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So sorry again! Another small but important bugfix patch. A certain mysterious boss was sometimes broken after you defeat him, fixed now! The 1.2 patch was so huge that a few bugs unfortunately leaked through. Hopefully this is the last! (Amazingly we did 3 full 100% playthroughs on 3 different platforms and not once came across the bug. It ended up being an unpredictable 50/50 coinflip thing and of COURSE we got 3 "good flips" in a row keefmad )
So sorry about this! Just a quick hotfix. The UI was broken if your OS was set to languages other than English.
This patch doesnt have much in terms of gameplay changes or fixes, but it marks a significant progress milestone for us on the technical end, hence the version bump up to 1.2 and the hefty update size. Most of the games asset organization, loading & packaging has been completely redone in preparation for console ports, and in so doing this also means the game is much better optimized for potato PCs too as a bonus. I know some of you are still gaming on those old IBM computers running OS/2, so this ones for you. By the way, the game is 33% off for the Autumn Sale (ends December 4th) WOOHOO!!! CHANGELOG
Here's something to celebrate the occasion, feel free to use it for a desktop wallpaper!
HUGE thanks to everyone who spent time with this lot, We know they can be a bit of a handful so we appreciate it.
Thanks also to everyone who spread the word about the game, left a steam review, it all helps so much and means so much to us.
(In fact, it means SO MUCH that a couple of months ago I got a tattoo that keeps a tally of all the steam reviews for the game. I intend to keep it updated!)
Also let's HEAR it for you artists out there, look at all this sensational fan art, and a cosplay!! Receiving this stuff is always a huge day brightener so it makes sense to collect every single bit of fan art into a folder. Who WOULDN'T??
We're very flattered to see people still talking about this game a year on, funnily enough we've had more press coverage in recent months than we had on launch. If that's not a sign of QUALITY GAME, I don't know what is.
Lastly, the game is 33% off for the next 7 days! After all, what's an anniversary celebration without a TRIUMPHANT DISCOUNT??
Premium thanks from all of us.
- Dan, Kyle + Scott
After the WILD THRILL that was patch 1.1, this one might feel a tad uneventful. Just addressing a few little things that have surfaced since. Also, thanks again for leaving all those lovely reviews, they've been wonderful to read. UI
Hello and welcome to a particularly HEFTY patch update! So hefty in fact that Dan felt compelled to draw up comics depicting some of the changes, just for flavour's sake.
We've also discounted the game by 25% from now until the 27th to celebrate the occasion.
Anyway let's get into it:
REMAPPABLE CONTROLS
You can now remap both keyboard and controller bindings through the config menu. As a result, many of the alternate keys we defined for keyboard controls have been removed. Feel free to rebind them to your personal preference!
As a result of this addition, the default Skip Cutscene keyboard binding has been changed from ESC to Backspace. Feel free to change it in the config menu to your hearts content!
INDICATING ENEMY WEAKNESSES AND STRENGTHS
Weak and Guard labels have been added to damage values to indicate how effective an attack is based on the enemys toughness and resistance stats. In addition, many enemies have had their toughness and resistance values adjusted to better emphasize these intended differences.
We realized a lot of players may have overlooked that there are differing attack types and feel this is a great way to highlight when players could be doing more damage rather than letting players assume the enemy just has high defense all round.
MODS
We wanted to take a look at some of the lesser-used mods and see if we could make them more attractive to use. Fayes in particular suffered from an over-characterization of drawback effects. As the native Show-off, and her own clumsy personality, it made sense to see most of her mods having these kinds of effects. In reality though, this just led to a bunch of them being never used, and hampering her build possibilities. With these changes, we hope to see more build variety across the band.
Additionally, we made some adjustments to mods we felt needed a second look.
Faye
It has now been 6 MONTHS since the release of the game!! To celebrate, and for a bit of fun, we thought we'd capitalise on the game's plethora of unique characters and do a BIG OL' CHARACTER POPULARITY TOURNAMENT to find out once and for all who's HOT and who's NOT.
Seeing as it's the 8th today, this update doubles as a nice way to celebrate 4 months since the game came out! HOORAY! Thanks again to all of you for giving our game a go, spreading the word and also to those that have left reviews. If you haven't done so already, please consider leaving a review as it helps us out a lot! But yes, about the new additions to the steam page: 10 trading cards have been added to the game's steam presence. All featuring unique artwork created SPECIALLY for the trading cards. I thought it'd be fun to depict scenes that generally happened off-screen and/or prior to the game's timeline, in fact some of them are even alluded to via in-game dialogue/flavour text! Alongside the cards we have added 6 BABBY BADGES of varying opulence for levels 1-5 and the extra special FOIL variant. We have also added the following to the points shop:
Steam Awards season is here! To celebrate, the game is now 20% off for the duration of the event! We'd like to thank you all again for your wonderful reception of the game over the last few months. Reading the reviews has been a delight. As we were looking through the award categories and after we'd finished calming down after realising there was no category for Best Narrative Use of Animatronic Singing Fish, we thought perhaps you'd like to nominate our game for Best Soundtrack instead? Leslie and Patrick did a phenomenal job in rustling up a plethora of memorable tracks spanning various genres, and what a great opportunity to show our appreciation! There's no denying that some incredibly stiff audio competition came out this year, so with that in mind, a thousand thank yous for considering us! FOR BABBY.
