Project Amalthea Alpha 2 testing stage
After 18 months of development we're finally ready for massive test of our game, not just the local dev runs as we did before. It was a long way from the raw idea to the marvelous game we have now, but we are still nowhere near the end. At this very moment, Project Amalthea is ready for action: we're testing massive PVP, cooperative runs, night-long battleground duels, obtaining own space property, hunting for trade deals and craft recipes. Of course, there are problems, bugs, disbalances and planning failures. For example we failed to provide manned English translation for all the texts and messages - we simply underestimated the huge amounts of work needed to re-read and localize them all. And our skill tree implementation level is far below the acceptable 50% margin. However, we are working hard on the project and hoping to make it ready for beta testing and wide auditory later this year. If you are interested in joining the ranks of our testers, if you are eager to traverse the Jupiter low orbit - drop us a line at amalthea@runserver.net! Also you can add the game to wishlist to stay tuned with development news, updates and other events: http://store.steampowered.com/app/715810/Project_Amalthea/ Regards, Project Amalthea Team
[ 2018-02-17 15:24:40 CET ] [ Original post ]
Fellow Gamers and Space Fans!
After 18 months of development we're finally ready for massive test of our game, not just the local dev runs as we did before. It was a long way from the raw idea to the marvelous game we have now, but we are still nowhere near the end. At this very moment, Project Amalthea is ready for action: we're testing massive PVP, cooperative runs, night-long battleground duels, obtaining own space property, hunting for trade deals and craft recipes. Of course, there are problems, bugs, disbalances and planning failures. For example we failed to provide manned English translation for all the texts and messages - we simply underestimated the huge amounts of work needed to re-read and localize them all. And our skill tree implementation level is far below the acceptable 50% margin. However, we are working hard on the project and hoping to make it ready for beta testing and wide auditory later this year. If you are interested in joining the ranks of our testers, if you are eager to traverse the Jupiter low orbit - drop us a line at amalthea@runserver.net! Also you can add the game to wishlist to stay tuned with development news, updates and other events: http://store.steampowered.com/app/715810/Project_Amalthea/ Regards, Project Amalthea Team
Project Amalthea Alpha 2 testing stage
After 18 months of development we're finally ready for massive test of our game, not just the local dev runs as we did before. It was a long way from the raw idea to the marvelous game we have now, but we are still nowhere near the end. At this very moment, Project Amalthea is ready for action: we're testing massive PVP, cooperative runs, night-long battleground duels, obtaining own space property, hunting for trade deals and craft recipes. Of course, there are problems, bugs, disbalances and planning failures. For example we failed to provide manned English translation for all the texts and messages - we simply underestimated the huge amounts of work needed to re-read and localize them all. And our skill tree implementation level is far below the acceptable 50% margin. However, we are working hard on the project and hoping to make it ready for beta testing and wide auditory later this year. If you are interested in joining the ranks of our testers, if you are eager to traverse the Jupiter low orbit - drop us a line at amalthea@runserver.net! Also you can add the game to wishlist to stay tuned with development news, updates and other events: http://store.steampowered.com/app/715810/Project_Amalthea/ Regards, Project Amalthea Team
[ 2018-02-17 15:24:40 CET ] [ Original post ]
Fellow Gamers and Space Fans!
After 18 months of development we're finally ready for massive test of our game, not just the local dev runs as we did before. It was a long way from the raw idea to the marvelous game we have now, but we are still nowhere near the end. At this very moment, Project Amalthea is ready for action: we're testing massive PVP, cooperative runs, night-long battleground duels, obtaining own space property, hunting for trade deals and craft recipes. Of course, there are problems, bugs, disbalances and planning failures. For example we failed to provide manned English translation for all the texts and messages - we simply underestimated the huge amounts of work needed to re-read and localize them all. And our skill tree implementation level is far below the acceptable 50% margin. However, we are working hard on the project and hoping to make it ready for beta testing and wide auditory later this year. If you are interested in joining the ranks of our testers, if you are eager to traverse the Jupiter low orbit - drop us a line at amalthea@runserver.net! Also you can add the game to wishlist to stay tuned with development news, updates and other events: http://store.steampowered.com/app/715810/Project_Amalthea/ Regards, Project Amalthea Team
Project Amalthea: Battlegrounds
RunServer
RunServer
2020-10-12
Indie F2P MMO Multiplayer Coop
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(71 reviews)
https://runserver.net/projectamalthea/
https://store.steampowered.com/app/715810 
Project Amalthea Linux [173.54 M]
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
Each weapon category bears it's own unique mechanics and combat tactics:
Project Amalthea https://store.steampowered.com/app/1299230
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap.Each weapon category bears it's own unique mechanics and combat tactics:
- Rockets - high damage explosives
- Torpedoes - guided missiles
- Mines - explosive, magnetic and shrapnel damage traps
- Lasers - beam weapons with 100% shield penetration
- Machine guns - kinetic weapons with extra damage to unshielded targets
- Drones - autonomous ships with repairing, damage or hacking functions
Project Amalthea https://store.steampowered.com/app/1299230
MINIMAL SETUP
- OS: Any
- Processor: Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 with 256MB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
- OS: Any
- Processor: Intel Core i3-i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.5 capable video card with 1GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB