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Update 1.8 - Online Co-Op Beta: Phase Two


Welcome all!


Oh, how the time flies! It was like yesterday that we've announced the beta phase of the online co-op game mode in Fury Unleashed, and now we're getting ready for the next step - more on it below. We're also happy to release another set of improvements from the beta build into the stable release for all of you to enjoy! [hr][/hr]

This update is Windows-only at the moment. The macOS & Linux versions will be updated soon. Sorry for the delay!


[hr][/hr] On a side note, we've been experimenting with different storefront artwork, and our artist drew a new piece to freshen things up a bit. You can get a full-resolution version by clicking the image below:

Online Co-Op Beta - Second Phase


The Online Co-Op mode is now available for everyone in the PC version of the game - that means Linux and macOS also. You can play it on the main build version, by selecting it from the main menu. We might not be ready to release Online Co-Op as a finished product just yet, but we can't wait anymore to share the fruit of our combined effort with you, our players! The beta branch proved to be very helpful to find all the new ways to break the game and make it cry in the corner. We've since bought so many sweet and comfort things to ease out its pain, that we believe the core problems to be fixed already. But, non-core problems are problems still, so we can't say our work on the online mode is done. That's why it is still labelled as a "BETA", but now, it's even more accessible and easier to just jump in and have fun with friends old and new.

Fixes & Quality of Life


While we worked on the online mode, we've also implemented lots of improvements to the overall experience, which will also changes few things in both single player & local co-op modes. Some of those changes consist of things we've been asked about, but for different reasons were on the back burner of the to-do list. It's always important for us to receive feedback from you - the players - on what would you like to see improved/changed, as it's entirely possible, that we'll implement these things in the future. Don't be afraid to share your thoughts with us! Here's a very brief list of changes. Take note, that it consists of few spoilers!
  • Enemies in the Epilogue chapter now [spoiler]drop black ink, to ease out the leveling experience[/spoiler].
  • "SUPERHOT" & "Crypt of the NecroDancer" game modes can now be played with "Full" controller aim-assist (previously "High" was the maximum), making them more accessible for all players.
  • Some bosses had their amount of HP adjusted, not to feel so "spongy" and improve the flow.
  • Crash fixes for the Steam Workshop interface and other rare circumstances & cases.
  • Some UI elements are now properly selectable and/or clickable with every controller option.
  • Improved translations for every language, with support for the new online-related lines.
  • Dozens of improvements to both co-op modes. E.g. [spoiler]player resurrection[/spoiler] inside the Epilogue chapter.

Thankfully, most of these are now marked as "DONE"

What's next?


As always, we try to be as transparent, as we can. Online co-op took way more time to implement than we originally anticipated, and the global pandemic certainly didn't help with the schedules. While not being flawless with the dates, we strive to improve! We're still working hard on polishing the player experience and won't stop until online mode is ready to be fully release on both the PC and consoles. What comes after wholly depends on the game's popularity and demand. We've got heads full of ideas and passion, so we hope for all of you to stay with us and support us going further into the great unknown - our fun might just begin! [hr][/hr][table] [tr] [th]If you don't mind, go ahead and leave us a user review. It helps us with the game's visibility - which directly affects number of players - so we'd appreciate it a lot![/th] [/tr] [/table][hr][/hr] For latest updates and other fun stuff, make sure to follow us on any of our social media profiles fu_gold Psst We're sharing some new things there...
@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio
https://discord.gg/m4JfXuS Have a great amount of jolly cooperation 2018bestaward

Awesome Games Studio Team



[ 2021-09-10 16:24:11 CET ] [ Original post ]



Fury Unleashed
Awesome Games Studio
  • Developer

  • Awesome Games Studio
  • Publisher

  • 2017-02-24
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 56  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1595 reviews)


  • Review Score

  • http://www.furyunleashed.net
  • Website

  • https://store.steampowered.com/app/465200 
  • Steam Store



  • Fury Unleashed - Linux [897.53 M]

  • Public Linux depots



  • Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won't be disappointed.




    Explore the pages of a living comic book where ink is your most valuable resource and each room is a comic panel. Find out why is John Kowalsky, author of acclaimed Fury Unleashed series having a creativity crisis and see if you can help him deal with it.


    Kill enemies quickly enough to unleash your fury and rip through everything in your way without getting injured. Learn to play flawlessly and beat the entire game in one, epic combo!


    Choose either challenging Hard mode, which will put your skills to the test - or Easy mode, where you can adjust the difficulty parameters to your liking. Go solo or bring in a friend for a local co-op session. Choose your hero's skills to match your playstyle, customize their appearance or even replace their face graphic with your own!


    Discover worlds created by a mix of hand-designed levels and procedural generation algorithms. Choose the best items to assist you in your playthrough and unlock permanent upgrades when you'll die for your subsequent runs.


    Play through the pages of visually distinctive comic books, each with its own enemies, and overcome a total of 40 bosses. All that accompanied by epic soundtrack composed by Adam Skorupa and Krzysztof Wierzynkiewicz, the creators of music for The Witcher, Bulletstorm and Shadow Warrior 2.
    MINIMAL SETUP
    • OS: Ubuntu 18.04 or newer
    • Processor: Intel Core i5 3.0GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650 / Radeon HD 7510
    • Storage: 1600 MB available space
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