Hello everyone! The Warlock update is finally here, bringing you the third and final main Hero for the game! We know you've been waiting for this, so we're very excited to finally share it with you. We also want to let you know that we're participating in #TurnBasedFest and the Game Development World Championship! As part of the festival, we're running a special 25% discount for 5 days, until December 12th. This is a great opportunity to grab the game at a discounted price and try out the new Warlock Hero. We're also asking for your help in the Game Development World Championship! We need as many views, likes, and shares as possible to boost Hadean Tactics' ranking in the event. Every view, like, and share helps! For the future, we want to focus on bringing controller support and officially adding localization to a few languages. After that, we will be polishing the game and gearing up for the 1.0 launch, where we will be bringing you the final two Circles and the last battle against the true boss. Finally, we want to thank you all for your support and patience. A very special thanks to the fantastic beta players here on Steam and on our Discord who have helped us a lot during this process. And a big thanks to all the beta players who have sent reports using our new in-game feedback tool! <3 Without further ado, here are the highlights for this update: Have fun!
THE WARLOCK UPDATE
Highlights
-- Added Alatar, the Warlock.
-- Added Warlock deck (75+ cards). -- Added 7 new units, totaling 34 recruitable units. -- Revamped events. -- Added two game modes: Hardcore Mode (makes unit death permanent), and Solo Mode (start the run with only your Hero, unit banners won't appear). -- Added Random Heroes: Traditional Random (a Hero will be randomly picked amongst your unlocked Heroes and Variants), and Dynamic Random (a random Hero and Card Library will be created for this run). -- Added weekly Hero: play with a new, randomly generated Hero every week! -- Added unit ban: if you don't like a unit, you can ban it and it will never show up in your runs. -- Added Wanderer units: save them from enemies to recruit them! Wanderer units can't be removed from your party, and their death is permanent. -- Added small dialogues for when you defeat each boss. -- Added the shopkeeper.
-- Added unit actions: in addition to manually selecting a target for each of your allies, you can now move them to another tile during battle. Each unit has two actions per battle. -- Added in-game feedback tool: press F9 at any moment to send us a report with your feedback. -- Added gameplay data sharing: this will help majorly with balancing the game using actual gameplay stats! You can toggle this in the Options menu.
Gameplay
-- Max Corruption level is now 20. -- Added Weak status (Weak units deal 50% less damage). -- Added Burn status (deals the amount stacked as damage every second, then goes down by 1 if there are no other adjacent units with burn). -- Added Shock status (Shocked units receive Stun for 1 second every time they attack). -- Added Link status (when one Linked unit receives an Enchant or Ailment, ALL other Linked units on the board receive the same Enchant or Ailment). -- Added Frostbite status (deals the amount stacked as damage when the unit is hit or moving), -- Added Frozen status (Frozen units can't act or take damage for a time). -- Added Shattered status (Shattered units take increased damage when hit for a time).
