepads are compatible?”
    Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
    NOTE: Not natively compatible with Playstation controllers yet.

    Keyboard and mouse works just as well.

    Is there much of a story in game?
    There's minimal story exposition as of the current build.
    We do plan on integrating a loose narrative as development progresses though...

    “I'm running the game on an old computer, how can I make it run faster?”
    Please see the following forum thread on optimization:

    “Where can I report bugs/issues/suggestions?”
    Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

    "Anything else to be aware of?"
    • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
    • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
    • Being able to multi-task between abilities will greatly increase survivability.
    • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

    Every challenge has multiple solutions


    For example, if there is a chest on the other side of a lava pit; do you...?

    • Grapple across


    • Bend time and bounce off enemies

    • Use a boomerang to fetch the item

    • Blow up the pit with a grenade; setting everything nearby alight!

    • ...

    More Features

    • Over 70 unique enemies and traps
    • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
    • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
    • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
    • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
    • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
    • Regular updates
    • A unique musical score.
    • Customize character skin and clothing colors.
    • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
    • So much more...

    Whilst functionally complete; the game is under active development and more content is being added.

    This project was Greenlit by the community back in 2016.
    MINIMAL SETUP
    • OS: Ubuntu 10.7 or higher
    • Processor: 64 BitMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Open GL 3.7 or higher
    • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
    GAMEBILLET

    [ 5952 ]

    5.78$ (17%)
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    18.98$ (58%)
    4.12$ (17%)
    12.74$ (-42%)
    3.43$ (14%)
    8.14$ (73%)
    49.79$ (17%)
    16.79$ (16%)
    2.28$ (92%)
    8.49$ (15%)
    11.43$ (12%)
    2.22$ (78%)
    5.78$ (71%)
    10.78$ (17%)
    3.04$ (77%)
    GAMERSGATE

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    7.5$ (75%)
    16.24$ (35%)
    12.99$ (48%)
    5.0$ (50%)
    5.63$ (62%)
    6.8$ (66%)
    24.49$ (30%)
    5.0$ (50%)
    7.5$ (75%)
    9.0$ (55%)
    0.9$ (77%)
    3.0$ (80%)
    26.99$ (10%)
    0.45$ (77%)
    2.72$ (84%)
    0.53$ (92%)
    8.99$ (55%)
    12.79$ (36%)
    0.53$ (92%)
    4.87$ (51%)
    9.0$ (85%)
    6.99$ (30%)
    1.35$ (85%)
    5.4$ (73%)
    31.99$ (20%)
    0.75$ (92%)
    4.75$ (81%)
    4.95$ (83%)
    12.6$ (64%)

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