Weve been paying close attention to all the feedback everyone has been giving and really appreciate the amount of detailed thoughts and experiences shared in both the reviews and discussion board thus far. It takes a lot of time and diligence to articulate these things, so we take every comment to heart. Overall, were floored by the amount of positive feedback thats been flooding in, but we recognize that there are some key areas of the game that could use some work. The focus of this patch is to improve on many of those sore points and better balance certain elements of the game to encourage MORE build options. If youve expressed a pain point and dont see it addressed below, rest assured weve heard you and are always discussing ways we can approach them without compromising the experience elsewhere. ENEMIES & COMBAT:
- Enemies on the field will no longer aggro or chase you if theyre considerably weaker than you.
- Escape now only requires the active character to have 50% of their max hype and now drains 50% of the partys current hype. (Previous: 100%/75% max hype)
- Harmony damage effects play out faster.
- Flustered Harmonys damage effect now only deals damage to the active character. (Previous: Party damage)
- Slow Harmonys damage effect now deals MELODY damage. (Previous: NOISE)
- Twinklespark: Life reduced by 15%.
- Twinklesparks Dark and Light skill now takes significantly less time to perform.
- Twinklesparks Lunar Mending skill now puts down 1 measure of SOOTHE. (Previous: 25% self heal)
- Ravestone: Life reduced by 15%.
- Ravestones The Party Zone - Club Mix skill now heals all enemies for a MINUSCULE amount of health. (Previous: LIGHT)
- Flaunthaunter: Life reduced by 15%.
- Harpleen: Life reduced by 15%.
- Harpleens Lunar Lover skill now heals Harpleen for a LIGHT amount of life. (Previous: ALL enemies for a MODERATE amount of life)
- Duncubus: Life reduced by 15%.
- Duncubus: Chase speed reduced by 12.5%.
- Orbomina: Life reduced by 15%.
- Event Security: Life reduced by 10%.
- Ghoulstump: Life reduced by 15%.
- Ghoulstump: Chase speed reduced by 60%.
- Shrubbanshee: Life reduced by 15%
- Shrubbanshee: Chase speed reduced by 53%.
- Boohiss: Life reduced by 15%
- Boohiss: Chase speed reduced by 20%.
- Show-off mods with backfiring effects now display the percent chance to backfire.
- Heart Kickstart now restores a HEAVY amount of LIFE to the revived bandmate. (Previous: LIGHT)
- Twang Frenzy now deals MINUSCULE NOISE damage TWICE to enemies and MINUSCULE damage to Ian. (Previous: LIGHT and LIGHT)
- Zero Hertz now deals LIGHT party damage. (Previous: MODERATE)
- Zero Hertz hype cost adjusted to 70 / 35 (Previous: 90 / 45)
- EVERYBODY BROKEN BONES now deals MODERATE party damage. (Previous: HEAVY)
- EVERYBODY BROKEN BONES now WEAKENS both the player and enemys bar. (Previous: WEAKEN only the players bar)
- EVERYBODY BROKEN BONES hype cost adjusted to 100 / 50 (Previous: 130 / 65)
- Palm Destroyer hype cost adjusted to 90 / 45 (Previous: 120 / 60)
- Beat drop chances have been increased across the board.
- DJ Beatseek now increases the band's beat find chance by 3%. (Previous: 2%)
- Major Droppage now increases beat find chance by 6%. (Previous: 4%)
- Improved the clarity of the Treasure UI when acquiring MODS by displaying the characters name its associated with.
- The info button in combat has been centered and made bigger to become more noticeable.
- A couple of puzzle hints and solutions in ????? have been adjusted.
- Whale of a Time post-completion dialogue now hints towards something.
- Fixed a bug where you could access ????? in ????? earlier than intended.
- Fixed a visual issue when viewing stat descriptions in the gear menu.
- Fixed a bug that prevented one of the bottles in Claires Hair from being obtainable in some situations.
- A couple of Claire NPCs were appearing during the late-game when they had no business doing so. Now they are not.
- Fixed a bug that made Ians Cursed Slap deal damage twice.
- Fixed a bug that caused queued enemy encore skills to interrupt player performances.
- Fixed a couple of character animations that were not resetting properly during the late-game C.H.A.M.P. segment. (Did look funny though. Hate to see em go.)
- Fixed a bug that caused all three levels of the Bagparp & Dad-dance beats to deal different damage than whats stated on their descriptions.
[ 2023-08-17 03:49:19 CET ] [ Original post ]
🎮 Full Controller Support
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FEATURES:
- Customise the band with 9 musically-themed classes to choose from, each with their own attacks, perks and sensational appearance.
- Kick down every single door you come across, regardless of how unlocked they might be.
- Some doors will be too strong to kick down. That's why you gotta kick down weaker doors to level up your door kicking skill until you're strong enough.
- Fancy combat system that focuses on BAR EFFECTS. What happens BETWEEN turns makes all the difference.
- Sew patches of band logos onto your BATTLE JACKET for extra perks in BATTLE.
- No Random Encounters! Monsters will be shown on the field for your avoiding leisure.
- Original soundtrack that'll make you say things like SIIICK and OH RIGHT ON.
- Bursting at the seams with humour, absurdity and a wide variety of colourful characters, armed with an abundance of dialogue faces to express themselves TO THE MAX.
- Even the ITEMS have personality. Say bye bye to the generic "HEALTH POTION". Local NPC Barry Friendly is taking care of the soothing beverages around here. Sink into a warm cup of BARRY FRIENDLY'S TEA whenever your health is low. Maybe you'll even have the pleasure of meeting Barry at some point. MAYBE HE HAS A SIDEQUEST FOR YOU.
- One of the enemies you fight is a skateboarding platypus.
- OS: Ubuntu 16.04+
- Processor: SSE2 instruction set support. 64-bitMemory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- OS: Ubuntu 16.04+
- Processor: 2GHz+. 64-bitMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256MB
- Storage: 4 GB available space
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