THE INQUISITION UPDATE
These are all changes based on the feedback from our amazing community! Thank you everyone for your continued support, we couldnt do it without you all! <3 With this update, we have made some changes to the roadmap to better reflect the current stage of development.
-- You can now view your run history! Every run you finish is now logged on the Stats tab in the Compendium, to be viewed at any time. Check how you did on your runs, who you had on your party, the relics you got, show off your victories to your friends! -- Key binding is now available! You can now make custom key binds to maximize your pro gamer moves.
-- Fixed Virgils Blessing giving a level 1 unit instead of a level 0 unit. -- Fixed c16 Hero unit losing 200 HP instead of 500 HP. -- Fixed scenario not showing before entering the first node. -- Fixed winning Corruption 20 not registering as Steam achievement. -- Fixed Shield Throws infinite loop. -- Fixed boss death on c20. -- Ephemeral units now wont be considered when resurrecting the last dead unit. -- Fixed camera flipping upside down (no more rollercoaster runs).
-- Shield wont go down every second anymore. -- Added Crucial status to cards (cards with Crucial will be drawn first at the start of the combat). -- Added Endure status (each point diminishes the damage taken by 10%). -- Added Confusion status (unit will target its enemies). -- Dead units now cant be moved to the bench. -- Added nine new options to Virgils Blessing. -- You can now get Virgils Blessing even if you did not reach the first boss in the previous run. -- Virgils Blessings rewards are now scalable with how you did in the previous run (reaching the boss of the first Circle gives you the strongest rewards). -- Ephemeral units now wont inherit the original units statuses.
-- Shell now gives shield instead of damaging a random enemy. -- Reduced Shield Throws cost from 2/1 to 1/0. -- Reduced Area Shields value from 75/115 to 50/75. -- Reduced Spikeds cost to 0. -- Reduced Random Shields value from 50 to 35. -- Reduced Shield Alls value from 50/75 to 35/50. -- Reduced Spiked Armors shield value from 75/115 to 50/75. -- Reworked Eagle Eye (it now gives 100 mana when an ally uses a skill). -- Reduced Armorys value from 50/75 to 30/50. -- Reduced Might Alls value from 75/115 to 35/50. -- Reduced Bound Alls time from 3/5 seconds to 2/4 seconds. -- Reworked Purgatory (it now deals damage to all allies and gives you 3 Energy, discards your hand and draws a new one. No more infinite Energy from clones). -- Raised Shield Alls value from 15/25 to 20/35. -- Reworked Hand Ritual (you can now select which card you want to deplete). -- Reduced Bloodshots damage from 20/30 to 10/20 and shield from 100/150 to 75/115. -- Raised Empowers value from 50/75 to 75/115 and raised its Splash duration from 1/2 seconds to 2/3 seconds. -- Raised Might Alls cost to 3. -- Added Carbon Skin (gain shield every second for the rest of the battle). -- Added Powerlifting (draw all cards with the word Might from your discard pile. They cost -1 this turn). -- Added Hollow Armor (transform all shield into into Might). -- Added Berserk (gain Might every second for the rest of the battle). -- Added Mighty Deck (gain Might for every card with the word Might in your deck). -- Added Fist of Midas (gain Might equal to your current gold). -- Added Overflow (this combat, every time a unit gains Might, deal the same value as damage to a random enemy. Deplete). -- Added Conjuring (remove the Might of all units in your party, deal damage equal to the value removed to all enemies). -- Added Blood Card (take damage, draw a card. Long live Pixel Cattle Games). -- Added Bloodletting (this turn, whenever an ally unit is damaged by a card, it gets healed instead). -- Added Spiked Spine (for the rest of the combat, Spikes won't go down). -- Added Spiked Shield (transform the current Shield into Spikes). -- Added Sharp Hand (transform all cards in your hand into Spiked). -- Added Forked (triple the current Spikes). -- Added Spicate (units with Spikes will gain the stacked amount as shield when Spikes is triggered).
-- Units will now spend their mana at the beginning of skill usage, instead of at the end. -- Changed Gargoyles skill (it now gains Endure and shield). -- Marble Gargoyles Stonemason skill now gives an extra clone on Sentinel II instead of Sentinel I. -- Marble Gargoyles Overseer mana bonus reduced from 3/3/4.5 to 1/2/2. -- Marble Gargoyles base mana changed to 10 (there. Marble Gargoyles party is over). -- Mighty Preacher is now an Inquisitor unit instead of an enemy unit. -- Added Beholder in the place of Mighty Preacher as an enemy unit. -- Added Light Preacher (gives more max health to all allies and also gives Protect). -- Added Minos (Taunts enemies and gains shield). -- Added Red Minos (inflicts Fracture and can apply Taunt to target). -- Added Albino Minos (summons Griffin). -- Added Griffin (inflicts Fracture on the target). -- Added Melancholic Doctor (inflicts Fear on all enemies and can also inflict Decay). -- Added Sanguine Doctor (inflicts Confusion and can knock back the target). -- All units got a small stats change.
