Wellow pilots, today's build 1.0.361 changelog:
- server stability fixes
- changed formula for enlisting players to different teams
- buffs with infinite durations now change their tool button icon when active (EM Rounds, Artillery Mode, etc.)
- fixed issue with way too small effect cirles for huge ships
- fixed issues with dead ships (mostly dornes) still moving after death
- fixed range for laser turrets
- fixed animation for torpedo turrets
- all turrets have their attack angles slightly increased
- changed English text for Drone Junkyard quest
- starting weapons for Rocket Master class have slightly lower DPS
- Sect dungeon have new intermediate cloning station added
- other changes and improvements
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.
Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap. Each weapon category bears it's own unique mechanics and combat tactics:
Rockets - high damage explosives
Torpedoes - guided missiles
Mines - explosive, magnetic and shrapnel damage traps
Lasers - beam weapons with 100% shield penetration
Machine guns - kinetic weapons with extra damage to unshielded targets
Drones - autonomous ships with repairing, damage or hacking functions