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Update Set 1.2
We wish you a Merry Christmas and a Happy New Year!
[ 2024-12-14 15:44:40 CET ] [ Original post ]
Hi folks, we hope you're having a fine festive season! Here's what we've been working on:
New Unlockables
- Orbiting Energy Orbs: Once you summon these, they will circle around you, absorbing hits from small projectiles and striking opponents. The blueprint drops from certain mages.
- Dasher (Character Background): Replaces your dodge roll with a midair dash that knocks back and damages opponents.
- Two new achievements: Turret Hacker and Bowler
Dodge roll rework
- Now useable in midair
- Can evade small projectiles.
End Game Content
- Adjustments to final boss ranged attacks, immunities and friendly fire
- Ending title card added
- Caldera Core has a new challenge room before the final boss.
Localization
- Various related UI and alignment fixes.
- Fixes for missing phrases in boss dialog.
- Portuguese Translations (translations are currently based on the Brazilian version of Portuguese).
More Quality of Life Changes
- 100s of additional words of dialog for Hub NPCs.
- Silex the Scavenger can now appear in any area you've rescued another NPC from (not just Mantle's Edge).
- Minimap rework.
- Updated animated character portraits for the Wanderer and Silex.
- Blink reworked to be easier on the gamepad: Slows down time and player's momentum more, suspending you in midair until you execute the ability.
- Reworked Dodge Roll to be useable midair and dodge small projectiles.
- Various localization and text alignment fixes
- Fixed multiple missing glyphs for capital letters in Spanish and Portuguese in the main font.
- The tutorial has been updated to be more forgiving.
We wish you a Merry Christmas and a Happy New Year!
[ 2024-12-14 15:44:40 CET ] [ Original post ]
Aura of Worlds
Cognitive Forge
Developer
Cognitive Forge
Publisher
2018-04-24
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(72 reviews)
Aura of worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilise your creative abilities to twist adversity to your advantage. You'll need planning, wits and reflexes to make a way through these ever-changing death labyrinths.
Escape flooding passages, outrun toxic pollen, face off against gargantuan bosses that have made entire mazes their home. Do you play defensively with the spear and energy shield, or swing into the fray with a boomerang and grapple hook? Do you scour the levels for potions and runes; or do you dive headfirst into the chaos?
Adversity as your ally
F.A.Q.
Let's be transparent..."What Gamepads are compatible?”
Currently Xbox and Xbox 360 controllers though other Xinput controllers may work.
NOTE: Not natively compatible with Playstation controllers yet.
Keyboard and mouse works just as well.
Is there much of a story in game?
There's minimal story exposition as of the current build.
We do plan on integrating a loose narrative as development progresses though...
“I'm running the game on an old computer, how can I make it run faster?”
Please see the following forum thread on optimization:
“Where can I report bugs/issues/suggestions?”
Please look to the forums, we check messages there each day. Feedback is welcome and there are some excellent community members who are willing to help to.
"Anything else to be aware of?"
- Default gamepad controls are slightly different from convention, due to optional 360 degree aiming with right analogue stick. Though buttons can be rebound to suit.
- It’s designed to be challenging, and death may be encountered frequently during your initial runs. Though there is no stunlocking/one-hit demises.
- Being able to multi-task between abilities will greatly increase survivability.
- **The game has a steeper learning curve than the average platformer, particularly in the first 25 minutes
Every challenge has multiple solutions
For example, if there is a chest on the other side of a lava pit; do you...?
- Grapple across
- Bend time and bounce off enemies
- Use a boomerang to fetch the item
- Blow up the pit with a grenade; setting everything nearby alight!
- ...
More Features
- Over 70 unique enemies and traps
- 9+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnivorous plants...
- 3+ Primary world types (grotto, gardens, temple, ...) each with their own traps, enemies, boss and special theme layouts.
- A plethora of creative abilities ranging from parkour to cloaking to warping time itself!
- Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
- Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
- Regular updates
- A unique musical score.
- Customize character skin and clothing colors.
- Permanent progression: allows you to unlock world shortcuts, new items, character backgrounds...
- So much more...
Whilst functionally complete; the game is under active development and more content is being added.
This project was Greenlit by the community back in 2016.
MINIMAL SETUP
- OS: Ubuntu 10.7 or higher
- Processor: 64 BitMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Open GL 3.7 or higher
- Storage: 1200 MB available spaceAdditional Notes: You will also need Mono Framework 5.8 or higher installed.
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