Cards
-- Added Orb Harvest (gain orbs if you have any. If you have 3 orbs, Conjure). -- Added Puppetry (trigger the skill of a unit). -- Added Magic Forge (the next few cards you draw this combat will be upgraded). -- Added Arcane Master (put a Spell in your hand. It costs 0 this turn). -- Added Invoker (for a few turns, whenever you Conjure, draw cards). -- Added Unbury (draw random cards from your deplete pile). -- Added Foul Energy (for a few turns, gain Energy whenever a card is depleted). -- Added Reaper's Trade (select a card in your hand, this card will cost less this turn). -- Added Clear Mind (gain Energy, discard random cards). -- Added Prophecy (put cards from the draw pile in your hand). -- Added Overthink (gain Energy, on the next turn gain less Energy). -- Added Spellbinding (draw all Spell cards from the draw pile). -- Added Sorcery Shield (for a few turns, when a Spell is played, apply Shield to all allies). -- Added Focus (give Mana to all allies). -- Added Refresh (discard your entire hand, draw as many cards as discarded). -- Added Elementalist (double all Ailments). -- Added Aptitude (put a random Talent card in your hand, it costs 0 this turn). -- Added Cataclysm (charge 1. After 3 charges, deal damage to all enemies. Pyro). -- Added Banish (send a unit to the dark realm for a few seconds). -- Added Revitalize (ressurrect all dead allies with a percentage of their Health). -- Added Undead Strike (deal damage for each Ephemeral unit created this combat). -- Added Heart-Eater (consume an Ephemeral unit, restore some Health to all allies). -- Added Mind-Eater (consume an Ephemeral unit, give Mana to all allies). -- Added Sleight of Hand (put a copy of the last used card in your hand). -- Added Restoration (fully heal all Ephemeral allies). -- Added Burst (explode an ally, dealing damage to adjacent units). -- Added Reminiscence (the next few times you summon, Bound all enemies to the summoned unit for a few seconds). -- Added Healing Wisp (summon a Healing Wisp to an empty tile). -- Added Will o' Wisp (summon a Will o' Wisp to an empty tile). -- Added Shock Wisp (summon a Shock Wisp to an empty tile). -- Added Ice Wisp (summon a Ice Wisp to an empty tile). -- Added Betrayal (summon a random creature from the current Circle). -- Added Draugr (summon a Draughr to an empty tile). -- Added Recharge (gain Energy. Jolt). -- Added Overload (apply Haste for a few seconds. Apply Silence for a few seconds. Jolt). -- Added Shock Flush (apply Silence for a few seconds on all enemies. Jolt). -- Added Energy Shield (apply Shield. Repeat a few times. Jolt). -- Added Light Shield (apply Shield, draw cards. Jolt). -- Added Amp (deal damage. Repeat a few times. Jolt). -- Added Static Shock (all enemies take damage for each adjacent ally. Jolt). -- Added Lightning Bolt (deal damage. Repeat for each card you played this turn. Jolt. Repeat). -- Added Jolt (Jolt). -- guys there's so many of these lol -- Added Ice Storm (this combat, all allies gain Shield when a card is depleted). -- Added Ice Shatter (for a few seconds, the unit takes more damage when hit. Frost). -- Added Freeze (freeze the unit for a few seconds - they can't act or take damage. Frost). -- Added Icy Weakness (apply Weak for a few seconds to all enemies. Frost). -- Added Freezing Shield (if you have Frost, apply Shield. Frost). -- Added Frost Armor (for a few seconds, reduce all damage received by a percentage. Frost). -- Added Ice Spear (deal damage. If the unit dies, apply Shield to all allies. Frost). -- Added Frost (Frost). -- Added Scorch (apply Fracture for a few seconds to ALL units. Pyro). -- Added Flaming Hand (shuffle a few Fireball cards into your draw pile. Pyro). -- Added Fire Wall (summon a Barrier, and apply Flame Skin for a few seconds. Pyro). -- Added Flame Skin (for a few seconds, deal damage when hit. Pyro). -- Added Cauterize (deal damage. This card will now cost 0 this combat. Pyro). -- Added Blast (deal damage to all enemies. Deplete all cards in your hand. Pyro). -- Added Fire Cross (deal damage and apply Fracture for a few seconds. Pyro). -- Added Burning Strike (deal damage. If you play another Spell this turn, put this card back in your hand. Pyro). -- Added Incinerate (deal damage. If this card is depleted, deal damage to all enemies. Pyro). -- Added