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New World: Mantle's Edge + Multiple Enhancements


Far below the crust caverns and past the thawing lake; lies a world of ritual and fire. It's a biome where supernatural and elemental creatures intermingle with ancient architecture and engineering marvels. The ancients here built shrines around a chasm to maintain balance and appease powerful beings above and below. They viewed Cold Crust Caverns as a place of preservation, with this place as the realm's fiery forge. Gold is much more abundant here, but so are the perils.
The Edge of the Mantle Area marks the 5th biome added to our game and a milestone toward the game's Full Release in 2023.

New Enemies and Traps include


(but are not limited to)
  • Giant Golden Fists: The ancients designed these to pulverize intruders, though, with some planning and quick thinking, you might be able to use a few to your advantage...
  • Dragon Turrets
  • Blaze Stars
  • Gilded Serpents
  • Ashen Warriors
  • +Multiple others, including some surprises...

Sword and Dagger Combat rework:


Slashes now use a traditionally animated arc instead of a rotating hitbox; with a much broader reach and effect. This extends to all swords and dagger weapons (except the bronze knife).

New Graphical Polish:


We've added improved unique animations to the game for multiple actions. These include
  • item collection
  • objects breaking
  • opponents getting destroyed and more...
While reworking a sub-image algorithm we also fixed occasional render offset issues with parallax backgrounds and all cave-related terrain.

Item Modifiers:


  • All items found during a run have a much higher chance of receiving positive and negative modifiers that affect their utility.
  • Items found mid-game are guaranteed to have positive traits added, with more modifiers added in late-game areas (community)
  • New Item Modifier - Chaining: Similar to a lighter version of the Sphere of Influence ability, what affects one opponent in the chain will affect the others. Handy for Crowd Control!

Other Balance Changes/Bug Fixes:



  • The Colossal Worm boss fight has been considerably buff. It now moves/attacks more aggressively and faster, particularly as its health decreases.
  • Most other bosses have had (more modest) buffs applied to their attacks and stats.
  • Improved level generation in the temple by cleaning up the generation of climbable nets and moving platforms.
  • Fixed background pedestals not being generated in the Grotto of Guidance's generation.
  • Multiple other improvements.

New Music Track:


For the new area https://drive.google.com/file/d/1yvZQdB94sHxyBpq-90-c3xly_VSU3Gia/view

A note regarding price


Even without the Steam sales factor, we've heavily discounted the game discounted during early access. The project has been extended and polished with community feedback to evolve into quite a different game since early access started in mid-2018. You can see the list of update sets on the news page: https://store.steampowered.com/news/app/841600 As such, the game will increase slightly in price this year to help us continue adding extra content to the game for you as we approach full release. NOTE: We're still adding images to the announcement Thanks for reading/playing, and have a Wonderful Week ahead!


[ 2022-09-18 15:52:40 CET ] [ Original post ]



Aura of Worlds
Cognitive Forge
  • Developer

  • Cognitive Forge
  • Publisher

  • 2018-04-24
  • Release

  • Indie Adventure Singleplayer EA
  • Tags

  • Game News Posts 55  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (71 reviews)


  • Review Score

  • http://auraofworlds.com/
  • Website

  • https://store.steampowered.com/app/841600 
  • Steam Store


  • Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

    Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

    Adversity as your ally

    F.A.Q.

    Let's be transparent...
    "What Gamepads are compatible?”
    Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
    NOTE: Not natively compatible with Playstation controllers yet.

    Keyboard and mouse works just as well.

    Is there much of a story in game?
    There's minimal story exposition as of the current build.
    We do plan on integrating a loose narrative as development progresses though...

    “I'm running the game on an old computer, how can I make it run faster?”
    Please see the following forum thread on optimization:

    “Where can I report bugs/issues/suggestions?”
    Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

    "Anything else to be aware of?"
    • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
    • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
    • Being able to multi-task between abilities will greatly increase survivability.
    • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

    Every challenge has multiple solutions


    For example, if there is a chest on the other side of a lava pit; do you...?

    • Grapple across


    • Bend time and bounce off enemies

    • Use a boomerang to fetch the item

    • Blow up the pit with a grenade; setting everything nearby alight!

    • ...

    More Features

    • Over 70 unique enemies and traps
    • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
    • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
    • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
    • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
    • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
    • Regular updates
    • A unique musical score.
    • Customize character skin and clothing colors.
    • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
    • So much more...

    Whilst functionally complete; the game is under active development and more content is being added.

    This project was Greenlit by the community back in 2016.
    MINIMAL SETUP
    • OS: Ubuntu 10.7 or higher
    • Processor: 64 BitMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Open GL 3.7 or higher
    • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
    GAMEBILLET

    [ 5951 ]

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    20.74$ (17%)
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    3.81$ (81%)
    8.39$ (16%)
    GAMERSGATE

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    3.0$ (80%)
    1.5$ (75%)
    25.0$ (50%)
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    3.19$ (79%)
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    4.4$ (78%)
    1.31$ (81%)
    7.5$ (75%)
    8.25$ (67%)
    0.8$ (60%)
    18.75$ (62%)
    1.8$ (80%)
    3.28$ (84%)
    5.39$ (55%)
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    4.75$ (81%)
    5.31$ (79%)

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