Build 1.0.368 changelog:
- the tutorial begins with text describing how to fly, the player appears immediately on the first circle
- significantly reduced drone damage in the Drone Junkyard, added target to kill 5 drones
- the text of the initial quest and the tutorial has been reworked, now the player is told about the arrow control and ASWD each time he enters the initial world
- in the tutorial the smoke generators are invisible, indestructible and clouds do not slow down the ships
- the yellow and green icons are swapped in CTF2 maps
- battle time left is finally written in red if there is less than 60 seconds left
- at the arrival at the station 1st level player of the 1st level to the station, the player immediately receives an invite to the game
- two new achievements - "Arrive at Jupiter orbit" and "Complete the Drones Junkyard"
- support for more than 32 achievements
- mobs don't take the artifact
- fixed mobs spells in the dungeons
- the Drones Junkyard does not give an achievement for the dungeon map, but its own achievement
- changed experience formula for battle kills and damage
- random queue would not invite players with low levels to higher level games
- turrets stop the fight if the target is too far away
- Drone Dump is not offered automatically to players of level 2 or higher
- other fixes and improvements
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.
Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap. Each weapon category bears it's own unique mechanics and combat tactics:
Rockets - high damage explosives
Torpedoes - guided missiles
Mines - explosive, magnetic and shrapnel damage traps
Lasers - beam weapons with 100% shield penetration
Machine guns - kinetic weapons with extra damage to unshielded targets
Drones - autonomous ships with repairing, damage or hacking functions