Today we have two updates in a row. First of all we have new music from Jesse Gallagher and also all team members on CTF games now have distinctive blue and red marks! Version 0.4.294: - fixed bug with invisible missiles - fixed GameObjectError when putting down the flag - Flurry of Fire talent launches 4 missiles instead of 6 - changed and significantly accelerated the rendering of stars and the sun - additional price balancing - the character retains its orientation upon resurrection - some resurrection and death tweaks - new non-intrusive soundtrack - sounds and music are loaded in parallel (removes jerks when the sound first appears) - other changes and improvements Version 0.4.295: - fixed a problem with registration and the account log in issues - the skill Breakthrough makes a volley of 10/20 missiles instead of 12/24 as before - possession of an artifact gives -30% to speed (there was a bug in build 294 that gave +25% instead of -25%) - fixed a bug in the English locale when it was stated incorrectly which team lost the flag - changed some workings with flags in Russian locale - torpedo talents reviewed, optimized and are now in RC state for next builds - replaced artifact icon while carrying it - added player team icon for all CTF battles - the Fast and the Furious skill reduces maneuverability not by 100%, but by 80%. Ship control is now allowed during the skill effect - added another soundtrack, music will now be repeated - highlight the artifact when it is lying on the playing field - different colors for effect icons at the characters life strip - no BG bots with stun effects are created - minor price changes - other changes and fixes
[ 2020-06-21 07:57:42 CET ] [ Original post ]
🎮 Full Controller Support
- Project Amalthea Linux [173.54 M]
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap.Each weapon category bears it's own unique mechanics and combat tactics:
- Rockets - high damage explosives
- Torpedoes - guided missiles
- Mines - explosive, magnetic and shrapnel damage traps
- Lasers - beam weapons with 100% shield penetration
- Machine guns - kinetic weapons with extra damage to unshielded targets
- Drones - autonomous ships with repairing, damage or hacking functions
Project Amalthea https://store.steampowered.com/app/1299230
- OS: Any
- Processor: Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 with 256MB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
- OS: Any
- Processor: Intel Core i3-i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.5 capable video card with 1GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
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