
Welcome all!
Oh, how the time flies! It was like yesterday that we've announced the beta phase of the online co-op game mode in Fury Unleashed, and now we're getting ready for the next step - more on it below. We're also happy to release another set of improvements from the beta build into the stable release for all of you to enjoy!
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This update is Windows-only at the moment.
The macOS & Linux versions will be updated soon. Sorry for the delay!
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On a side note, we've been experimenting with different storefront artwork, and our artist drew a new piece to freshen things up a bit. You can get a full-resolution version by clicking the image below:

Online Co-Op Beta - Second Phase
The Online Co-Op mode is now available for everyone in the PC version of the game - that means Linux and macOS also. You can play it on the main build version, by selecting it from the main menu.
We might not be ready to release Online Co-Op as a finished product just yet, but we can't wait anymore to share the fruit of our combined effort with you, our players!
The beta branch proved to be very helpful to find all the new ways to break the game and make it cry in the corner. We've since bought so many sweet and comfort things to ease out its pain, that we believe the core problems to be fixed already.
But, non-core problems are problems still, so we can't say our work on the online mode is done. That's why it is still labelled as a "BETA", but now, it's even more accessible and easier to just jump in and have fun with friends old and new.
Fixes & Quality of Life
While we worked on the online mode, we've also implemented lots of improvements to the overall experience, which will also changes few things in both single player & local co-op modes.
Some of those changes consist of things we've been asked about, but for different reasons were on the back burner of the to-do list. It's always important for us to receive feedback from you - the players - on what would you like to see improved/changed, as it's entirely possible, that we'll implement these things in the future. Don't be afraid to share your thoughts with us!
Here's a very brief list of changes. Take note, that it consists of few spoilers!
- Enemies in the Epilogue chapter now [spoiler]drop black ink, to ease out the leveling experience[/spoiler].
- "SUPERHOT" & "Crypt of the NecroDancer" game modes can now be played with "Full" controller aim-assist (previously "High" was the maximum), making them more accessible for all players.
- Some bosses had their amount of HP adjusted, not to feel so "spongy" and improve the flow.
- Crash fixes for the Steam Workshop interface and other rare circumstances & cases.
- Some UI elements are now properly selectable and/or clickable with every controller option.
- Improved translations for every language, with support for the new online-related lines.
- Dozens of improvements to both co-op modes. E.g. [spoiler]player resurrection[/spoiler] inside the Epilogue chapter.

Thankfully, most of these are now marked as "DONE"
What's next?
As always, we try to be as transparent, as we can. Online co-op took way more time to implement than we originally anticipated, and the global pandemic certainly didn't help with the schedules. While not being flawless with the dates, we strive to improve!
We're still working hard on polishing the player experience and won't stop until online mode is ready to be fully release on both the PC and consoles. What comes after wholly depends on the game's popularity and demand.
We've got heads full of ideas and passion, so we hope for all of you to stay with us and support us going further into the great unknown - our fun might just begin!
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[th]If you don't mind, go ahead and
leave us a user review. It helps us with the game's visibility - which directly affects number of players - so we'd appreciate it a lot![/th]
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For latest updates and other fun stuff, make sure to follow us on any of our social media profiles fu_gold
Psst We're sharing some new things there...
@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio

https://discord.gg/m4JfXuS
Have a great amount of jolly cooperation 2018bestaward
Awesome Games Studio Team
[ 2021-09-10 16:24:11 CET ] [ Original post ]