Fireball (deal damage. Pyro). -- Added Pyro (Pyro). -- Added Radiant Point (this battle, whenever you draw a card, deal damage to a random enemy. Pyro). -- Added Pyrophobia (apply Fear for a few seconds to enemies with Burn. Pyro). -- Added Winter's Blow (draw a card from the discard pile. If this card costs more than 2, reduce its cost by 1. Frost). -- Added Tundra (apply Shield to all allies every second for a few seconds. Frost). -- Added Frozen Shackles (apply Bound for a few seconds to enemies with Frostbite. Frost), -- Added Magnetic Field (for a few seconds, when the unit gets hit, the attacker is pushed away. Jolt). -- Added Link (apply Link for a few seconds to all units in the area). -- Added Reanmite (resurrect the last unit that died this combat with a percentage of their Health). -- Added Skeleton Army (summon a few Draugrs to random tiles). -- Added Eruption (explode an ally, dealing damage to adjacent units). -- Added Genome (create a clone of all non-Boss units in the area). -- Added Grave (summon a Grave to an empty tile). -- Added Soul Jar(boy) (deal damage, or consume an Ephemeral unit to permanently increase this damage). -- Added Might Harvest (give Might for each time a unit has died this combat). -- Added Tome Of Knowledge (reduce the cost of all cards in your hand by 1). -- Added Proficiency (for a few turns, Spell cards deal more damage). -- Added [spoiler]Push Blast (Conjured; push all enemies away and apply Burn, Shock, and Frostbite).[/spoiler] -- Added [spoiler]Blazing Circle (Conjured; deal Pure Damage in an area).[/spoiler] -- Added [spoiler]Special Wisp (Conjured; summon a Special Wisp).[/spoiler] -- Added [spoiler]Blizzard Shield (Conjured; apply Shield).[/spoiler] -- Added [spoiler]Magnetic Storm (Conjured; deal damage and remove Mana from all enemies).[/spoiler] -- Added [spoiler]Meteor Shower (Conjured; deal damage. Repeat).[/spoiler] -- Added [spoiler]Kraton (Conjured; apply Haste for a few seconds. Apply extra damage).[/spoiler] -- Added [spoiler]Dark Realm (Conjured; apply Banish to all enemies for a few seconds. Apply Frostbite).[/spoiler] -- Added [spoiler]Ice Horse (Conjured; summon a few Ice Wisps).[/spoiler] -- Added [spoiler]Glacial (Conjured; apply Shield. Repeat).[/spoiler]
Units
-- Added Dahlia Dryad (deals damage each second to the target, heals for the amount of damage dealt for the rest of the combat; gains Lifesteal for a time). -- Added Lily Dryad (applies Charm to a random non-Boss enemy; restores Health to all adjacent allies). -- Added Orchid Dryad (summons a Healing Wisp; consumes a random Ephemeral unit to gain Shield and more damage). -- Added Gray Owlian (copies all Enchants of the target and applies Weak; summons the Guardian). -- Added Blue Owlian (gives Mana and applies Shield to random allies; creates an aura that gives Mana to adjacent allies). -- Added Red Owlian (deals damage and applies Blidness to the target; applies Fear to all enemies). -- Added the Guardian. -- Added Purification Totem (removes all Ailments and applies Shield to all allies). -- Added Debuff Totem (removes all Enchants from all enemies and applies Decay). -- Added Beary (gains more damage). -- Added Support Beary (applies Shield to all allies). -- Added Protection Beary (applies Weak and Fracture to a random enemy). -- Added Demon Hunter (jumps and attacks a random enemy a few times). -- Added Grave (summons Zombie). -- Added Zombie (eats brains). -- Removed Small Piglet. -- Removed Piglet. -- Removed Dark Piglet. -- Added [spoiler]Lionidas (gains Shield, Carbon Skin, and Shield Bash).[/spoiler]
Alliances
-- Added Vampire alliance (Vampires Lifesteal on attack). -- Added Prophet alliance (draw extra cards in the first turn). -- Added Healer alliance (all healing effects are stronger). -- Added Enchanter alliance (every time you play an Enchant card, all units in your party gain Mana). -- Added Wizard alliance (amplifies the damage of Spell card). -- Added Sorcerer alliance (allies have a chance to gain more Mana when attacking). -- Added Shaman alliance (Ephemeral allies gain Might and Shield when created). -- Added Necromancer alliance (at the start of the combat, clones random units). -- Changed Mystic alliance (every time a Mystic casts a skill, all allies adjacent to them gain Mana).
