Hey!
Version 0.4.318 changes:
In this version, significant changes have been made to the autoshot.
It should work always when the right mouse button is pressed (or left, depends from settings)
- fixed switching of ammunition types for machine guns, now it happens instantly, without interrupting shooting
- change of target or target death does not stop shooting
- - fixed an issue that caused special types machine guns of ammo to fire almost without delay
- fixed the presence of a "thorn" in the hangar model and other recently acquired bugs with models
- the button "shot all" no longer leads to a shot down the screen, but shows what weapons the player has and what cooldowns they have
- reworked AoE skills
- mine and rocket explosion now destroy nearby asteroids and rocks
- all rocket weapons are slightly slowed down
- something else)
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.
Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap. Each weapon category bears it's own unique mechanics and combat tactics:
Rockets - high damage explosives
Torpedoes - guided missiles
Mines - explosive, magnetic and shrapnel damage traps
Lasers - beam weapons with 100% shield penetration
Machine guns - kinetic weapons with extra damage to unshielded targets
Drones - autonomous ships with repairing, damage or hacking functions