-- Added Brute alliance (all allies have a 3% chance of inflicting Fracture to their target when attacking). -- Added Bulker alliance (whenever an ally uses a skill, it gains Endure). -- Added Tinker alliance (start each turn with a random Artifice card in your hand).
-- Chameleon Milk will now upgrade the transformed cards. -- Added Hand of Glory (upon pick up, choose a card in your deck. Add Crucial to this card). -- Added Witch Bottle (Everytime you draw a Burden, all allies gain shield).
-- Event options now show the lore text first.
-- Added option to mute audio when game is running in the background. -- Added option to disable units HP bar. -- Added screen shake option. -- Added option to disable blood particles.
-- Added map legend. -- Added description tooltips to events that give you cards. -- You can now target the ally units portraits (enemies portraits will be added soon). -- Added more game speed control (you can now go slower as well as faster). -- Removed satanism. ...And a lot more that we probably forgot to log!
[ 2021-03-26 22:29:28 CET ] [ Original post ]
26/03/2021
THE INQUISITION UPDATE
These are all changes based on the feedback from our amazing community! Thank you everyone for your continued support, we couldnt do it without you all! <3 With this update, we have made some changes to the roadmap to better reflect the current stage of development.
Features
-- You can now view your run history! Every run you finish is now logged on the Stats tab in the Compendium, to be viewed at any time. Check how you did on your runs, who you had on your party, the relics you got, show off your victories to your friends! -- Key binding is now available! You can now make custom key binds to maximize your pro gamer moves.
Fixes
-- Fixed Virgils Blessing giving a level 1 unit instead of a level 0 unit. -- Fixed c16 Hero unit losing 200 HP instead of 500 HP. -- Fixed scenario not showing before entering the first node. -- Fixed winning Corruption 20 not registering as Steam achievement. -- Fixed Shield Throws infinite loop. -- Fixed boss death on c20. -- Ephemeral units now wont be considered when resurrecting the last dead unit. -- Fixed camera flipping upside down (no more rollercoaster runs).
Gameplay Changes
-- Shield wont go down every second anymore. -- Added Crucial status to cards (cards with Crucial will be drawn first at the start of the combat). -- Added Endure status (each point diminishes the damage taken by 10%). -- Added Confusion status (unit will target its enemies). -- Dead units now cant be moved to the bench. -- Added nine new options to Virgils Blessing. -- You can now get Virgils Blessing even if you did not reach the first boss in the previous run. -- Virgils Blessings rewards are now scalable with how you did in the previous run (reaching the boss of the first Circle gives you the strongest rewards). -- Ephemeral units now wont inherit the original units statuses.
Card Changes
-- Shell now gives shield instead of damaging a random enemy. -- Reduced Shield Throws cost from 2/1 to 1/0. -- Reduced Area Shields value from 75/115 to 50/75. -- Reduced Spikeds cost to 0. -- Reduced Random Shields value from 50 to 35. -- Reduced Shield Alls value from 50/75 to 35/50. -- Reduced Spiked Armors shield value from 75/115 to 50/75. -- Reworked Eagle Eye (it now gives 100 mana when an ally uses a skill). -- Reduced Armorys value from 50/75 to 30/50. -- Reduced Might Alls value from 75/115 to 35/50. -- Reduced Bound Alls time from 3/5 seconds to 2/4 seconds. -- Reworked Purgatory (it now deals damage to all allies and gives you 3 Energy, discards your hand and draws a new one. No more infinite Energy from clones). -- Raised Shield Alls value from 15/25 to 20/35. -- Reworked Hand Ritual (you can now select which card you want to deplete). -- Reduced Bloodshots damage from 20/30 to 10/20 and shield from 100/150 to 75/115. -- Raised Empowers value from 50/75 to 75/115 and raised its Splash duration from 1/2 seconds to 2/3 seconds. -- Raised Might Alls cost to 3. -- Added Carbon Skin (gain shield every second for the rest of the battle). -- Added Powerlifting (draw all cards with the word Might from your discard pile. They cost -1 this turn). -- Added Hollow Armor (transform all shield into into Might). -- Added Berserk (gain Might every second for the rest of the battle). -- Added Mighty Deck (gain Might for every card with the word Might in your deck). -- Added Fist of Midas (gain Might equal to your current gold). -- Added Overflow (this combat, every time a unit gains Might, deal the same value as damage to a random enemy. Deplete). -- Added Conjuring (remove the Might of all units in your party, deal damage equal to the value removed to all enemies). -- Added Blood Card (take damage, draw a card. Long live Pixel Cattle Games). -- Added Bloodletting (this turn, whenever an ally unit is damaged by a card, it gets healed instead). -- Added Spiked Spine (for the rest of the combat, Spikes won't go down). -- Added Spiked Shield (transform the current Shield into Spikes). -- Added Sharp Hand (transform all cards in your hand into Spiked). -- Added Forked (triple the current Spikes). -- Added Spicate (units with Spikes will gain the stacked amount as shield when Spikes is triggered).
