Fellow pilots,
build 1.0.369.3 changelog:
- added more than 100 random captain and ship names (most of credit goes to C. S. Forester and Hornblower series)
- special symbols and numbers are no longer allowed when entering ship and captain name (except for space for ship names)
- fixed Machine gun ship texture in character creation and selection screens
- fixed disappearing glowing element of bonuses
- more precise movement math
- added artificial bump maps to asteroids in Low graphics quality
- removed Lens Flare effect from Normal graphics quality
- fixed issues with OpenGL 3.0 mode
- changed and fixed some talent descriptions
- update Free District dungeon map, minor changes in Sect and Prison maps
- removed option Interact when approaching NPC station
- new experience formula
- fixed email validation error when registering a new account
- fixed a bug requiring you to select your ship when docking to station in some cases
- other changes and improvements
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.
Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap. Each weapon category bears it's own unique mechanics and combat tactics:
Rockets - high damage explosives
Torpedoes - guided missiles
Mines - explosive, magnetic and shrapnel damage traps
Lasers - beam weapons with 100% shield penetration
Machine guns - kinetic weapons with extra damage to unshielded targets
Drones - autonomous ships with repairing, damage or hacking functions