Hey, pilots! Last updates: 0.4.319 Now we have two completely new modes of torpedo weapons: in normal mode, torpedoes fly at the target, sometimes they miss, the radius is small, and the damage is high. In Artillery mode (enabled by the top skill in the Torpedo tree), torpedoes fly past asteroids and hit the target accurately. Other changes: - added new icons for different types of armor and shields, reworked existing items - the skill "Magnetic torpedo" is replaced by the skill "Artillery mode" - in artillery mode, the ship cannot move, but receives a bonus to attack, and torpedoes ignore obstacles - exit from the artillery mode is possible no earlier than the recharge of the skill ends - this is 60/45 and 30 seconds for different skill levels - changed the visual effect of "Destabilizing Explosion" - the skill "Humanitarian aid" restores less armor than a shield - many internal changes to cancel existing effects - other fixes and improvements 0.4.320 Changes: - The talent "Debris search" is now passive. Once studied, the engineer can knock debris out of the asteroids in the future with this talent there will be a chance of getting some items when the enemy dies - engineer can shoot asteroids and collect debris that are needed to build new asteroids - building a new asteroid requires 3 pieces of debris and you need to stay in one place for 10 seconds and do not perform any other actions, cooldown of the skill is 60 seconds and they are counted from the start of the cast - after entering the artillery mode, an effect is applied for 30/45/60 seconds, in which the cancellation of the mode leads to a slowdown by 75% for the remaining duration of the action - artillery mode gives a 33/66/100% bonus to torpedo damage - reworked fx of hitting the target for plasma, lasers and torpedoes in normal mode. Possible multiple bugs and misses:) - added message errors if you can't take an item for some reason - new color for building skills - fixed a problem when, due to an error when using a skill, its cooldown was not visible - other fixes and improvements
[ 2020-08-02 18:45:20 CET ] [ Original post ]
🎮 Full Controller Support
- Project Amalthea Linux [173.54 M]
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap.Each weapon category bears it's own unique mechanics and combat tactics:
- Rockets - high damage explosives
- Torpedoes - guided missiles
- Mines - explosive, magnetic and shrapnel damage traps
- Lasers - beam weapons with 100% shield penetration
- Machine guns - kinetic weapons with extra damage to unshielded targets
- Drones - autonomous ships with repairing, damage or hacking functions
Project Amalthea https://store.steampowered.com/app/1299230
- OS: Any
- Processor: Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 with 256MB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
- OS: Any
- Processor: Intel Core i3-i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.5 capable video card with 1GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
[ 6132 ]
[ 2625 ]