Changelog Version 0.2.103-0.2.105.1
- lots of fixes for asteroid physics; - ship speed re-balance; - fixed issue when storage operations never affected Overload modifier and speed penalty; - added despawn timer for loot floating in space - 60 minutes for player loot and 6 minutes for dropped out items; - fixed issue with 'Phanom hunt' location; - added online count information on login; - some alterations to Player Criminal status; - misc fixes and changes;
- even more asteroid changes; - huge CPU load optimization for stations; - fixed weapon miss issues; - some changes in the way how mobiles handle asteroids; - added several World Bosses with rare loot; - added Beryllium spawn near World Bosses; - fixed issue that prevented starting important quest chain "That's the way the cookie crumbles"; - fixed issue with goods production on Fuel Station after upgrade; - other improvements and optimizations;
- removed tiny invisible obstacles in space; - fixed issues with auto-complete quests (New Horizons, etc.); - reduced damage for some top-level beam weapons; - fixed issues with in-place resurrection, now you will be correctly redirected to your station or Amalthea on death in remote locations; - world entrance scripts re-implemented to avoid quest failures (fixes missing turrets in Vivisector dungeon, key mobs in Fuel station quests, etc.); - now you have 'Emergency teleport' item after completing all the quests for your own station. Item cooldown is 30 min; - fixed top level Fuel station upgrade, now it correctly produces Capacitor and Patch items every 30-60 minutes; - added icons for criminal statuses with timer; - completing all upgrades for your station unlocks new Warehouse compartment (nothing inside yet); - killing a player adds a value to Criminal timer instead of replacing it. NPC timers still as is - mobile kill resets the timer; - increased drop rate for 'Drones dump' quest targets; - changing equipment on station with filters turned on no longer cause items to disappear; - revised speed and inertia of Alien drone; - minor changes to station layout and compartment names; - other changes and improvements;
- fixed issues with button textures on some screens; - fixed issue with missing menu for fuel station; - fuel price reduced to 10 cr; - fuel is now spawning in the storage of the fuel station; - fixed Basic Cargo Module for Geologist profession (used to give +10 cargo capacity weighting 500 by itself);
[ 2018-02-22 11:14:59 CET ] [ Original post ]
Version 0.2.103:
- lots of fixes for asteroid physics; - ship speed re-balance; - fixed issue when storage operations never affected Overload modifier and speed penalty; - added despawn timer for loot floating in space - 60 minutes for player loot and 6 minutes for dropped out items; - fixed issue with 'Phanom hunt' location; - added online count information on login; - some alterations to Player Criminal status; - misc fixes and changes;
Version 0.2.104:
- even more asteroid changes; - huge CPU load optimization for stations; - fixed weapon miss issues; - some changes in the way how mobiles handle asteroids; - added several World Bosses with rare loot; - added Beryllium spawn near World Bosses; - fixed issue that prevented starting important quest chain "That's the way the cookie crumbles"; - fixed issue with goods production on Fuel Station after upgrade; - other improvements and optimizations;
Version 0.2.105:
- removed tiny invisible obstacles in space; - fixed issues with auto-complete quests (New Horizons, etc.); - reduced damage for some top-level beam weapons; - fixed issues with in-place resurrection, now you will be correctly redirected to your station or Amalthea on death in remote locations; - world entrance scripts re-implemented to avoid quest failures (fixes missing turrets in Vivisector dungeon, key mobs in Fuel station quests, etc.); - now you have 'Emergency teleport' item after completing all the quests for your own station. Item cooldown is 30 min; - fixed top level Fuel station upgrade, now it correctly produces Capacitor and Patch items every 30-60 minutes; - added icons for criminal statuses with timer; - completing all upgrades for your station unlocks new Warehouse compartment (nothing inside yet); - killing a player adds a value to Criminal timer instead of replacing it. NPC timers still as is - mobile kill resets the timer; - increased drop rate for 'Drones dump' quest targets; - changing equipment on station with filters turned on no longer cause items to disappear; - revised speed and inertia of Alien drone; - minor changes to station layout and compartment names; - other changes and improvements;
Version 0.2.105.1:
- fixed issues with button textures on some screens; - fixed issue with missing menu for fuel station; - fuel price reduced to 10 cr; - fuel is now spawning in the storage of the fuel station; - fixed Basic Cargo Module for Geologist profession (used to give +10 cargo capacity weighting 500 by itself);
Changelog Version 0.2.103-0.2.105.1
- lots of fixes for asteroid physics; - ship speed re-balance; - fixed issue when storage operations never affected Overload modifier and speed penalty; - added despawn timer for loot floating in space - 60 minutes for player loot and 6 minutes for dropped out items; - fixed issue with 'Phanom hunt' location; - added online count information on login; - some alterations to Player Criminal status; - misc fixes and changes;
