Project Amalthea: Battlegrounds
RunServer Developer
RunServer Publisher
2020-10-12 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(72 reviews)
Public Linux Depots:- Project Amalthea Linux [173.54 M]
Release dateGreat news, everyone!
Despite all the obstacles and the fact that the game was made by a tiny Indie 5-people team, we are ready to announce Project Amalthea: Battlegrounds release on October 12, 8AM California Time!
We could tell a lot about our game and the long journey to the release but all we possess an irresistible desire to be honest and follow the best traditions of For-Gamers-By-Gamers communication style.
Attention! There will be a lot of text below and youre welcome to proceed only if you have the time and mood for it.
First of all, we want to confess that the release version is far from perfect both in technical terms and as for our original vision for this game. But rest assured that we are aimed to make the game better and better with your help and move on with your help.
Thats not only a question of minor bugs of typos and inconsistencies in the interface (which we will definitely fix!), but there is a huge list of ideas and features left behind such as more weapon types, cooperative tower defense mode, race mini-game and other features. We also had to put aside a dozen and a half level maps, several game classes, skill branches, hundreds of items, in-game crafting, etc. Although the most parts of the list are already implemented in one way or another, those were not included in the current version of the game for a number of reasons. In fact this list is our roadmap for the near future, and that is what we're definitely going to do with patches and updates.
That letter is not an awkward attempt to justify ourselves for possible bugs (they always will thrive!) and issues. We want you to know that well be extremely grateful for any kind of game feedback (positive or negative, it doesnt matter) because every opinion is of great value. We anticipate hearing back from you to understand whether our game is of interest and what should be done to improve it.
The second point - the release does not mean that were ceasing the development, of course not! Were looking forward to the next patches and updates and for you its a great opportunity to take part in shaping our project and its community. We are ready to make every effort needed for the further development of the project.
So, well see you in the vicinity of Jupiter! )
Best regards, Project Amalthea Team
[ 2020-10-11 14:55:41 CET ] [ Original post ] Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.
Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap.
Each weapon category bears it's own unique mechanics and combat tactics:
- Rockets - high damage explosives
- Torpedoes - guided missiles
- Mines - explosive, magnetic and shrapnel damage traps
- Lasers - beam weapons with 100% shield penetration
- Machine guns - kinetic weapons with extra damage to unshielded targets
- Drones - autonomous ships with repairing, damage or hacking functions
Project Amalthea
https://store.steampowered.com/app/1299230 MINIMAL SETUP- OS: Any
- Processor: Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 with 256MB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
RECOMMENDED SETUP- OS: Any
- Processor: Intel Core i3-i5Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 4.5 capable video card with 1GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available space
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