Deathbulge: Battle of the Bands is 15% OFF until November 1st!!!!!!!
Happy Halloween!
SAVING Each save slot is now divided into two save files: your latest autosave and your latest manual (Saeva) save. Upon loading the save screen, you will be presented with the LATEST save first, but will have the ability to cycle between them using UP and DOWN while the save slot is highlighted. For existing saves made prior to this patch, they will appear as a single autosave in the menu until new saves are performed in game. DOOR KICKING: There is now a special little extra event that occurs in Bopstead once a certain someone finds out youve kicked every door in. If youve already completed this portion of the game, fret not, you dont need to talk to him again to trigger this and can scope this out immediately without starting a fresh file. MODS: Updated the TYPE of a few mods to better align with their effects. This is purely a cosmetic change. COMBAT:
CONTROLLER SUPPORT
Weve been paying close attention to all the feedback everyone has been giving and really appreciate the amount of detailed thoughts and experiences shared in both the reviews and discussion board thus far. It takes a lot of time and diligence to articulate these things, so we take every comment to heart. Overall, were floored by the amount of positive feedback thats been flooding in, but we recognize that there are some key areas of the game that could use some work. The focus of this patch is to improve on many of those sore points and better balance certain elements of the game to encourage MORE build options. If youve expressed a pain point and dont see it addressed below, rest assured weve heard you and are always discussing ways we can approach them without compromising the experience elsewhere. ENEMIES & COMBAT:
FIELD ABILITIES Weve received feedback regarding the difficulty in avoiding certain enemies in some of the LATER areas. While we do intend for these areas to be more threatening than earlier ones, we do recognize that due to the strict escape requirements in battle, field abilities should be more easy and reliable to use. To compensate, were increasing the effectiveness of both Ian and Briffs field abilities. Ians Trembling Shockwave:
Keyboard Controls In light of recent feedback, weve decided to adjust the default keyboard controls to better suit a more modern, one-handed play style while we work on implementing key rebinding.
Before we get into the upcoming changes, we'd like to express our appreciation for all the feedback we've received thus far. We are incredibly flattered by the bombardment of lovely things we have read. Thank you SO much for taking the time to leave a review. Not only are they an absolute joy to read, they also help us massively. Every review gives the game that little bit extra of a chance to reach others, so if you feel this game deserves to be seen by more people, you know what to do! On a similar note, if you know anyone who you think might enjoy this silly world weve created, we STRONGLY encourage you to tell them about it, especially while this 15% launch discount is still going strong! THANK YOU. Now, onto what's coming. We'll be releasing a patch VERY SOON with a number of fixes and changes. Aside from the GAME BREAKING BUG FIXES, they're mostly minor changes. However, we've been listening to feedback about the keyboard controls and WE HEAR YOU. So, this next patch will feature a change to those default controls. Here's what's changing:
We noticed French & German users had bugged out menu text, very sorry about that. We had some localization prep work (but no translations done yet), and did not realize it would actually fire. Should be fixed now!
Hey fans!! We're ecstatic to announce AUGUST 8TH, 2023 is the OFFICIAL release date for Deathbulge: Battle of the Bands!!! We also posted a new trailer & gameplay videos on the Steam page, so check it out! Please help us spread the word!!!!!! Tell your friends, family, dogs cats fish & birds! Here are some social media links for the announcement: https://twitter.com/deathbulge/status/1678026962118365186 https://twitter.com/FiveHousesGames/status/1677721238033014784 https://www.facebook.com/deathbulge/videos/831125758533901 https://www.facebook.com/FiveHousesGames/posts/pfbid02S8GFgwRWRMDtPYsdmXGx1iQ2z5onoNWotj1Bp9G3QacWBK7kMAfew6YfNZUMY7Npl https://www.instagram.com/p/Cuce1E1O6Cr/ https://www.youtube.com/watch?v=hXEP4cm7Res Short link to the Steam page for easy purchasing / wishlisting: https://s.team/a/1083790 Thank you all for the support!!!!!! <3
Come watch our OFFICIAL DEV LIVESTREAM on our Discord!
https://invite.gg/deathbulge
We will be livestreaming the game demo via our Discord and maybe show off some additional content too, who knows??? Tune in to find out! While you're watching, feel free to chat with us too!
Come chill & chat with the devs in our Discord!
https://invite.gg/deathbulge
Hang out, relax, kick ya feet up, CHILL, ask us questions, whatever you like! It'll be happening in the main #lobby channel, open to all!
Come watch our OFFICIAL DEV LIVESTREAM on our Discord!
https://invite.gg/deathbulge
We will be livestreaming the game demo via our Discord and maybe show off some additional content too, who knows??? Tune in to find out! While you're watching, feel free to chat with us too!
Come chill & chat with the devs in our Discord!
https://invite.gg/deathbulge
Hang out, relax, kick ya feet up, CHILL, ask us questions, whatever you like! It'll be happening in the main #lobby channel, open to all!
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