- even more asteroid changes; - huge CPU load optimization for stations; - fixed weapon miss issues; - some changes in the way how mobiles handle asteroids; - added several World Bosses with rare loot; - added Beryllium spawn near World Bosses; - fixed issue that prevented starting important quest chain "That's the way the cookie crumbles"; - fixed issue with goods production on Fuel Station after upgrade; - other improvements and optimizations;
- removed tiny invisible obstacles in space; - fixed issues with auto-complete quests (New Horizons, etc.); - reduced damage for some top-level beam weapons; - fixed issues with in-place resurrection, now you will be correctly redirected to your station or Amalthea on death in remote locations; - world entrance scripts re-implemented to avoid quest failures (fixes missing turrets in Vivisector dungeon, key mobs in Fuel station quests, etc.); - now you have 'Emergency teleport' item after completing all the quests for your own station. Item cooldown is 30 min; - fixed top level Fuel station upgrade, now it correctly produces Capacitor and Patch items every 30-60 minutes; - added icons for criminal statuses with timer; - completing all upgrades for your station unlocks new Warehouse compartment (nothing inside yet); - killing a player adds a value to Criminal timer instead of replacing it. NPC timers still as is - mobile kill resets the timer; - increased drop rate for 'Drones dump' quest targets; - changing equipment on station with filters turned on no longer cause items to disappear; - revised speed and inertia of Alien drone; - minor changes to station layout and compartment names; - other changes and improvements;
- fixed issues with button textures on some screens; - fixed issue with missing menu for fuel station; - fuel price reduced to 10 cr; - fuel is now spawning in the storage of the fuel station; - fixed Basic Cargo Module for Geologist profession (used to give +10 cargo capacity weighting 500 by itself);
[ 2018-02-22 11:14:59 CET ] [ Original post ]
Version 0.2.103:
- lots of fixes for asteroid physics; - ship speed re-balance; - fixed issue when storage operations never affected Overload modifier and speed penalty; - added despawn timer for loot floating in space - 60 minutes for player loot and 6 minutes for dropped out items; - fixed issue with 'Phanom hunt' location; - added online count information on login; - some alterations to Player Criminal status; - misc fixes and changes;
Version 0.2.104:
- even more asteroid changes; - huge CPU load optimization for stations; - fixed weapon miss issues; - some changes in the way how mobiles handle asteroids; - added several World Bosses with rare loot; - added Beryllium spawn near World Bosses; - fixed issue that prevented starting important quest chain "That's the way the cookie crumbles"; - fixed issue with goods production on Fuel Station after upgrade; - other improvements and optimizations;
Version 0.2.105:
- removed tiny invisible obstacles in space; - fixed issues with auto-complete quests (New Horizons, etc.); - reduced damage for some top-level beam weapons; - fixed issues with in-place resurrection, now you will be correctly redirected to your station or Amalthea on death in remote locations; - world entrance scripts re-implemented to avoid quest failures (fixes missing turrets in Vivisector dungeon, key mobs in Fuel station quests, etc.); - now you have 'Emergency teleport' item after completing all the quests for your own station. Item cooldown is 30 min; - fixed top level Fuel station upgrade, now it correctly produces Capacitor and Patch items every 30-60 minutes; - added icons for criminal statuses with timer; - completing all upgrades for your station unlocks new Warehouse compartment (nothing inside yet); - killing a player adds a value to Criminal timer instead of replacing it. NPC timers still as is - mobile kill resets the timer; - increased drop rate for 'Drones dump' quest targets; - changing equipment on station with filters turned on no longer cause items to disappear; - revised speed and inertia of Alien drone; - minor changes to station layout and compartment names; - other changes and improvements;
Version 0.2.105.1:
- fixed issues with button textures on some screens; - fixed issue with missing menu for fuel station; - fuel price reduced to 10 cr; - fuel is now spawning in the storage of the fuel station; - fixed Basic Cargo Module for Geologist profession (used to give +10 cargo capacity weighting 500 by itself);
Project Amalthea: Battlegrounds
RunServer
RunServer
2020-10-12
Indie F2P MMO Multiplayer Coop
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(71 reviews)
https://runserver.net/projectamalthea/
https://store.steampowered.com/app/715810 
Project Amalthea Linux [173.54 M]
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
Each weapon category bears it's own unique mechanics and combat tactics:
Project Amalthea https://store.steampowered.com/app/1299230
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap.Each weapon category bears it's own unique mechanics and combat tactics:
- Rockets - high damage explosives
- Torpedoes - guided missiles
- Mines - explosive, magnetic and shrapnel damage traps
- Lasers - beam weapons with 100% shield penetration
- Machine guns - kinetic weapons with extra damage to unshielded targets
- Drones - autonomous ships with repairing, damage or hacking functions
Project Amalthea https://store.steampowered.com/app/1299230
MINIMAL SETUP
- OS: Any
- Processor: Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 with 256MB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
- OS: Any
- Processor: Intel Core i3-i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.5 capable video card with 1GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
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