Unit Changes
-- Units will now spend their mana at the beginning of skill usage, instead of at the end. -- Changed Gargoyles skill (it now gains Endure and shield). -- Marble Gargoyles Stonemason skill now gives an extra clone on Sentinel II instead of Sentinel I. -- Marble Gargoyles Overseer mana bonus reduced from 3/3/4.5 to 1/2/2. -- Marble Gargoyles base mana changed to 10 (there. Marble Gargoyles party is over). -- Mighty Preacher is now an Inquisitor unit instead of an enemy unit. -- Added Beholder in the place of Mighty Preacher as an enemy unit. -- Added Light Preacher (gives more max health to all allies and also gives Protect). -- Added Minos (Taunts enemies and gains shield). -- Added Red Minos (inflicts Fracture and can apply Taunt to target). -- Added Albino Minos (summons Griffin). -- Added Griffin (inflicts Fracture on the target). -- Added Melancholic Doctor (inflicts Fear on all enemies and can also inflict Decay). -- Added Sanguine Doctor (inflicts Confusion and can knock back the target). -- All units got a small stats change.
Alliance Changes
-- Added Brute alliance (all allies have a 3% chance of inflicting Fracture to their target when attacking). -- Added Bulker alliance (whenever an ally uses a skill, it gains Endure). -- Added Tinker alliance (start each turn with a random Artifice card in your hand).
Relic Changes
-- Chameleon Milk will now upgrade the transformed cards. -- Added Hand of Glory (upon pick up, choose a card in your deck. Add Crucial to this card). -- Added Witch Bottle (Everytime you draw a Burden, all allies gain shield).
Event Changes
-- Event options now show the lore text first.
Option Changes
-- Added option to mute audio when game is running in the background. -- Added option to disable units HP bar. -- Added screen shake option. -- Added option to disable blood particles.
Quality of Life
-- Added map legend. -- Added description tooltips to events that give you cards. -- You can now target the ally units portraits (enemies portraits will be added soon). -- Added more game speed control (you can now go slower as well as faster). -- Removed satanism. ...And a lot more that we probably forgot to log!
Hadean Tactics
Emberfish Games
Emberfish Games
2021-02-25
Strategy Singleplayer EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(1517 reviews)
https://store.steampowered.com/app/1260590 
Hadean Tactics Linux [1.1 G]
Hadean Tactics is a deckbuilding autobattler with roguelike elements. Choose a Hero, build your deck, go against monsters, and forge your own path down to the bottom of the underworld to defeat the lord of demons!
With procedurally-generated paths, an assortment of game changing relics, and an unique battle system that combines the control of deckbuilding and the excitement of autobattlers, no run of Hadean Tactics is ever the same.
With procedurally-generated paths, an assortment of game changing relics, and an unique battle system that combines the control of deckbuilding and the excitement of autobattlers, no run of Hadean Tactics is ever the same.
The heat of battle
Fight a selection of enemies, from the lowest minions up to the overlord himself. Each battle will offer a different combination of enemies and a different challenge. Place your Hero on the board, use cards to determine their actions in real-time, pause whenever you want to, and guide them to victory.A selection of Heroes
Each Hero will offer a different playstyle and different cards to start with and to discover along your journey. You might even find different Heroes to recruit during the game and expand your abilities.Dynamic maps
Explore the procedurally-generated paths as much as you want, in the order you want, but be warned - the more rooms you visit, the greater the challenges you'll encounter.Unlockable artifacts
Each run can unlock new Heroes, relics, cards, and more, expanding your game and giving you something new to discover everytime you play.Mysterious events
Find many events throughout the game that can help you become stronger by playing mini-games, making choices and bets, and more. Discover more about the history of the world, and get powerful rewards to help you on your journey.MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)
- Storage: 4 GB available space
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