Tank and Power Engineer each got one more slot for weapons. Also, added new hull for Power Engineer.
Changes and improvements:
- additional performance optimizations, compressed icon texts
- conversation windows with stations are centered depending on the presence or absence of the side menu
- fixed a bug due to was impossible to enter the battles queue immediately after closing this list
- redone displaying and dragging slots with items
- when selling, you can no longer ckick "between" items
- fixed a bug due to which the missiles could "stick together" when fired at a certain angle and as a result it was easier to shoot down a rocket
- reduced Tank atack speed for 5%
- slightly weakened opponents in the Final Exam
- the Final Exam does not give Starcoins for win
- added a tutorial about the battle in the Final Exam
- other improvements and changes
Project Amalthea: Battlegrounds is a PVP part as a separate game of a Project Amalthea.
16 pre-built classes, more than 200 skills and 5 different battleground game types:
Capture the Flag, King of the Hill, Race, Battle Royale and Dungeon Raid. All those games have different mechanics and require cooperative efforts to master.
Various weapon mechanics
Different types of weapons allows you either to do mass damage, penetrate a shield or lay a trap. Each weapon category bears it's own unique mechanics and combat tactics:
Rockets - high damage explosives
Torpedoes - guided missiles
Mines - explosive, magnetic and shrapnel damage traps
Lasers - beam weapons with 100% shield penetration
Machine guns - kinetic weapons with extra damage to unshielded targets
Drones - autonomous ships with repairing, damage or hacking functions