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We have updated the beta version of the game. During last iteration, the main task was to demonstrate the future game model, based on already existing mechanics. A new game loop scheme has been developed: the player performs quests and infiltrates into the institutions to earn domination points the player invests points in the selected research research opens up policies for use by countries and affects other mechanics the policies adopted by countries and the actions performed by the player (through the mechanics) influence the values of the classes and their support of the ruling and opposition parties at a certain ratio of support to the ruling and opposition parties, the player can make a revolution and change the political system in the country (which is the purpose of the mission in the current plot mode) data on the situation in the world is shown to the player (which may be the purpose of a mission in the free mode (free mode has not yet been implemented)) What is included in the version: The tree of ideas: the tree of ideas that are in the air, the study of ideas, the discovery of new actions, quests, political regimes. The mechanism of values and needs of different classes of society: the relationship of significance and satisfaction of the values of classes with party policies, the influence of various game mechanics on modifiers to the level of satisfaction of values, the ability for the player to influence them by performing actions Game mechanics updates and additions in connection with the mechanism of values and policies: the ability to influence the level of mobilization, the allowances of the military, the volume of trade, etc. calculation of public order mechanism change Creation of the policy change algorithm in the country and the dependence of the country's AI logic on the policies chosen by the ruling party The output of information in the window of the world about the current relationship in the world of policies in states and values.
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