Relics
-- Added Idol of Lust (gain a party slot. Allies can no longer heal). -- Added Crystal Shard (whenever you draw a Spell, deals damage to a random enemy).
Events
-- Added The Cemetery (add a random Wanderer ally monster to your party). -- Added Idol of Sloth (remove a card from your deck, all allies get Sickness; gain gold, all allies gain Sickness). -- Added Yes Man (sell a random unit in your party for gold). -- Added Spooky Scary Skeletons (trade all Draugrs in your party for 1 random relic). -- Added The Duplicator (duplicate a card; duplicate a non-Hero unit). -- Added Card Eater (remove a card). -- Added Well, Well, Well... (lose all runes, receive a random common relic). -- Added Rune Lab (use gold to create a random rune). -- Added The Old Ways (teleport directly to the Boss). -- Added Card Forge (upgrade a card, all allies receive Burn). -- Added The Vat of Acid Event (remove a card, all allies receive Decay). -- Added Money or Life (lose all your gold; fight bandits). -- Added Biting Booth (all current allies become a Vampyr). -- Added Time Shenanigans (fight Timekeepers). -- Added The Secret Academy (send a unit away for training). -- Added The Demon Hunter (invite the Demon Hunter to your party, or fight her). -- Added Pick a Card, Any Card (pay gold and either upgrade or remove a card from your deck). -- Added River of Souls (sacrifice an ally, draft a Level 1 unit). -- Added Netherbank Agency (deposit or withdraw money, persistent through runs). -- Added The Black Market (where even your grandma can score some fireworks; has every item in the game in its rotation).
Runes
-- Added Rune of Binding (applies Bound to all enemies). -- Added Rune of Banishing (applies Banish to all enemies). -- Added Rune of Terror (applies Fear to all enemies). -- Added Rune of Stunning (applies Stun to all enemies). -- Added Rune of Fracturing (applies Fracture to all enemies). -- Added Rune of Muting (applies Silence to all enemies).
Quality of Life
-- You can now see the target line by hovering over the unit. -- You can now pan the camera by pressing the arrow keys. -- You can now use Esc to close the pile windows. There are lots of other small changes so your feedback is crucial, please share your experiences and thoughts with us! You can do it in-game with the new feedback tool, here on Steam, or on our Discord. We'd love to hear from you!
Hadean Tactics
Emberfish Games
Emberfish Games
2021-02-25
Strategy Singleplayer EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(1517 reviews)
https://store.steampowered.com/app/1260590 
Hadean Tactics Linux [1.1 G]
With procedurally-generated paths, an assortment of game changing relics, and an unique battle system that combines the control of deckbuilding and the excitement of autobattlers, no run of Hadean Tactics is ever the same.
The heat of battle
Fight a selection of enemies, from the lowest minions up to the overlord himself. Each battle will offer a different combination of enemies and a different challenge. Place your Hero on the board, use cards to determine their actions in real-time, pause whenever you want to, and guide them to victory.A selection of Heroes
Each Hero will offer a different playstyle and different cards to start with and to discover along your journey. You might even find different Heroes to recruit during the game and expand your abilities.Dynamic maps
Explore the procedurally-generated paths as much as you want, in the order you want, but be warned - the more rooms you visit, the greater the challenges you'll encounter.Unlockable artifacts
Each run can unlock new Heroes, relics, cards, and more, expanding your game and giving you something new to discover everytime you play.Mysterious events
Find many events throughout the game that can help you become stronger by playing mini-games, making choices and bets, and more. Discover more about the history of the world, and get powerful rewards to help you on your journey.- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)
- Storage: 4 GB available space
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