Hey pilots! There was a lot of changes this month, some of them: Graphics: - taking damage damage now leads to shaking camera and red flashing at the edges of the screen - indication of low HP, stuns, silence now with flashing at the edges of the screen - additional anti-aliasing FXAA at High and Ultra lighting settings - activated OpenGL 4.3 mode (including 4.5+) to speed up client loading - significant changes in the display of the point of explosion of missiles - changed animation of torpedoes and their trail - a lot of changes in weapon effects (FX) - various graphics improvements Skills and Gameplay: - added second rank to "Nanorobots" skill, which lasts 15 seconds instead of 10 and requires 11 talent points. - "Full control" skill has been removed and moved to the "Repair" branch - added one ot the top skills for Armor branch "Oil Cloud", aura that slows down all ships within a radius of 30 meters, and consumes 5 units of shield per second. - skill "For wear" does not work if there are no machine guns overheated (you need at least one not overheated to work) - reworked CTF 4x4 map, now there are passages from the Clone Station to the center of the map, closed by energie barrier that open from the inside. Opening is possible only during the battle and for 10 seconds - added checks when buying a weapons, armor, ships, etc for presence of the necessary talents - in the case of takeoff with a hull with missing talents, a slowdown debuff is applied - changed the rules for the appearance of random items in trade at the station - reduction of the effect of bonuses for long cooldown weapons starts from 2 seconds - changes in damage and attack speed of torpedo weapons (DPS remains unchanged) - reworked formula for damage from shots that remove shield - fixed "Multi stage charge" - one charge hits one target - "Destabilizing Explosion" now deals 100 damage - skill "Silence zone" now has a radius of 40 meters (was 30) - maximum deceleration now 80%, except stun effects - the laser skill "Blind" now 10 second cooldown - Specialist hulls now visible for sale - NPC reputation no longer affects purchases in the BG store - "Portable Pulsar" now resets cooldowns of spells and items that have less than 30 seconds of cooldown - the Repairman class is available for the test - classes icons are dynamical now and show its hull type, primary and secondary specialization - "Reload" skill now restores both shield and HP - invulnerability, acceleration, etc skills leads to flag drop - "shield neutralization" absorbs 50-75% of total volume of the target's shield and does not depend on the equipped weapon - Friendly Fire is turned off for training games UI: - if there are more than 4 active quests they are shown in a reduced mode - fixed problem with a black screen on start - character classes are now divided into 6 categories, instead of 3 - added item filters to shop - changes in ships classes they are: military, armored, scout, command, scientific, special - slot for the cloaking module is only available on the scout and special hull - slot for the drone module is only available on the scientific and command ship - in the combat log, different types of damage are shown in different colors (yellow - explosions, blue - energy, gray - physics) - debuff icons are red now
Project Amalthea: Battlegrounds
RunServer
RunServer
2020-10-12
Indie F2P MMO Multiplayer Coop
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(71 reviews)
https://runserver.net/projectamalthea/
https://store.steampowered.com/app/715810 
Project Amalthea Linux [173.54 M]
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap.Each weapon category bears it's own unique mechanics and combat tactics:
- Rockets - high damage explosives
- Torpedoes - guided missiles
- Mines - explosive, magnetic and shrapnel damage traps
- Lasers - beam weapons with 100% shield penetration
- Machine guns - kinetic weapons with extra damage to unshielded targets
- Drones - autonomous ships with repairing, damage or hacking functions
Project Amalthea https://store.steampowered.com/app/1299230
- OS: Any
- Processor: Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 with 256MB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
- OS: Any
- Processor: Intel Core i3-i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.5 capable video card with 1GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
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