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Update 1.1: Localization and quality of life improvements

Greetings Adventurers! Here's our first set of updates post-launch:

New Npc: Silex the Scavenger


Silex is an explorer, tinkerer, and treasure hunter who frequently gets into trouble (often getting trapped in a cell). He'll share some of his loot with you in exchange for your help.

Localization


The game now supports the following languages:
  • Deutch (German)
  • Espaol (Spanish)
  • Franais (French)
  • (Simplified Chinese)
  • Italiano
NOTE: Upcoming localizations in the future
  • Japanese
  • Simplified Chinese
  • Polish
  • Korean

Other quality of life changes include


  • Refinements to the tutorial.
  • The early-game bosses have been rebalanced slightly for new players.
  • The electrified status effect now works on the player, too (and certain end-game enemies and traps now apply it).
  • Fixed a bug where chain lightning was not fully added to the loot pool once it was unlocked.
  • Various UI improvements
  • Additional dialog.
  • And more...
As always, feedback is welcome. Have fun!


[ 2024-10-24 13:05:14 CET ] [ Original post ]

Aura of Worlds
Cognitive Forge Developer
Cognitive Forge Publisher
2018-04-24 Release
Game News Posts: 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (72 reviews)

Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.

Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?

Adversity as your ally

F.A.Q.

Let's be transparent...
"What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.

Keyboard and mouse works just as well.

Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...

“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:

“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.

"Anything else to be aware of?"
  • Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
  • It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
  • Being able to multi-task between abilities will greatly increase survivability.
  • **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes

Every challenge has multiple solutions


For example, if there is a chest on the other side of a lava pit; do you...?

  • Grapple across


  • Bend time and bounce off enemies

  • Use a boomerang to fetch the item

  • Blow up the pit with a grenade; setting everything nearby alight!

  • ...

More Features

  • Over 70 unique enemies and traps
  • 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
  • 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
  • A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
  • Regular updates
  • A unique musical score.
  • Customize character skin and clothing colors.
  • Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
  • So much more...

Whilst functionally complete; the game is under active development and more content is being added.

This project was Greenlit by the community back in 2016.

MINIMAL SETUP
  • OS: Ubuntu 10.7 or higher
  • Processor: 64 BitMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Open GL 3.7 or higher
  • Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
GAMEBILLET

[ 6085 ]

12.74$ (15%)
23.99$ (40%)
7.55$ (16%)
16.79$ (16%)
13.34$ (11%)
12.72$ (15%)
3.00$ (90%)
16.88$ (16%)
12.59$ (16%)
5.77$ (17%)
12.43$ (17%)
26.69$ (11%)
16.79$ (16%)
12.65$ (16%)
2.54$ (15%)
16.39$ (18%)
12.72$ (15%)
1.00$ (80%)
0.63$ (87%)
15.97$ (20%)
2.25$ (89%)
25.19$ (16%)
25.19$ (16%)
24.89$ (17%)
7.95$ (20%)
16.97$ (15%)
2.47$ (17%)
25.46$ (15%)
15.99$ (20%)
8.27$ (17%)
GAMERSGATE

[ 1570 ]

9.99$ (50%)
0.75$ (85%)
0.6$ (85%)
0.6$ (85%)
0.9$ (85%)
1.5$ (85%)
0.9$ (92%)
0.6$ (85%)
1.05$ (85%)
1.0$ (80%)
3.75$ (85%)
0.45$ (85%)
10.91$ (22%)
1.35$ (85%)
2.0$ (80%)
0.54$ (91%)
30.0$ (50%)
1.5$ (85%)
4.0$ (80%)
24.0$ (60%)
0.89$ (91%)
21.59$ (28%)
0.6$ (85%)
0.75$ (85%)
17.99$ (28%)
16.19$ (46%)
11.99$ (60%)
3.56$ (82%)
3.5$ (65%)
2.0$ (80%)

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